Cities: Skylines II

Cities: Skylines II

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Loosing population?
Hi guys!

I don't understand why i'm loosing population right now. They are really really happy, no industry or shop demands, but still ppl is leaving my town... All services are provided.

Maybe do i need to create some "poor lands"? I don't have any low tiles anymore, just medium and high density, the land value is all blue.

So poor people can't come in the city? It's too expensive for them? And i'm stuck with my rich population but it won't grow up anymore?

I have 37k pop atm.
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Showing 1-15 of 27 comments
Osckarre Oct 31, 2023 @ 11:55pm 
Wow, I have 3700 or 3.7k population, I can't imagine what it would be like to have almost 40,000 cims. I hope you figure it out, i'm following
Trouter Oct 31, 2023 @ 11:57pm 
If people are moving out you should be seeing abandoned buildings. If you click on them the popup will state the reason why they moved out.
[FiFu] Dovahskill Nov 1, 2023 @ 12:09am 
Originally posted by Trouter:
If people are moving out you should be seeing abandoned buildings. If you click on them the popup will state the reason why they moved out.
Ok so it seems that they're "unhappy", digging a bit i've found that i have a 26% of unemployment??? (but industry demand is at 0) and they complain about "small homes" (in the high density buildings")

Another weird thing is that i do not have any office demand??? really 0, i just litterally have 5 offices in my entire town... Seems bugged?
Trouter Nov 1, 2023 @ 12:13am 
If you hover the cursor over the "unhappy" icon on an abandoned building, it should give a specific reason why they moved out.
Last edited by Trouter; Nov 1, 2023 @ 12:14am
[FiFu] Dovahskill Nov 1, 2023 @ 12:20am 
Originally posted by Trouter:
If you hover the cursor over the "unhappy" icon on an abandoned building, it should give a specific reason why they moved out.

Seems like "small homes" is the main problem but it s like -7 and i have an average +6 or 7.


I also have a really old population, maybe facing a "death wave" and maybe seniors don t work? That may explain why i have 26% of unemployment.

And why the hell don t i have any office at all??? How can they work?
Trouter Nov 1, 2023 @ 12:25am 
Yeah, you might need more low density to satisfy those cims. I'm not sure exactly how it models this, but maybe some sims are programmed to want more 'luxurious' homes?

As far as meeting the requirements for offices, if you go to your "City Information" page and open the "Demand" tab it will show you what you need to satisfy the requirements for the different zone types.
[FiFu] Dovahskill Nov 1, 2023 @ 12:25am 
Hmm maybe taxes is the problem. I have 30% for the 3 work groups, because they all are at more than 70% efficiency and i saw a guide that tells to put half the efficiency value in taxes. But as it seems to work for shops and industry, maybe it prevents offices to come in?
[FiFu] Dovahskill Nov 1, 2023 @ 12:26am 
Originally posted by Trouter:
Yeah, you might need more low density to satisfy those cims. I'm not sure exactly how it models this, but maybe some sims are programmed to want more 'luxurious' homes?

As far as meeting the requirements for offices, if you go to your "City Information" page and open the "Demand" tab it will show you what you need to satisfy the requirements for the different zone types.

Ok thanks i will dig into it

Atm i don t have any low density homes lol thought i didn t need them.

Will try to create a nice living place
Trouter Nov 1, 2023 @ 12:26am 
Originally posted by FiFu Dovahskill:
Hmm maybe taxes is the problem. I have 30% for the 3 work groups, because they all are at more than 70% efficiency and i saw a guide that tells to put half the efficiency value in taxes. But as it seems to work for shops and industry, maybe it prevents offices to come in?
If the taxes are too high, that should be showing up though as elements they are unhappy about.
[FiFu] Dovahskill Nov 1, 2023 @ 12:30am 
Originally posted by Trouter:
Originally posted by FiFu Dovahskill:
Hmm maybe taxes is the problem. I have 30% for the 3 work groups, because they all are at more than 70% efficiency and i saw a guide that tells to put half the efficiency value in taxes. But as it seems to work for shops and industry, maybe it prevents offices to come in?
If the taxes are too high, that should be showing up though as elements they are unhappy about.
I have a -2 in the happiness tab, but how can i know the actual tax happiness per work group?
Trouter Nov 1, 2023 @ 12:41am 
Originally posted by FiFu Dovahskill:
Originally posted by Trouter:
If the taxes are too high, that should be showing up though as elements they are unhappy about.
I have a -2 in the happiness tab, but how can i know the actual tax happiness per work group?
The best way I can think of is to use the "info view" (top left button) and put it on the "happiness" view and look around the city.
Stant123 Nov 1, 2023 @ 1:18am 
When it comes to people complaining about their homes, there are two routes to take: Change density and change lot size. People always change the density, they forget to try changing the lot size. In CS 2 each square in a lot has a cost based on land value, if all of your lots are 6*6, then the low density household is paying for 36 squares. If you increase to Row density, then you have 2 households paying for 36 squares. If you up it to medium density then you have like 10 households paying for 36 squares. If you allow for a high rise, then you have 40 households paying for 36 squares, but their homes are really small. You need to zone smaller lots. a low density single family home on a 2*3 lot has more space than the high rise dwellers, but they are only paying rent for 6 squares so the rent is acceptable.

Create parallel roads 5 squares apart and put a path down the middle to force 2*2 lots. Do the same thing with roads 7 squares apart, and again with roads 9 squares apart. You'll be forcing the existence of 2*2 lots, 2*3 lots, 3*3 lots, 2*4 lots, 3*4 lots and 4*4 lots. This gives your population a vastly wider variation in house size as well as rent costs. Also do this with medium and high density. You very quickly end up to 40-50 different types of lots with varied space and varied rents and people will work out what works for them. Whatever lots seem to make more people happy, keep building them.
mackster Nov 1, 2023 @ 1:24am 
I would suggest that 30% tax is too high for cims, OK for commercial and higher profit making companies. Try and reduce the tax on the cims and check the market report to see what profit the industry and commercial are pulling. This I find to be ok to tax at 50%. Generally, I leave cims to be taxed between 10-16% depending on education level.

Also, check your jobs to see if you have enough per education sector? If you are taxing poorly educated people to the hilt they may be homeless or gone, so reducing that tax burden may bring them back and fill those vacant low level jobs.

Its a new game, and I dont think there are many real experts out there yet, but looking across the available reporting tools should hopefully point out some things to improve.
Originally posted by Stant123:
When it comes to people complaining about their homes, there are two routes to take: Change density and change lot size. People always change the density, they forget to try changing the lot size. In CS 2 each square in a lot has a cost based on land value, if all of your lots are 6*6, then the low density household is paying for 36 squares. If you increase to Row density, then you have 2 households paying for 36 squares. If you up it to medium density then you have like 10 households paying for 36 squares. If you allow for a high rise, then you have 40 households paying for 36 squares, but their homes are really small. You need to zone smaller lots. a low density single family home on a 2*3 lot has more space than the high rise dwellers, but they are only paying rent for 6 squares so the rent is acceptable.

Create parallel roads 5 squares apart and put a path down the middle to force 2*2 lots. Do the same thing with roads 7 squares apart, and again with roads 9 squares apart. You'll be forcing the existence of 2*2 lots, 2*3 lots, 3*3 lots, 2*4 lots, 3*4 lots and 4*4 lots. This gives your population a vastly wider variation in house size as well as rent costs. Also do this with medium and high density. You very quickly end up to 40-50 different types of lots with varied space and varied rents and people will work out what works for them. Whatever lots seem to make more people happy, keep building them.


Ok seems you got a point there, i only have medium or high density on big squares, and i m juste using 2x2 or 3x3 roads, i will try to change that but i think i'll start over because changing everything will be tough...
Originally posted by mackster:
I would suggest that 30% tax is too high for cims, OK for commercial and higher profit making companies. Try and reduce the tax on the cims and check the market report to see what profit the industry and commercial are pulling. This I find to be ok to tax at 50%. Generally, I leave cims to be taxed between 10-16% depending on education level.

Also, check your jobs to see if you have enough per education sector? If you are taxing poorly educated people to the hilt they may be homeless or gone, so reducing that tax burden may bring them back and fill those vacant low level jobs.

Its a new game, and I dont think there are many real experts out there yet, but looking across the available reporting tools should hopefully point out some things to improve.

Cims are at 10%, even lower for poor and low education. I just have 30% for shops, industries and offices as it worked fine until now every office just left lol will try to change taxes
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Date Posted: Oct 31, 2023 @ 11:42pm
Posts: 27