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https://www.youtube.com/watch?v=AwnLb2g6iKI&ab_channel=YUMBL
Basically, the fatter the road. The less roads you want going of off it.
So let's say your main fatty road only has 2 ways to exit. The next can have 4, and so on and so on.
The fat roads are to get you from point A to point B Quick... Therefore you dont want many exits.
So i use two-lane as connector roads. And then i noticed for industry, it looks a lot better if i use the alley road, since most industrial will have built in parking lots. If that doesn't work. Add parking lots..
I wouldn't use it for residential, since those guys still needs a sidewalk if they are going to the shops.
So mainly i'd say you should use two-lane as connectors, AND as main path of Local, as it helps with pedestrians also. And then parking lots. Parking lots, parking lots, parking lots. Lots of parking spots.
And then later when you can name zones.. Fine them for parking on the road.
This is actually the video I watched to get better at understanding, but it just kinda jumpcuts to a populated city. So I couldn't tell if he zoned on the collectors.
Gotcha, thank you.
About the only thing I really zone along the wider roads are commercial zones, and I often try to ensure that it's mostly going to be my big box stores, multiplexes, and strip malls that sit on those because they simply have such high volumes of traffic that need to go into them.
Of course, with mixed-use zoning now in the game, you could probably take real advantage of pedestrian pathways; because walking is a really efficient means of getting around in the game, and having most of your retail and residential buildings within reasonable walking distance will reduce the need for having cars to go everywhere.