Cities: Skylines II

Cities: Skylines II

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fragbucket Nov 3, 2023 @ 9:30am
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City Skylines 2 is a disaster
The game is bad. People are angry.
Paradox wants us to be haters and discriminators and trolls.
The reality?

The game is really unfinished and people are sincerely and legitimately crying foul about it. The game is really buggy and little things like placing sewers and pipes and power lines is very not-fun. Did you know it can take 10 times longer than it should to place these items sometimes because of bad snapping/game-design?

Performance issue aside. Any decent QA / QC person would notice immediately it is not right to have such issues placing little things. It's appalling anybody thought it was releasable in this state, and anybody trying to convince one that it's absolutely fine is literally insane.

People are rightly kind of angry and voicing their disdain. Not everyone is good at being politically correct and I would like to remind everyone who is angry not to give these ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥ an excuse whatsoever to get rid of your voice. Because you are 100% right. They are 100% wrong, and they know they ♥♥♥♥♥♥ up.

City Skylines 2 is a disaster, and all of the most angriest 'haters' of this abysmal release are very very most likely city skylines 1 most disappointed die-hard fans. I speak for myself there. +1 if you agree I guess

Best wishes,
THE MAKE GAMES BETTER NOT WORSE APPEAL
Last edited by fragbucket; Nov 3, 2023 @ 9:30am
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Showing 1-15 of 243 comments
Zero, Dark Knight Nov 3, 2023 @ 9:39am 
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Yes, there is a high probability it was launched too early and below the standards the developers set themselves to meet.

but the reality is that, it was launched, it is what it is, and it can only be one of two things from this point on-wards.

Improved.
or left as is.

I don't believe CO is in the mindset of "let's jump ship", that means they'll continue to improve it. - you said let's leave performance aside, but, what else is really 'wrong' with it? buildings can be placed anywhere and you need to connect a road to them, or you place them along a road and they auto snap to it. Pipes and power are automatic - except for the buildings which require lines into them, which aren't that bad. and snappable upgrades are again the same as placing a building.

The bigger issues for me are the economy not working right, the strange import/export mechanics, the lack of detailed economic graphs about resource prices (understandable, as we tax companies- not produce stuff, I guess.) and the performance (again, setting it aside.)


It's not a disaster. It's just a little early.
Inquisitor Aldnir Nov 3, 2023 @ 9:43am 
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You don't even own the game lol.

Everyone is a critic these days.
snickii Nov 3, 2023 @ 9:49am 
yeah... its bad atm, release a half year later would be better.
Unplayable for me, makes no difference - I must still wait.


I want to play this.... but its so buggy and unrealistic atm
Last edited by snickii; Nov 3, 2023 @ 9:50am
ByTheNumbers Nov 3, 2023 @ 9:52am 
Originally posted by fragbucket:
Performance issue aside. Any decent QA / QC person would notice immediately it is not right to have such issues placing little things. It's appalling anybody thought it was releasable in this state, and anybody trying to convince one that it's absolutely fine is literally insane.

The QA person has nothing to do with this, man. The execs up at Paradox knew the game was a turd sandwich and told CO to ship it. This crap is happening all over the industry.
kevin Nov 3, 2023 @ 9:53am 
Its not perfect, but for many it isn't terrible. I have enjoyed it for quite a bit. It takes a different type of play style to get it to work well. They will get it right.

Cities Skylines 1... received patches and new features well AFTER CS2 was announced. This is a game that is very old, and they were still supporting it. They have released 2 patches already in a little over a week... what do they have to do to for you to give them the benefit of the doubt?? They have proven that yes, the game had issues (which they admitted to) and that they have a track record of fixing things. Dude... what more do you want?
Zee Nov 3, 2023 @ 9:56am 
Originally posted by Zero, Dark Knight:
Yes, there is a high probability it was launched too early and below the standards the developers set themselves to meet.

but the reality is that, it was launched, it is what it is, and it can only be one of two things from this point on-wards.

Improved.
or left as is.

I don't believe CO is in the mindset of "let's jump ship", that means they'll continue to improve it. - you said let's leave performance aside, but, what else is really 'wrong' with it? buildings can be placed anywhere and you need to connect a road to them, or you place them along a road and they auto snap to it. Pipes and power are automatic - except for the buildings which require lines into them, which aren't that bad. and snappable upgrades are again the same as placing a building.

The bigger issues for me are the economy not working right, the strange import/export mechanics, the lack of detailed economic graphs about resource prices (understandable, as we tax companies- not produce stuff, I guess.) and the performance (again, setting it aside.)


It's not a disaster. It's just a little early.


Except it's NOT getting better. This latest patch made the game worse than it was on release. WAY worse. My game looks like absolute dog sh!t now.
cmkb Nov 3, 2023 @ 10:06am 
The game just looks and plays really rough and feels unpolished. When I load it up, it feels like I'm playing an Alpha build.. just has that early access vibe. The way things don't snap properly, the constant flickering (even with TAA enabled), the limited options (not even comparing to final form CS1). I load up a map and start to play and then just feel like, this isn't ready.. let me check back in 4 to 6 months and see if we get a real 1.0 build.

I hope I can go back to a day 1 ready game next year. For now it is a disappointment and needs more time in the oven.
Ghostrider Nov 3, 2023 @ 10:18am 
I like to remind folks of another game that was released back in 2016. And that game was No Man's Sky, When it launched it did not live up to many peoples expectations, and was soundly criticised at the time for what it promised and not delivered.

But after a horrid launch Hello Games, instead of cutting and running, started to make amends by fixing what was wrong with the game and delivering on and more, on what they had promised.

And the game is now better for it, the same can be said for Cyberpunk 2077. That game started out a right mess, of what was promised and what was delivered on launch. And as with No Man's Sky, Cyberpunk 20077 is now in a lot better shape than when it was released.

And with those two examples, folks need the chill the heck out, and at least give CO a chance to make amends for a very rocky game launch.
Apples Nov 3, 2023 @ 10:19am 
Originally posted by ByTheNumbers:
Originally posted by fragbucket:
Performance issue aside. Any decent QA / QC person would notice immediately it is not right to have such issues placing little things. It's appalling anybody thought it was releasable in this state, and anybody trying to convince one that it's absolutely fine is literally insane.

The QA person has nothing to do with this, man. The execs up at Paradox knew the game was a turd sandwich and told CO to ship it. This crap is happening all over the industry.

Nope even the CEO said it was upto them, it's on CO not Paradox.
Apples Nov 3, 2023 @ 10:33am 
Originally posted by Ghostrider:
I like to remind folks of another game that was released back in 2016. And that game was No Man's Sky, When it launched it did not live up to many peoples expectations, and was soundly criticised at the time for what it promised and not delivered.

But after a horrid launch Hello Games, instead of cutting and running, started to make amends by fixing what was wrong with the game and delivering on and more, on what they had promised.

And the game is now better for it, the same can be said for Cyberpunk 2077. That game started out a right mess, of what was promised and what was delivered on launch. And as with No Man's Sky, Cyberpunk 20077 is now in a lot better shape than when it was released.

And with those two examples, folks need the chill the heck out, and at least give CO a chance to make amends for a very rocky game launch.


Those two examples... devs that stick with it like Hello Games, are a rarity, and what he said it was going to be like, and what it was like, were two completely different things.

They have done well for sticking with it for so long, but thinking about it, it's funny how people justify masses of overpriced DLC to keep a game updated, because the devs would otherwise be in the poor house, yet Hello Games have spent the years since adding far more content than CS1 has ever got, as free patches to their game.


Cyberpunk was done by CD Projekt Red, known for the Witcher series, they have earned some trust, considering the Witcher series is quite good.



CO... is yet to be decided, this is their second game... let people criticise. People rightly criticised No Mans Sky and Hello Games, and they came out of it for the better, making a game thats worth the positive reviews.
If people turned and just said "oh thats fine" and bought it anyway, and just accepted they bought a sugar coated turd, do you think the devs would have put as much effort into fixing it? no, they wouldn't.
Last edited by Apples; Nov 3, 2023 @ 10:35am
ShadowRFox Nov 3, 2023 @ 10:37am 
I would have prefer this game had been delayed. It really feel lacking compared to its predecessor and it feel unpolished. There nothing in Cities Skyline 2 to make me want to play it over Cities Skyline 1. The majority of the new "features" in skyline 2 are either mods in the prequel or just "features" I don't care about. Hopefully the DLC make me change my mind, but till then, I don't have reason to keep this game on my SSD.
Ghostrider Nov 3, 2023 @ 10:40am 
Originally posted by ShadowRFox:
I would have prefer this game had been delayed. It really feel lacking compared to its predecessor and it feel unpolished. There nothing in Cities Skyline 2 to make me want to play it over Cities Skyline 1. The majority of the new "features" in skyline 2 are either mods in the prequel or just "features" I don't care about. Hopefully the DLC make me change my mind, but till then, I don't have reason to keep this game on my SSD.
This is hindsight now, and as we all know hindsight is a wonderful thing. The thing is after watching Belluar on youtube talk about CS2, there may have been more to why the game was released and not delayed a bit longer.
¤ OpN ¤ (Banned) Nov 3, 2023 @ 10:40am 
The amount fan boys go to defending this game is ridiculous. Anyone who believes this is a step forward is delusional. The game hard caps on 95% of users at or around 300k. The road tools are worse then CS1. There's over 400 known/reported bugs. The graphics aren't great because you are forced to play with trash graphic settings. I don't get what people are getting out of defending this game until they are blue in the face.

This is nothing more then an Early Access Beta that CO refuses to acknowledge as such.
Apples Nov 3, 2023 @ 10:41am 
Originally posted by ShadowRFox:
I would have prefer this game had been delayed. It really feel lacking compared to its predecessor and it feel unpolished. There nothing in Cities Skyline 2 to make me want to play it over Cities Skyline 1. The majority of the new "features" in skyline 2 are either mods in the prequel or just "features" I don't care about. Hopefully the DLC make me change my mind, but till then, I don't have reason to keep this game on my SSD.


It's funny, i jokingly made a post about this, that it should be delayed so everyone could enjoy it together... and all those with a PC "capable of playing CS2" moaned about how that it would be unfair to postpone it, just because not everyone had the same high-end hardware they had.
They would rather have it released now, rather than later.. those same players are probably the same ones who have left a negative review.
Apples Nov 3, 2023 @ 10:46am 
Originally posted by ¤ OpN ¤:
The amount fan boys go to defending this game is ridiculous. Anyone who believes this is a step forward is delusional. The game hard caps on 95% of users at or around 300k. The road tools are worse then CS1. There's over 400 known/reported bugs. The graphics aren't great because you are forced to play with trash graphic settings. I don't get what people are getting out of defending this game until they are blue in the face.

This is nothing more then an Early Access Beta that CO refuses to acknowledge as such.

What planet are you on? the road tools in CS1 are basic at best, and it took years to get them to that level, didn't even have snapping on release.

I still encounter bugs in CS1, and when Industries was released, that came with a few which took month+ for em to be fixed.

The graphics are without a doubt better than CS1, sure on CS1 you could download a bunch of assets & mods and then take a nice screenshot from a specific angle to get that nice realistic look, but unmodded, not a ♥♥♥♥♥♥♥ chance.
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Date Posted: Nov 3, 2023 @ 9:30am
Posts: 243