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So what you guys suggest? An Indie dev developing their own engine for City Simulator? You know they are no EA - They work with small team and deliver awesome stuff. Any engine will suffer with the game with that scale. Try UE.
Optimization usually start in the end stage of development, when the game is mostly feature complete.
You see that in early access games. its like the last 2 months before 1.0 they start comming with optimization patches.
And CS2 is behind schedule but development budget is spent so they have to release before optimization is done. It will run better 6 months from now.
But personally I feel they were too ambitious on the simulation depth for the technology they chose. Unity is a decent engine if you keep within the limitations. Step outside that though and it'll hurt you. Like what's happening.
So you're going to attempt to persuade me, and every other person with coding experience, by giving broad brush analogies. When you can't even give the specifics as to why Cities Skylines 2 is struggling in a way that compiler languages can't? Sure there are always ways to optimize a game like Rollercoaster Tycoon, but with scope creep like this, and rushed-games, it tends to not be the Engine that holds back these days, but rather the
aforementioned factors above
Those being, rushed game, scope/project creep, and optimization difficulties. Many games out there can run impressively tough simulations on Unity's engine, and with far more performance demanding power, in the case of Universe Sandbox 2 for example. So it really isn't a matter of Unity itself, most people won't notice the performance issues on most mid-level GPU/CPUs, although citizen models, and agents certainly will add to the CPU power, but you're talking about a long known heuristics issue when it comes to AI computation and optimization, and heuristics will take precedence over performance issues and weighting long before you get to the point where having a compiled language will be the brunt of your efforts when it comes to getting an actual achievable experience.
But please, enlighten me.
Search on youtube guy who compared unity crap with custom code. Custom code ran like 100x faster.
Spaghetti code
You dont get it. This game will make your card use more power. A 4090 running at 99% capacity trying to get this game humping along still dipping below 30fps will use 300 watts +.
It will also make people invest in better more power hungry cards to be able to run it. So you got the whole thing backwards if you are conserned about power usage and the environment. You would want them to optimize the game to run better if that was the case.
FYI I do have a degree. have a good day.