Cities: Skylines II

Cities: Skylines II

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eMKa8 Nov 2, 2023 @ 12:33pm
Forestry 🪵 Industry
A question about forestry

I just started my first map and have a very big area for forestry industry.

Now i created one specialised district there and drew a very big area from the start (as big as it could be) (almost the whole circle)

I do have some questions about that though:

1) is it wise to already start with a very big area for forestry around that 1 specialised forestry industry? Or should i start small and grow the lot later ?
2) would it be a good idea (economically) to have 3 forestry industry buildings next to each other there with all 1/3rd of the initial area ?
3) what if i produce a massive amount of wood , does that then become abundant and less interesting as it sells for less , and as a result makes the industry crash 💥?

I have the impression to really go all in with forestry because the trees are abundant and its easy to do. In stead of having 48x1 employees i could have 3x48 employees to work that forest.

Thanks for letting me know what i am overlooking in my initial thoughts
Originally posted by martinolund:
As far as I can tell there is nowhere in the game that tells you how much a good cost. As a Mayor of a city you don't profit from market conditions or prices other then tax revenue on said people & businesses. Just build whatever, the market will figure out what's surplus or not and charge accordingly. You just set & collect taxes and grants permits to build places (like placing down a Forestry).

Like I said, this game is not very complex, it's made to look pretty and build pretty cities, the simulation is shallow.
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Showing 1-7 of 7 comments
Zero, Dark Knight Nov 2, 2023 @ 12:41pm 
3: Market doesn't seem to shift price easily/at all as of the moment.

2: Doesn't seem to matter what size you plant, as long as it's not "absolutely tiny", 3 at 1/3rd the size is probably fine, maybe more, if it's too big. you can always resize them later if you're unhappy with them later on anyway.

1: build what you want.
icedude94 Nov 2, 2023 @ 12:54pm 
Zoning large specialized industries to produce surplus will shift your industrial demand to build warehouses and factories to use those resources. You make very little tax revenue from the specialized industries. You make a lot from the normal zoned industries that use those resources.

Like turning wood into timber which then gets made into furniture.

The value that wood sells at doesn't affect you because you don't own the wood company. You tax profits. If everyone is profiting more because the wood is cheaper since companies don't have to pay import fees to get it, then you benefit.

So how much extra wood you make doesn't matter as much as getting enough industry to make sure of it and having a means of selling the products.
martinolund Nov 2, 2023 @ 1:08pm 
I don't think any of it matters. This game is not that complex. If you happen to have a huge surplus then it's just automatically exported to some off the map city. You just can't lose in this game, ever, sorry to say :(
Last edited by martinolund; Nov 2, 2023 @ 1:08pm
eMKa8 Nov 2, 2023 @ 1:16pm 
At what price would it be sold to outside connections then? Would i benefit from selling wood to outside connections? Can that price lower a lot ?

The side of the forest lot doesnt really matter . So if its normal or huge , the concept and profit and surplus stays the same?

Thanks !
leftbehind Nov 2, 2023 @ 1:17pm 
Forestry does chop a lot of trees and needs space for new ones to grow over time, so it does need fairly big area. I've found that using about half the circle around the main forestry building works well (same for other industries too). When it comes to farms, I often use about quarter of the circle just so I have the effect of multiple fields with terrain texture stripes in different directions.
Last edited by leftbehind; Nov 2, 2023 @ 1:17pm
The author of this thread has indicated that this post answers the original topic.
martinolund Nov 2, 2023 @ 1:43pm 
As far as I can tell there is nowhere in the game that tells you how much a good cost. As a Mayor of a city you don't profit from market conditions or prices other then tax revenue on said people & businesses. Just build whatever, the market will figure out what's surplus or not and charge accordingly. You just set & collect taxes and grants permits to build places (like placing down a Forestry).

Like I said, this game is not very complex, it's made to look pretty and build pretty cities, the simulation is shallow.
Last edited by martinolund; Nov 2, 2023 @ 1:43pm
Billy Lee Nov 2, 2023 @ 1:44pm 
"as disgned", next topic
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Date Posted: Nov 2, 2023 @ 12:33pm
Posts: 7