Cities: Skylines II

Cities: Skylines II

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Smabian Oct 24, 2023 @ 9:58am
System Update error during PrefabUpdate
[CRITICAL] System update error during PrefabUpdate
Exception: VT cannot work with textures of different sizes using the same Stack!
at Colossal.IO.AssetDatabase.SurfaceAsset.LoadVTAsync (Colossal.IO.AssetDatabase.VirtualTexturing.TextureStreamingSystem textureStreamingSystem, System.Int32 mipBias, System.Int32 tileSize, System.Int32 nbPreProcessedMidMipLevels, System.Boolean duplicate) [0x001b1] in <50d740b7940d47f18fae2bcadb8ba222>:0
at Colossal.IO.AssetDatabase.VirtualTexturing.TextureStreamingSystem.OnUpdate () [0x0012e] in <50d740b7940d47f18fae2bcadb8ba222>:0
at Unity.Entities.SystemBase.Update () [0x0004e] in <44bbde2b9f584d7f9739ff08060d49d7>:0
at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase) [0x0004e] in <9706b89c33bd48b28cb67e41f7310cfa>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:CriticalFormat(Exception, String, Object)
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.Prefabs.PrefabSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:UpdateWorld()
Game.SceneFlow.GameManager:Update()
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Showing 1-3 of 3 comments
Nuke611 Oct 24, 2023 @ 10:00am 
Originally posted by Smabian:
[CRITICAL] System update error during PrefabUpdate
Exception: VT cannot work with textures of different sizes using the same Stack!
at Colossal.IO.AssetDatabase.SurfaceAsset.LoadVTAsync (Colossal.IO.AssetDatabase.VirtualTexturing.TextureStreamingSystem textureStreamingSystem, System.Int32 mipBias, System.Int32 tileSize, System.Int32 nbPreProcessedMidMipLevels, System.Boolean duplicate) [0x001b1] in <50d740b7940d47f18fae2bcadb8ba222>:0
at Colossal.IO.AssetDatabase.VirtualTexturing.TextureStreamingSystem.OnUpdate () [0x0012e] in <50d740b7940d47f18fae2bcadb8ba222>:0
at Unity.Entities.SystemBase.Update () [0x0004e] in <44bbde2b9f584d7f9739ff08060d49d7>:0
at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase) [0x0004e] in <9706b89c33bd48b28cb67e41f7310cfa>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:CriticalFormat(Exception, String, Object)
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.Prefabs.PrefabSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:UpdateWorld()
Game.SceneFlow.GameManager:Update()
same
sw4 Nov 20, 2023 @ 4:00am 
same any news?
same here after the update
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Showing 1-3 of 3 comments
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Date Posted: Oct 24, 2023 @ 9:58am
Posts: 3