Cities: Skylines II

Cities: Skylines II

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How to export excess goods?
I have a large amount of wood industry in my city, and the production tab says I produce an excess of tens of tons, the diagram shows that that excess is being exported. However, I don't really feel the exportation. I am not getting any money for the wood, not at least according to anything in the budgeting tab, and I even build a train network including a cargo terminal but I only see import, not export trucks going there (at least according to the menu I get when I click on these trucks to inspect them)
So how do I make my city, you know, actually export something and make money?
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Showing 1-8 of 8 comments
TypicalCasual Oct 31, 2023 @ 4:02am 
could the reason why you didnt feel the exportation due to you not having a cargo hub? cuz im pretty sure it's way cheaper for u to export goods via train/ship/airplanes instead of trucks
Eltoron Oct 31, 2023 @ 4:16am 
At first - when your industry export something - it's the industry who get this money. Not you. So the industry develops faster. You will never get profit from export. Think as a mayor, not as owner. You get taxes, provides infrastructure to you business to let them develop so you can get taxes.
Stealthy Oct 31, 2023 @ 4:26am 
You won't get money from the exports, businesses do. But you get increased tax from their profits. After all, you run a city, not a private business.

Exporting via trains, ships and planes only happen when there is enough to export plus it makes financial sense for companies to do so.

This isn't C:S1, forget the logic you learned from it.
GMamba Oct 31, 2023 @ 4:43am 
My cargo harbor does not export too, despite having excess industrial production.
@Stealthy What do you mean by "makes financial sense" for companies to export?
Stealthy Oct 31, 2023 @ 4:51am 
Originally posted by GMamba:
My cargo harbor does not export too, despite having excess industrial production.
@Stealthy What do you mean by "makes financial sense" for companies to export?

Transportation costs money. If the cost to export is too high, stuff is stored and sold locally.

Harbour and cargo station act as a warehouse too and they use trucks as much as they can for exports. Only after being over 50% full, they start using larger means. Think it like "balanced mode" in old C:S1 warehouses.

This game really doesn't work like the old one, forget the way you did industry and related actions in it.

Edit: Also, if company wealth is poor, it can't afford to export.
Last edited by Stealthy; Oct 31, 2023 @ 4:52am
Derbtastic Oct 31, 2023 @ 4:56am 
I thought the export system was bugged
Stealthy Oct 31, 2023 @ 5:10am 
Originally posted by Calicrook:
I thought the export system was bugged

Doesn't seem so. May have few minor bugs but in general it works.
archonsod Oct 31, 2023 @ 5:20am 
Originally posted by Calicrook:
I thought the export system was bugged

It's affected by the same bug that results in Cims heading to neighbouring towns for school rather than your shiny new local school. Essentially the distance calculation is missing a weighting for local vs external, so businesses assess the cargo hub (and it's external import/export routes) on the same criteria they would a local store or warehouse before deciding where to sell their goods. In extremis this can result in a factory next to your cargo hub only ever importing and exporting and ignoring local supply and demand.
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Showing 1-8 of 8 comments
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Date Posted: Oct 31, 2023 @ 3:53am
Posts: 8