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Besides, who wants depth of field in this game?
Yep and I would say the same for clouds and fog and other things I disabled. Totally pointless in a top down citybuilder game in my opinion. Of course someone else might find them beautiful for photos or whatnot but settings don't have to be permanent, can enable that stuff when needed for beauty shots but otherwise keep them disabled for fps.
I have a 4k monitor
4080 GPU - latest drivers
12700k at 5.1Ghz
32GB RAM.
At default settings, it is like a powerpoint slideshow presentation.
I do wish that the in game UI could be made smaller.
Trees seem to flicker at a certain distance.
I wish also that the UI scaling option went below 100%, for 4K resolution something like 75% or 50% would be nice and is available in other games.
I also had severe flickering in the game and it went away after I restarted the game. Mine wasn't trees though, it was detail geometry (only). For example fences. By disabling shadows or adjusting LoD or bilinear/trilinear filtering there was no improvement, which was surprising because those usually cause flickering, but then it disappeared after a restart.
I also find that in this game native resolution is pretty choppy, then 80% scaling with AMD FSR doesn't quite produce quite as nice image as in some other games, probably because the sharpening of FSR can't be adjusted, but enabling TAA on top of FSR helped a lot to smoothe the image.
Do yourself a favour and start by disabling motion blur and depth of field, and i guarantee that alone will make it run a lot better. I am on a laptop with a low watt 3080 and its running fine at 2k with 16gb ram
Thanks, will do. 👍
When I get back to my PC at least I have some options
Thanks
It's under Graphics/Advanced.