Cities: Skylines II

Cities: Skylines II

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LOW DENSITY HOUSING!!!
the populace's unquenchable thirst for low density housing is maddening
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Showing 1-15 of 20 comments
DrunkBus Nov 3, 2023 @ 12:19am 
Welcome to the real world. May the sprawl be with you.
Trouter Nov 3, 2023 @ 12:22am 
The best way to understand this is to look at it from a real life perspective.

Most people if they can afford to live in their own detached home are going to chose to do that. If you keep providing your sims with cheap places to build a home, they are going to keep doing that. The somewhat counterintuitive solution is to stop listening to what the bar is showing and wait for rents to go up.

Make sure your education is good though or you can price your citizens out of your city.
Last edited by Trouter; Nov 3, 2023 @ 12:22am
Mr. Goodtrips Nov 3, 2023 @ 12:27am 
Originally posted by Trouter:
The somewhat counterintuitive solution is to stop listening to what the bar is showing and wait for rents to go up.

This. I build hardly any low density anymore.
Trouter Nov 3, 2023 @ 12:49am 
Also, reference the "Demand" tab in the "City Information" screen to get more detailed information on the requirements for higher density.

https://static0.gamerantimages.com/wordpress/wp-content/uploads/2023/11/cities-skylines-2-demand.jpg
OPTION4L Nov 3, 2023 @ 1:20am 
Put down elementary schools to lower the average age of your pop.

More elementary schools = more children = more young pop wanting cheaper, high density housing after they graduate high school.
Last edited by OPTION4L; Nov 3, 2023 @ 1:21am
Diash (Phil) Nov 3, 2023 @ 1:49am 
Like in most City's, people want a proper house and not an apartment, that does not mean you have to give it them,
archonsod Nov 3, 2023 @ 2:17am 
Originally posted by Trouter:
The somewhat counterintuitive solution is to stop listening to what the bar is showing and wait for rents to go up.
The thing is to understand what the bar is telling you. A line will go up as long as there are more green +'s than there are red -'s. Not all of the positives imply you should build more houses, just as not all of the negatives would be fixed by not building new houses.
Trouter Nov 3, 2023 @ 2:25am 
Originally posted by archonsod:
Originally posted by Trouter:
The somewhat counterintuitive solution is to stop listening to what the bar is showing and wait for rents to go up.
The thing is to understand what the bar is telling you. A line will go up as long as there are more green +'s than there are red -'s. Not all of the positives imply you should build more houses, just as not all of the negatives would be fixed by not building new houses.
Definitely true, but the primary problem for most players is that they keep building an unlimited source of cheap new low residential which means that no cims have any reason to desire higher density.
Ry4n Nov 3, 2023 @ 2:48am 
As soon as I placed either a College or Uni, I almost have a constant demand for med and high density as well as low so now they happy with any.
AchoKaracho Nov 3, 2023 @ 3:02am 
I think the problem that many people have is that they play CS2 like CS1
I did it the same way at the beginning
I built a new district and then painted out in it what density I wanted to have where
This works wonderfully in CS1.
You build another district and when you come back to the other one everything is nicely developed
But this doesn't work in cs2
If the demand bar is full at high density and I mark a 6x6 field, for example, then there is a skyscraper and the entire bar is empty again.
I have watched sooooo many videos on Youtube where people build and build and mark and mark
but only have the low density bar visible the whole time, that there would be demand there
for me it was the case that after I unlocked the high density office buildings I got more demand for high density buildings
But mostly 1 building was enough to satisfy the demand
You also have to see how long it takes for children to get through the school system
Elementary school 6-8 months
High school 6 months
That's 12-14 months of inagamemonths before they go to work
Only then do most want cheap apartments
After the first year I had a relatively high demand for apartments and high density buildings
Because the land value in the districts I built first is very high, the industry, offices and trades level up very quickly to level 3-5
As a result, they need workers with higher education and more citizens with higher education move in with me
Many of them want apartments etc
Trouter Nov 3, 2023 @ 3:02am 
Originally posted by Ry4n:
As soon as I placed either a College or Uni, I almost have a constant demand for med and high density as well as low so now they happy with any.
I've seen "Students" listed on the demand page on medium and high density, so it seems they have a slight preference for medium and high density.
Trouter Nov 3, 2023 @ 3:19am 
Originally posted by Achokaracho:
I think the problem that many people have is that they play CS2 like CS1
I did it the same way at the beginning
I built a new district and then painted out in it what density I wanted to have where
This works wonderfully in CS1.
You build another district and when you come back to the other one everything is nicely developed
But this doesn't work in cs2
If the demand bar is full at high density and I mark a 6x6 field, for example, then there is a skyscraper and the entire bar is empty again.
I have watched sooooo many videos on Youtube where people build and build and mark and mark
but only have the low density bar visible the whole time, that there would be demand there
for me it was the case that after I unlocked the high density office buildings I got more demand for high density buildings
But mostly 1 building was enough to satisfy the demand
You also have to see how long it takes for children to get through the school system
Elementary school 6-8 months
High school 6 months
That's 12-14 months of inagamemonths before they go to work
Only then do most want cheap apartments
After the first year I had a relatively high demand for apartments and high density buildings
Because the land value in the districts I built first is very high, the industry, offices and trades level up very quickly to level 3-5
As a result, they need workers with higher education and more citizens with higher education move in with me
Many of them want apartments etc
This game models more economic factors, so I think the best way to play this is to try and model how cities grow organically in real life. It's worked well for me so far.

In real life, every city starts as a town with low density and it's typically only when the city starts to get too large and run out of easy developable land that there starts to be a natural demand for density.

So zone all of your residential areas as low density to build out an area, and then let it develop for awhile while you build up your services and education. At a certain point as your land value goes up you will start to see complaints of high rent, which is a sign to start rezoning in some medium/high density. I like to rezone more central core areas as this leads to the most natural looking cities.
aevansjr35 Nov 3, 2023 @ 4:44am 
Yeah Im stuck in this to. Schools everywhere no one using the colleges and universities. Just want low density residentials sigh
Trouter Nov 3, 2023 @ 5:08am 
Originally posted by aevansjr35:
Yeah Im stuck in this to. Schools everywhere no one using the colleges and universities. Just want low density residentials sigh
Did you read through any of the discussion here? There are plenty of ideas in this thread alone on how to solve this.
aevansjr35 Nov 3, 2023 @ 5:10am 
Originally posted by Trouter:
Originally posted by aevansjr35:
Yeah Im stuck in this to. Schools everywhere no one using the colleges and universities. Just want low density residentials sigh
Did you read through any of the discussion here? There are plenty of ideas in this thread alone on how to solve this.
Did you even read my reply?
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Date Posted: Nov 3, 2023 @ 12:12am
Posts: 20