Cities: Skylines II

Cities: Skylines II

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Feej Oct 31, 2023 @ 4:07pm
Specialized Industrial Zones and Policies
Both of these feel very lacking. Am I missing something?

Industrial Zones; They're pretty ugly and there's no expansion options? No real control over them at all?

Policies: There seems to be very few district policies to choose from. Is there a way to unlock more? I'm at small city already and there's very few policies still.
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Showing 1-11 of 11 comments
Crono1000 Nov 1, 2023 @ 12:32am 
Bump because I have the same question. I see some buildings unlock after 10 specialized industries, but there aren't always 10 resources to build them. They also seem very limited as far as interaction. They just take up lots of space and vaguely look like the theme of the industry. I feel like I'm missing something with them.
Hope they rework that special industry, it seems like an afterthought. Its the ugliest thing I ever seen…
mackster Nov 1, 2023 @ 1:40am 
I think the put the bare bones of industry in to the game. The logistics of raw-material-components seems to be the only real input for industry which we can influence.

IO guess I am OK with it for now, while I try and understand the best way to deal with it and make money. However, I expect a DLC will come in to fill the gap at some point.
sternenstaub70 Nov 1, 2023 @ 3:09am 
yeah (special) industry pretty sucks,
We have control over almost nothing, except where you extract the raw materials.

Even worse, normal industry consists of only two types of buildings: warehouses and production of all different kinds of goods - but we cannot choose what the warehouses store and what the factories produce - and also not where they should be located.
They seem to pop up completely randomly.

So it can happen that you have a self built forestry in one corner of the city and warehouses and production factories for timber and furnitures pop up at the very other end of the city, but not near the forestry, even if you zone industry next to it.

I started to demolish industry buildings near specialized industry so often until the desired factories/warehouses show up. This can take a while - and really needs to be improved by the devs.
Last edited by sternenstaub70; Nov 1, 2023 @ 3:10am
mackster Nov 1, 2023 @ 3:19am 
Originally posted by sternenstaub70:
yeah (special) industry pretty sucks,
We have control over almost nothing, except where you extract the raw materials.

Even worse, normal industry consists of only two types of buildings: warehouses and production of all different kinds of goods - but we cannot choose what the warehouses store and what the factories produce - and also not where they should be located.
They seem to pop up completely randomly.

So it can happen that you have a self built forestry in one corner of the city and warehouses and production factories for timber and furnitures pop up at the very other end of the city, but not near the forestry, even if you zone industry next to it.

I started to demolish industry buildings near specialized industry so often until the desired factories/warehouses show up. This can take a while - and really needs to be improved by the devs.
I would tend to agree.

Tho, and I don't know for sure, is it possible the devs looked at industry differently? As a mayor, you generally cannot control who or what business start up in your city (in real life). Tho you can influence particular industries by tax breaks. I haven't played about yet too much with this, but if you reduced tax to practically nothing for a certain sector, then zones for that sector, you would hope that the chance of the right industry/commercial property to spawn in and around the location's you hoped?

I may have a try with this method and see if anything works
sternenstaub70 Nov 1, 2023 @ 3:40am 
Originally posted by mackster:
I haven't played about yet too much with this, but if you reduced tax to practically nothing for a certain sector, then zones for that sector, you would hope that the chance of the right industry/commercial property to spawn in and around the location's you hoped?
This trick definitely works as well for product manufacturing.
However, you have to make sure that there are no unoccupied industry zones at unwanted places of the map - otherwise the desired factories would pop up there as well - and you have to go back to demolishing factories.
El Presidente Nov 1, 2023 @ 3:41am 
That's why we have DLCs. I'm sure eventually the game will fill out.
Stealthy Nov 1, 2023 @ 3:51am 
Those special industry zones are just zoned extractors. It's the actual ploppable factories that are the real industries. Resources extracted by these zones are also used by the zoned industry.

But in any case, you don't control the industry any more as you are representing a city, not a private company.
archonsod Nov 1, 2023 @ 5:09am 
Originally posted by sternenstaub70:
I started to demolish industry buildings near specialized industry so often until the desired factories/warehouses show up. This can take a while - and really needs to be improved by the devs.
It's kind of pointless. Thing to remember is the factory is only the middle of the chain; any benefit you'd get from siting them next to the forestry would be countered by the distance they then are from the shops that actually sell their finished product, and it's a really bad idea to cluster those.
It should sort itself out over time as your businesses compete with each other; which is to say the factories will eventually find the optimal position between the raw resource extractors and the shops and offices which buy their goods.
Crono1000 Nov 1, 2023 @ 10:53am 
Originally posted by mackster:
Originally posted by sternenstaub70:
yeah (special) industry pretty sucks,
We have control over almost nothing, except where you extract the raw materials.

Even worse, normal industry consists of only two types of buildings: warehouses and production of all different kinds of goods - but we cannot choose what the warehouses store and what the factories produce - and also not where they should be located.
They seem to pop up completely randomly.

So it can happen that you have a self built forestry in one corner of the city and warehouses and production factories for timber and furnitures pop up at the very other end of the city, but not near the forestry, even if you zone industry next to it.

I started to demolish industry buildings near specialized industry so often until the desired factories/warehouses show up. This can take a while - and really needs to be improved by the devs.
I would tend to agree.

Tho, and I don't know for sure, is it possible the devs looked at industry differently? As a mayor, you generally cannot control who or what business start up in your city (in real life). Tho you can influence particular industries by tax breaks. I haven't played about yet too much with this, but if you reduced tax to practically nothing for a certain sector, then zones for that sector, you would hope that the chance of the right industry/commercial property to spawn in and around the location's you hoped?

I may have a try with this method and see if anything works
I like this method of indirect influence. I like trying to manipulate the market through policies and such, and I hope they expand in it in future interactions. I understand it's less desirable for the streamer crowd who want to micromanage every building, but I like the challenge and realism this offers. I always found it weird as a mayor type role I was managing the specific logistics of individual industries.
solarism Nov 1, 2023 @ 11:13am 
Originally posted by Crono1000:
Bump because I have the same question. I see some buildings unlock after 10 specialized industries, but there aren't always 10 resources to build them.

You can build more then one building in one zone.
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Date Posted: Oct 31, 2023 @ 4:07pm
Posts: 11