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I have the same problem with the industry. The land value is high, which means no new companies are moving in. I mark the zones, buildings are built, but they remain empty and eventually collapse. This is how the industrial areas are thinning out. Companies move in quickly in the more distant areas, but as soon as the availability of jobs there increases, the value of the land also increases and I have the same problem there. As a result, the industrial area is spread over more and more area and many gaps are created in the middle.
I would also be interested to know what can be done about this problem.
I tried:
1. Ban all services. Place waste processing so that areas have high air and soil pollution. Result: No impact on land value.
2. Special industry placed in the gaps temporarily reduces the land value (because the availability of jobs decreases based on the area), but contributes to the area becoming more and more spread out and the transport routes becoming longer and longer.
The profitability of the industry is still an average of 98%, so everything is fine, but I don't think it's realistic or aesthetically pleasing in terms of urban planning.
https://steamcommunity.com/app/949230/discussions/0/3937895062998835679/
So far there is probably no better solution than to fill the holes with farms to reduce the land value.
I'm still hoping that someone might find a better solution. The abandoned buildings annoy me. I want my industrial areas to stay near the freight port and freight yard instead of spreading them all over the map. Meh.
Thank you for the reply, I 100% agree, this seems broken
So you have your industry in little groups throughout your city, is it near commercial and res areas?
Cool, have been just painting that zone, so will be more nuanced with it
Yes, I understand this point. Nevertheless, the problem remains that the industry is not relocating in the zones where the land value is so high.
Furthermore, if I create new industrial zones, even if I set up businesses there, the population will then have more distant routes. This means that there are always factories that are more successful because their location is better.
The core problem for me is (regardless of whether I have a large contiguous industrial area or many small industrial areas): As the game progresses, the demand for certain products fluctuates and sometimes the companies can no longer afford the high rents. They leave the building - that's ok with me. But then no new company moves in (not even in small buildings, I tried). But that's actually not plausible, because many other factories in these areas are still making good profits, even when they're fully developed. The average profitability of the industry is 99%. That's why I would like these gaps to be closed, because overall the industrial area works.
I also have smaller industrial areas here and there and also suburbs where workers can live. I just want to keep the main industrial area in the intended location and currently the game mechanics don't allow that.
I would like to see area-related subsidies, or something like that. Simply to be able to specifically compensate for the high land values.
Yes, I ended up deleting my large industrial area and made smaller areas within my city, seems to be working ok, not sure on the moving out and no one re-filling them though, will have to have a look
I did that too, they don't have to pay for water either. Taxes are almost non-existent (I earn most of my money from offices and shops). None of this solved the problem for me
When I zone low dense residential, land value there remains low. It is not in case of industry. On the screen the only way to keep land value low for factories. Placing 1-3 factories in the middle of low res zones also may work.
https://steamcommunity.com/profiles/76561198867692821/screenshot/2196127907137354282/