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IO guess I am OK with it for now, while I try and understand the best way to deal with it and make money. However, I expect a DLC will come in to fill the gap at some point.
We have control over almost nothing, except where you extract the raw materials.
Even worse, normal industry consists of only two types of buildings: warehouses and production of all different kinds of goods - but we cannot choose what the warehouses store and what the factories produce - and also not where they should be located.
They seem to pop up completely randomly.
So it can happen that you have a self built forestry in one corner of the city and warehouses and production factories for timber and furnitures pop up at the very other end of the city, but not near the forestry, even if you zone industry next to it.
I started to demolish industry buildings near specialized industry so often until the desired factories/warehouses show up. This can take a while - and really needs to be improved by the devs.
Tho, and I don't know for sure, is it possible the devs looked at industry differently? As a mayor, you generally cannot control who or what business start up in your city (in real life). Tho you can influence particular industries by tax breaks. I haven't played about yet too much with this, but if you reduced tax to practically nothing for a certain sector, then zones for that sector, you would hope that the chance of the right industry/commercial property to spawn in and around the location's you hoped?
I may have a try with this method and see if anything works
However, you have to make sure that there are no unoccupied industry zones at unwanted places of the map - otherwise the desired factories would pop up there as well - and you have to go back to demolishing factories.
But in any case, you don't control the industry any more as you are representing a city, not a private company.
It should sort itself out over time as your businesses compete with each other; which is to say the factories will eventually find the optimal position between the raw resource extractors and the shops and offices which buy their goods.
You can build more then one building in one zone.