Cities: Skylines II

Cities: Skylines II

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kenhudok Oct 31, 2023 @ 3:08pm
An Error Occurred
Anyone have an idea why this is happening when I launch the game? just started happening today. During game load I get an error message :

Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
at Colossal.Logging.UnityLogger.Internal_WriteStream (UnityEngine.Object context, System.String format, System.Exception exception, System.IO.TextWriter stdStream) [0x0001e] in <632e7d8de7ee4cb99ab9c46a06db126f>:0
at Colossal.Logging.CustomLogHandler.PostProcessFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, Colossal.Logging.ILog log, System.Exception exception) [0x00094] in <632e7d8de7ee4cb99ab9c46a06db126f>:0
at Colossal.Logging.CustomLogHandler.LogFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) [0x0005e] in <632e7d8de7ee4cb99ab9c46a06db126f>:0
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Info(Object)
Colossal.UI.LogHandler:WriteLog(Severity, String, UInt32)
cohtml.Net.ILogHandler:SwigDirectorWriteLog(Int32, String, UInt32)
cohtml.Net.cohtmlNativePINVOKE:UnityPlugin_ProcessResources(HandleRef, UInt32)
cohtml.Net.UnityPlugin:ProcessResources(UInt32)
Colossal.UI.UISystem:OnBeginFrame(ScriptableRenderContext, Camera[])
UnityEngine.Rendering.RenderPipelineManager:BeginContextRendering(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipeline:BeginContextRendering(ScriptableRenderContext, List`1)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
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Showing 1-6 of 6 comments
OttaMitSchn0tta Nov 3, 2023 @ 9:39am 
[ERROR] Inspector failed to parse HTTP data on connection 6716. Reason:
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Object)
Colossal.UI.LogHandler:WriteLog(Severity, String, UInt32)
cohtml.Net.ILogHandler:SwigDirectorWriteLog(Int32, String, UInt32)
cohtml.Net.cohtmlNativePINVOKE:UISystem_Advance(HandleRef, Double)
cohtml.Net.UISystem:Advance(Double)
Colossal.UI.UISystem:Update()
Colossal.UI.UIManager:Update()
Game.SceneFlow.GameManager:UpdateUI()
Game.SceneFlow.GameManager:Update()
dagger Nov 6, 2023 @ 5:41pm 
same
Walnutz Nov 12, 2023 @ 3:16pm 
any answers?
shaneturner12 Nov 12, 2023 @ 3:25pm 
You would do better asking on the Paradox bug report forum regarding this as it may be a bug
Gentoo Dec 1, 2023 @ 3:53pm 
I got that too. Reinstalling the whole game fixed it. I presumed it was due to a mod I downloaded.
kenhudok Dec 19, 2023 @ 8:44pm 
Yes, it was that the .exe file and folder got hidden and the loader couldn’t find it. Unhid the install folder and it fixed.
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Showing 1-6 of 6 comments
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Date Posted: Oct 31, 2023 @ 3:08pm
Posts: 6