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Had some money to spare and thought, why not. I can't complain. I knew what I was getting myself into from the start.
What an idiot I am, right.
Bud you almost made a point there, unfortunately it's hard countered by the fact that he mentions Starfield on max (though misspelled.)
For max on Starfield:
OS: Windows 10/11 with updates.
Processor: AMD Ryzen 5 3600X, Intel i5-10600K.
Memory: 16 GB RAM.
Graphics: AMD Radeon RX 6800 XT, NVIDIA GeForce RTX 2080.
DirectX: Version 12.
Network: Broadband Internet connection.
Storage: 125 GB available space.
Minimum for CS2 :
OS: Windows® 10 Home 64 Bit
Processor: Intel® Core™ i7-6700K | AMD® Ryzen™ 5 2600X
Memory: 8 GB RAM
Graphics: Nvidia® GeForce™ GTX 970 (4 GB) | AMD® Radeon™ RX 480 (8 GB)
Storage: 60 GB available space
Now wait a red hot minute there, is that a MUCH LOWER bar than Starfield? Why yes, it is.
I'm on W11, with 12700K, 32GB Ram, and a 3070ti 8GB and I can barely run it at double digits AFTER the hotfixes with the recommended bandage settings.
Yup, I don't think it's a good idea to try and run it on a 970. Comp go, bye, bye.
You seem fun at parties.
Personally, after the last patch, even with a test city of 100K the performance on my system is fine, but less than I would expect. Lots of hitching in certain specific circumstances, like zooming into the city or looking at a distance.
I'm running a 5800X3d, RTX 3080 Ti, game runs from a Samsung 990 PRO, with 32GB of PC3200 CL14 memory (with the X3d, the PC3200 RAM is as fast as the top end for this fabric at that latency... it's Corsair Torque RAM). I'm running it in a case with 6 fans, lots of airflow, and a Corsair H115i AIO.
Basically, it's close to the top of the line for the last generation, and I'm averaging an acceptable 30-50 fps overall which is fine, but the underlying operation of the hardware is telling.
Under a high stress load with my cooling package tweaked well, my top end in high stress graphical testing is about 70C for the chip and 68C for the GPU. Coolant in the AIO tops out around 42C after a long, high stress graphical load with heavy CPU dependence.
In this game, I get between 76-78C on the 5800X3d chip, 77C on the GPU chip, and my AIO goes max fan and holds around 45C.
Now, this is just below the throttling threshold for the chip, and both the chipset and the GPU are highly active through operation of the game, noting 70% utilization for the CPU and 90% for the GPU.
See the thing about the 5800X3d is that it just runs hot by design due to the stacked memory. It's probably helping me a LOT in game (which is why I'm getting similar fps in 1080p all high settings just like people with 4080s/4090s are getting) but the design means the chip can get really warm, so I was sure to build out the cooling solution to give it some room. However, by design in Prime95 torture tests it can top out at 90C. This is expected because the type of calculation that Prime95 torture does is unblocked and doesn't leave the chip any spare cycles, so it maxes the chip out and that brings the thermals all the way up.
So there's a direct correlation on this chip between workload type and heat.
Normal games are optimized to balance out workload through limiting what's being rendered for the player, and this game seems to be rendering everything all the time whether on the screen or not, and that combined with a poorly optimized agent simulation is basically putting a similar, unblocked workload on the chipset that Prime95 is (not as bad as Prime95, but worse than a standard game).
That's the only way that this system would rise up to these temps and the AIO temps would elevate so far above their normal coolant levels at high utilization and load.
I suspect that what's happening to a lot of people is that similar workloads on modern processors (which boost to max) are running into thermal limits, and that's causing throttling, and heavily contributing to the hitching because of the workload's effect on the chipset. Also, not all chipsets handle high calculation unblocked workloads the same way, and that can amplify the impact of throttling.
The end result of this is that your experience will depend a lot on how your hardware is configured and balanced and cooled, and less on the specific specs themselves. You could have all amazing hardware, but if your cooling can't keep you below the throttle point once it heats up, your going to get hitching, slow frame rates, constant variable low framerate hits... exactly what people are reporting. (And ironically, newer hardware from the last few generations may be MORE susceptible to this scenario expressly because they're designed to boost to the throttle limit.)
Basically, the game engine needs more optimization to keep it from overwhelming most people's hardware so that the calculations aren't so heavy and so that it doesn't just run every GPU at max all the time. Because it's doing that even on a city with one square and less than 2,000 population on my system, and it definitely shouldn't be. This system should not be getting this hot playing such a small map. I should not be experiencing thermals rivaling a Prime95 torture test pattern in this game, on that map. LOL
So it really doesn't matter if someone has the top end or a low end build if that build can't handle the compute and thermal load without throttling or running into bottlenecks.
I have this problem with Jurassic World 2, I have five fans, vents on the front, and a top grate and it still is the only game to ever get so hot my card kills itself and I have to do a full restart.
Yep, that's due to the agent calculation issues I'm citing above, and the constant rendering on the GPU pipeline.
Another one that tests my system is Tropico 6, which has its own simulation and optimization efficiency issues related to the number of agents in action at any given time on a game session, but it doesn't seriously stress my thermal thresholds the way that Cities Skylines 2 does LOL.
I guess if I keep playing this I won't have to worry about my heat bill this winter.
i5-12400 (12th Gen)
I have a 4080 16 gb lol with total 11 terrabytes lol
Uh, no it isn't.
CSII - you have only just begun with those gbs.