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There's a signature industry building that manufactures electronics. It has a very large workforce so make sure you build a whole campus around it. Extra parking, bus stop, train station, etc.
It will also use a lot of educated workers.
I'm coming to terms with this unfortunately.
I prefer them to CS:1. In CS:1 you had to rush expand your city because you had to place the new services as soon as you unlocked them.
If you played with everything unlocked from the start, you needed to expand and set up pretty quick to afford all the service buildings.
In this game I can start with everything unlocked and still take my time building.
There you can see whether too much or too little of a product is being produced for your city. Import or export accordingly. Importing is always more expensive than producing yourself. Build new industrial zones or reduce the production of which you produce enough. As the buildings are placed fairly randomly, it can unfortunately sometimes take a while to produce the goods you need from your raw materials.
If you do this "fine-tuning", nothing stands in your way of raking in millions every month.
And always make sure that you have enough well-trained citizens!
All the message is telling you is that whatever resource the building requires costs too much. That's generally because there's insufficient amounts of that resource in the city to supply demand. It could also potentially occur from the opposite direction - whatever finished good the business sells is so abundant the price has crashed to the point it costs more to make than it's worth to sell - though that's generally unlikely and easy to spot since the buildings complaining would all be producing the same thing.
It only reduces transport cost. It also won't help if the problem is supply versus demand, since trucks are limited in the amount they can deliver in one trip.
The easy fix is cargo trains. If you set up a route around the city it'll reduce transport costs for the resources and smooth out any issues you might have with demand being artificially high due to delivery trucks stuck in traffic. Adding an import/export route would also help by bringing in more of whatever resource is in demand and getting rid of any large surpluses that could be causing a price crash.
Also check your production tab; obviously better logistics will only go so far if the issue is under-production of one of the basic resources.