Cities: Skylines II

Cities: Skylines II

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DanCan Nov 4, 2023 @ 3:42am
Industry Abandoning
My industry is way out of the city area, surrounded by coal fire power, incinerators and other dirty things, but land value is BLUE. Air pollution is RED, ground pollution is RED, but land value is sky high, bug? Only services are fire/police, rail and airport, no parks, no medical centres etc etc
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Showing 1-15 of 16 comments
Ghostrider Nov 4, 2023 @ 4:25am 
The one thing is that the industry zones, can't be too far away from commercial zones and residential zones. Also make sure they are downwind of said zones or you will get air pollution complaints.
Berenikchen Nov 4, 2023 @ 4:47am 
First of all: I'm sorry, my English is very bad, I asked Google for help :)

I have the same problem with the industry. The land value is high, which means no new companies are moving in. I mark the zones, buildings are built, but they remain empty and eventually collapse. This is how the industrial areas are thinning out. Companies move in quickly in the more distant areas, but as soon as the availability of jobs there increases, the value of the land also increases and I have the same problem there. As a result, the industrial area is spread over more and more area and many gaps are created in the middle.
I would also be interested to know what can be done about this problem.
I tried:
1. Ban all services. Place waste processing so that areas have high air and soil pollution. Result: No impact on land value.
2. Special industry placed in the gaps temporarily reduces the land value (because the availability of jobs decreases based on the area), but contributes to the area becoming more and more spread out and the transport routes becoming longer and longer.

The profitability of the industry is still an average of 98%, so everything is fine, but I don't think it's realistic or aesthetically pleasing in terms of urban planning.
Berenikchen Nov 4, 2023 @ 5:31am 
Ok, I saw that this topic was discussed here before:

https://steamcommunity.com/app/949230/discussions/0/3937895062998835679/

So far there is probably no better solution than to fill the holes with farms to reduce the land value.

I'm still hoping that someone might find a better solution. The abandoned buildings annoy me. I want my industrial areas to stay near the freight port and freight yard instead of spreading them all over the map. Meh.
DanCan Nov 4, 2023 @ 6:54pm 
Originally posted by Berenikchen:
First of all: I'm sorry, my English is very bad, I asked Google for help :)

I have the same problem with the industry. The land value is high, which means no new companies are moving in. I mark the zones, buildings are built, but they remain empty and eventually collapse. This is how the industrial areas are thinning out. Companies move in quickly in the more distant areas, but as soon as the availability of jobs there increases, the value of the land also increases and I have the same problem there. As a result, the industrial area is spread over more and more area and many gaps are created in the middle.
I would also be interested to know what can be done about this problem.
I tried:
1. Ban all services. Place waste processing so that areas have high air and soil pollution. Result: No impact on land value.
2. Special industry placed in the gaps temporarily reduces the land value (because the availability of jobs decreases based on the area), but contributes to the area becoming more and more spread out and the transport routes becoming longer and longer.

The profitability of the industry is still an average of 98%, so everything is fine, but I don't think it's realistic or aesthetically pleasing in terms of urban planning.

Thank you for the reply, I 100% agree, this seems broken
archonsod Nov 4, 2023 @ 8:26pm 
Originally posted by Berenikchen:
. I want my industrial areas to stay near the freight port and freight yard instead of spreading them all over the map. Meh.
It's not really a good idea. Stores (and Cims) will pick the closest factory that provides the good they want. If you clump all of your industry together what's likely to happen is you get a bunch of factories popping up to produce the same good, most of which will ultimately fail as the factory (or factories if there's enough demand) closest to the commercial zones take all of the trade.
DanCan Nov 4, 2023 @ 8:35pm 
Originally posted by archonsod:
Originally posted by Berenikchen:
. I want my industrial areas to stay near the freight port and freight yard instead of spreading them all over the map. Meh.
It's not really a good idea. Stores (and Cims) will pick the closest factory that provides the good they want. If you clump all of your industry together what's likely to happen is you get a bunch of factories popping up to produce the same good, most of which will ultimately fail as the factory (or factories if there's enough demand) closest to the commercial zones take all of the trade.

So you have your industry in little groups throughout your city, is it near commercial and res areas?
icedude94 Nov 4, 2023 @ 8:56pm 
Zone smaller industry buildings. That will lower the rent. They don't all have to be 6x6. Certain goods factories especially don't want a large footprint.
DanCan Nov 4, 2023 @ 9:00pm 
Originally posted by icedude94:
Zone smaller industry buildings. That will lower the rent. They don't all have to be 6x6. Certain goods factories especially don't want a large footprint.

Cool, have been just painting that zone, so will be more nuanced with it
Berenikchen Nov 5, 2023 @ 3:52am 
Originally posted by archonsod:
Originally posted by Berenikchen:
. I want my industrial areas to stay near the freight port and freight yard instead of spreading them all over the map. Meh.
It's not really a good idea. Stores (and Cims) will pick the closest factory that provides the good they want. If you clump all of your industry together what's likely to happen is you get a bunch of factories popping up to produce the same good, most of which will ultimately fail as the factory (or factories if there's enough demand) closest to the commercial zones take all of the trade.

Yes, I understand this point. Nevertheless, the problem remains that the industry is not relocating in the zones where the land value is so high.
Furthermore, if I create new industrial zones, even if I set up businesses there, the population will then have more distant routes. This means that there are always factories that are more successful because their location is better.

The core problem for me is (regardless of whether I have a large contiguous industrial area or many small industrial areas): As the game progresses, the demand for certain products fluctuates and sometimes the companies can no longer afford the high rents. They leave the building - that's ok with me. But then no new company moves in (not even in small buildings, I tried). But that's actually not plausible, because many other factories in these areas are still making good profits, even when they're fully developed. The average profitability of the industry is 99%. That's why I would like these gaps to be closed, because overall the industrial area works.

I also have smaller industrial areas here and there and also suburbs where workers can live. I just want to keep the main industrial area in the intended location and currently the game mechanics don't allow that.

I would like to see area-related subsidies, or something like that. Simply to be able to specifically compensate for the high land values.
DanCan Nov 5, 2023 @ 4:10am 
Originally posted by Berenikchen:
Originally posted by archonsod:
It's not really a good idea. Stores (and Cims) will pick the closest factory that provides the good they want. If you clump all of your industry together what's likely to happen is you get a bunch of factories popping up to produce the same good, most of which will ultimately fail as the factory (or factories if there's enough demand) closest to the commercial zones take all of the trade.

Yes, I understand this point. Nevertheless, the problem remains that the industry is not relocating in the zones where the land value is so high.
Furthermore, if I create new industrial zones, even if I set up businesses there, the population will then have more distant routes. This means that there are always factories that are more successful because their location is better.

The core problem for me is (regardless of whether I have a large contiguous industrial area or many small industrial areas): As the game progresses, the demand for certain products fluctuates and sometimes the companies can no longer afford the high rents. They leave the building - that's ok with me. But then no new company moves in (not even in small buildings, I tried). But that's actually not plausible, because many other factories in these areas are still making good profits, even when they're fully developed. The average profitability of the industry is 99%. That's why I would like these gaps to be closed, because overall the industrial area works.

I also have smaller industrial areas here and there and also suburbs where workers can live. I just want to keep the main industrial area in the intended location and currently the game mechanics don't allow that.

I would like to see area-related subsidies, or something like that. Simply to be able to specifically compensate for the high land values.

Yes, I ended up deleting my large industrial area and made smaller areas within my city, seems to be working ok, not sure on the moving out and no one re-filling them though, will have to have a look
I solved my high rent issue in industrial by giving them free electricity
Berenikchen Nov 5, 2023 @ 4:33am 
Originally posted by 6thALVol.kaboki:
I solved my high rent issue in industrial by giving them free electricity

I did that too, they don't have to pay for water either. Taxes are almost non-existent (I earn most of my money from offices and shops). None of this solved the problem for me
Last edited by Berenikchen; Nov 5, 2023 @ 4:34am
hubb Nov 5, 2023 @ 4:56am 
Originally posted by icedude94:
Zone smaller industry buildings. That will lower the rent. They don't all have to be 6x6. Certain goods factories especially don't want a large footprint.
The thing is that as I build a road, land becomes very expensive in a couple of minutes without even any services and buildings. So, I can't build industry of any size. If I build industry in paused mode, then factories will rise. But sooner or later they will die there because of fire, demand fluctuations, other different things. And I will not be able to restore it. If industrial building is level 5, it feels good being in the highest value land. But if it is level 1, it cannot erect. My guess that if they let industry to erect on high value land, it will fix the problem. Or let me subsidise each factory until it gets level 4 at least... Because if well developed city, that factory will immideately become level 4/5. And will be alive long time after. I have free water, free electricity, industry taxes -10% for everything, 20% taxes on offices to make people move from office to factories. Cant imagine better conditions for industry, but is still dead. And all that happened with recent patch. It reverted my industry wealth curve.
When I zone low dense residential, land value there remains low. It is not in case of industry. On the screen the only way to keep land value low for factories. Placing 1-3 factories in the middle of low res zones also may work.
https://steamcommunity.com/profiles/76561198867692821/screenshot/2196127907137354282/
Last edited by hubb; Nov 5, 2023 @ 5:16am
hubb Nov 5, 2023 @ 5:06am 
Funny thing also is that to become level 5, factory has to be on high price land. It does not grow more than level 4 on cheap land. And no more than level 3 on zero priced land. But on expensive land it is impossible to build a new one )
hubb Nov 5, 2023 @ 5:10am 
Just thought that as far as electricity and water are free, it can make sense that simply building a road with free water and electricity, land becomes expensive. I've set 100% fee for both and tried again. No change. Land becomes top tier in 2 in-game hours.
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Date Posted: Nov 4, 2023 @ 3:42am
Posts: 16