Cities: Skylines II

Cities: Skylines II

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Ar4iks Nov 2, 2023 @ 12:28pm
Households and workplaces balance
I have created a city with around 45k residents, and I am currently facing a significant issue regarding the balance between households and workplaces. It appears that in Cities Skylines 2, the developers aimed for realistic population figures for residential buildings, but neglected to do the same for other types of zoning. For instance, a 30 story office skyscraper only accommodates 100-150 workplaces. Are there really just 5 people working on each level?? Seriously, why did they focus on making residential populations realistic but overlooked other aspects?? As my city's population grows, approximately 70% of the spaces I need to build are dedicated to new workplaces.
Hopefully, someone will create a mod soon that addresses this issue by making workplaces more realistic, otherwise I think for a larger city it becomes unplayable.
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Showing 1-7 of 7 comments
icedude94 Nov 2, 2023 @ 12:30pm 
Someone actually made a bug report about this and they responded this was working as designed.
Ar4iks Nov 2, 2023 @ 12:53pm 
I found that bug report. Yeah, it appears they are not bothered about this issue. I had higher hopes for this game, but now it feels like a waste of money. I'm patiently waiting for this problem to be fixed or for a mod that resolves it. Otherwise, I won't be playing the game again. :(
icedude94 Nov 2, 2023 @ 12:55pm 
Originally posted by Ar4iks:
I found that bug report. Yeah, it appears they are not bothered about this issue. I had higher hopes for this game, but now it feels like a waste of money. I'm patiently waiting for this problem to be fixed or for a mod that resolves it. Otherwise, I won't be playing the game again. :(

There was a mod for the first game that made dense zoning to have much more population, workplaces and offices.

It ended up making cities fail because the game's transportation network and the capacities of its mass transit just don't have the capacity to do all that.
Ar4iks Nov 2, 2023 @ 1:04pm 
Atleast in first game there was a balance for all zonings, but now there isn't. Residential households are much more than workplaces. I wouldn't care that much if there was also less households, then atleast there wouldn't be a need to build 70% of city dedicated only for workplaces.
And in the new game there are much more spaces in all transportation (trains, metros, buses), so I'm not sure what they were thinking when lowering workplaces
icedude94 Nov 2, 2023 @ 1:10pm 
Originally posted by Geist:
Maybe they can introduce high density industry too in a future update.

That's the signature industry buildings right now. Huge footprint and employ thousands of workers.
Billy Lee Nov 2, 2023 @ 1:14pm 
Originally posted by icedude94:
Someone actually made a bug report about this and they responded this was working as designed.

half the things people see as bug, by devs is like "as designed."somehow I've never seen such a number before, even though it's not my first game from pdx and their related studios

a ♥♥♥♥♥♥♥ bug with a ghost town, where the town operated with 0 population was marked the same way
icedude94 Nov 2, 2023 @ 1:21pm 
Originally posted by Billy Lee:
Originally posted by icedude94:
Someone actually made a bug report about this and they responded this was working as designed.

half the things people see as bug, by devs is like "as designed."somehow I've never seen such a number before, even though it's not my first game from pdx and their related studios

a ♥♥♥♥♥♥♥ bug with a ghost town, where the town operated with 0 population was marked the same way

Are you referencing how jobs can be filled with commuters from the outside of a city if there's no local population to work them?
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Date Posted: Nov 2, 2023 @ 12:28pm
Posts: 7