Cities: Skylines II

Cities: Skylines II

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Name Oct 30, 2023 @ 3:05pm
how to make money off specialized industry?
I have numerous mines, agricultural industry, and so on. I don't see the economic impact. Am I supposed to tax industry to reap the profits of goods sold?
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Showing 1-12 of 12 comments
NickTwist Oct 30, 2023 @ 3:30pm 
I found that you wait until your industries tell you they need a specific resource, check what they need and build it.
Name Oct 30, 2023 @ 3:31pm 
Originally posted by NickTwist:
I found that you wait until your industries tell you they need a specific resource, check what they need and build it.

I did that, now how do I make money off the industries?
NickTwist Oct 30, 2023 @ 3:35pm 
Originally posted by Catharsis:
Originally posted by NickTwist:
I found that you wait until your industries tell you they need a specific resource, check what they need and build it.

I did that, now how do I make money off the industries?

I honestly don't know. There is no window to control or see, you can just do the profit overlay to get a general idea but it doesn't mean the money is going to the city.
lefty1117 Oct 30, 2023 @ 3:38pm 
I think you need to hook them up to cargo routes
NickTwist Oct 30, 2023 @ 3:40pm 
Originally posted by lefty1117:
I think you need to hook them up to cargo routes
If you mean ships and trains, well that is not currently working according to a statement from the Devs. So no exports and any imports are just being stored and not used by your city - but the city pays for it...lol
Name Oct 30, 2023 @ 5:54pm 
Originally posted by NickTwist:
Originally posted by lefty1117:
I think you need to hook them up to cargo routes
If you mean ships and trains, well that is not currently working according to a statement from the Devs. So no exports and any imports are just being stored and not used by your city - but the city pays for it...lol

unreal. i'll say the industries is lacking compared to CS1. feels very basic. I tried and tried for hours to get this to work, even built a cargo line, which was confusing but it seems to work.. the only way i was able to make money off my resources was by taxing the hell out of the industries that randomly decided which material they wanted (* why can't we assign districts industrial manufacturing policies? *), and by burning the mined coal in 500 MW coal plants. That got me an income coming in fast, but its not sustainable for the long run.
martinolund Oct 30, 2023 @ 6:00pm 
There are 140+ confirmed bugs with the game so far (check the official paradox forums where they keep all that information) so you might not even want to play until they get all that patched first.
Last edited by martinolund; Oct 30, 2023 @ 6:01pm
Vash Oct 31, 2023 @ 4:02pm 
So i was producing a truely massive amount of grain and lumber and so set up a rail and harbor network to export this stuff thinking i could get some $$$ out of this. Was also hoping this would boost the industry.

Nope:
The specialized industry is "NOT" delivering goods. I noticed trains bringing IN grain and wood, but not leaving with any of it. Thats when i took a much closer look at whats going on.
At present, all the materials your factory's needs are being shipped in. Stuff that your city already makes and does not need more of also get shipped in. In short- your city ships in everything it needs, even if that need is already being supplied. Your specialized industry's that supply the basic(backbone) of the supply chains just sit there and look.... uh... they just sit there and employ people.

My extensive shipping and receiving planning amounted to ♥♥♥♥♥♥♥♥♥ as the game currently does not work at all in these department.
-at lest i dearly hope that is the case.

Any goods currently in your city are strictly for the city. About 40% of my factory's are making office goods so my city has a massive demand for offices. (at least that is working)
Feej Oct 31, 2023 @ 4:09pm 
Originally posted by NickTwist:
Originally posted by lefty1117:
I think you need to hook them up to cargo routes
If you mean ships and trains, well that is not currently working according to a statement from the Devs. So no exports and any imports are just being stored and not used by your city - but the city pays for it...lol
No Exports? No wonder I have so much excess, woof
NinJesus Oct 31, 2023 @ 4:16pm 
Originally posted by Feej:
Originally posted by NickTwist:
If you mean ships and trains, well that is not currently working according to a statement from the Devs. So no exports and any imports are just being stored and not used by your city - but the city pays for it...lol
No Exports? No wonder I have so much excess, woof
even if you delete roads, and port routes. your city still some how gains imports. Its all very broken.

if you currently have a question "how does y work, and is z broken" the answer is "bugged and broken". just wait a few months for patches and updates and enjoy the "pretty city simulator"
The Tempted Man Oct 31, 2023 @ 4:23pm 
People, Paradox meddled in the production of this title, obviously it's rushed and unfinished. Also, 15 dlcs are already in plans, like with everything else they were involved in.
Name Oct 31, 2023 @ 7:18pm 
i stopped playing for now. i'm getting real sick and tired of the gaming industry serving us this ♥♥♥♥. hopefully they make it right.
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Date Posted: Oct 30, 2023 @ 3:05pm
Posts: 12