Cities: Skylines II

Cities: Skylines II

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Scud Nov 1, 2023 @ 12:12pm
high resource costs - how do u solve that?
after some time my blue zone- shops and yellow - production getting this message - how do u solve that guys? tryed to get taxes as low as i can - 8-9% but this not helping - getting this icon message over many buildings
some productions are like 1 meter away from map edge and road way is very short but anyway i still getting this problem.
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Showing 1-10 of 10 comments
Wojtur Nov 3, 2023 @ 1:10am 
I got the same message in the production zone, but in all the buildings where they need stone. Stone is the one thing I don't produce, so I started this producing. If this works I will let you know.
Scud Nov 3, 2023 @ 8:16am 
my problem is electronics
icedude94 Nov 3, 2023 @ 8:38am 
Originally posted by Scud:
my problem is electronics

There's a signature industry building that manufactures electronics. It has a very large workforce so make sure you build a whole campus around it. Extra parking, bus stop, train station, etc.

It will also use a lot of educated workers.
timaay.g Nov 4, 2023 @ 7:27pm 
I've go the same issue with vehicles. I've lowered the industry/ commercial vehicle tax to 5% and it still wont go away
deekay Nov 4, 2023 @ 7:47pm 
The game has failsafe systems in place, which means that it doesn't matter what you do. It's not a simulation, it's just a street and building painting game.
bmrigs Nov 4, 2023 @ 8:26pm 
Originally posted by deekay:
The game has failsafe systems in place, which means that it doesn't matter what you do. It's not a simulation, it's just a street and building painting game.

I'm coming to terms with this unfortunately.
icedude94 Nov 4, 2023 @ 8:50pm 
Devs have mentioned they're going to take a look at those failsafes, maybe even consider a toggle for them.

I prefer them to CS:1. In CS:1 you had to rush expand your city because you had to place the new services as soon as you unlocked them.

If you played with everything unlocked from the start, you needed to expand and set up pretty quick to afford all the service buildings.

In this game I can start with everything unlocked and still take my time building.
Mayor Lay Nov 21, 2023 @ 3:02am 
It's simple really. Lower the tax on whatever goods it sells or uses to produce.
Diavolossos Nov 21, 2023 @ 3:24am 
Take a look under "Material Goods". It can be found in Budget->Production under the Materials Tab. Only producing stone or oil is not enough. You also need to produce in your Industrial zones the "Material Goods" that residents are really needed.

There you can see whether too much or too little of a product is being produced for your city. Import or export accordingly. Importing is always more expensive than producing yourself. Build new industrial zones or reduce the production of which you produce enough. As the buildings are placed fairly randomly, it can unfortunately sometimes take a while to produce the goods you need from your raw materials.

If you do this "fine-tuning", nothing stands in your way of raking in millions every month.

And always make sure that you have enough well-trained citizens!
Last edited by Diavolossos; Nov 21, 2023 @ 3:25am
archonsod Nov 21, 2023 @ 3:40am 
Originally posted by Scud:
after some time my blue zone- shops and yellow - production getting this message - how do u solve that guys? tryed to get taxes as low as i can - 8-9% but this not helping - getting this icon message over many buildings
Reducing taxes on the buildings complaining won't help. Reducing it on the resource those buildings require might.
All the message is telling you is that whatever resource the building requires costs too much. That's generally because there's insufficient amounts of that resource in the city to supply demand. It could also potentially occur from the opposite direction - whatever finished good the business sells is so abundant the price has crashed to the point it costs more to make than it's worth to sell - though that's generally unlikely and easy to spot since the buildings complaining would all be producing the same thing.
some productions are like 1 meter away from map edge and road way is very short but anyway i still getting this problem.
It only reduces transport cost. It also won't help if the problem is supply versus demand, since trucks are limited in the amount they can deliver in one trip.

The easy fix is cargo trains. If you set up a route around the city it'll reduce transport costs for the resources and smooth out any issues you might have with demand being artificially high due to delivery trucks stuck in traffic. Adding an import/export route would also help by bringing in more of whatever resource is in demand and getting rid of any large surpluses that could be causing a price crash.
Also check your production tab; obviously better logistics will only go so far if the issue is under-production of one of the basic resources.
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Date Posted: Nov 1, 2023 @ 12:12pm
Posts: 10