Cities: Skylines II

Cities: Skylines II

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Bitula Oct 30, 2023 @ 11:36am
I suggest Simulation slider!
I tend to disagree with those, that say simulation here is fake or virtual. I was following sims, and they do go to work, to school, visit parks etc, but at unrealistically long time intervals (very rarely). Same for trucks, they do transport goods but unrealistically rarely. To me it seems simulation exists, but it has been toned down brutally. I guess because of performance reason. A solution could be a Simulation slider, where you could define a percentage value. At 100% all agents would be simulated at realistic time intervals (once/twice per game day). And so one with high-end CPU could decide on his own risk to up the simulation. Currently it looks like simulation is set to 10% and everything else is virtually simulated or just not simulated at all. This is actually what happens in vanilla CS1. But when one install real time mod, one can see that even CS1 is capable of full simulation to a certain population count. But since CS2 was advertised with detailed economics and citizen life path, at least a slider should be added for those who have high end PC. Maybe you could pop-up a big warning about the potential slow down it may cause. What do you think?
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ZircumFlex Oct 30, 2023 @ 11:42am 
It is fake you can see if you send your Supply Trucks and you delete the Street in some time the supply in your Building gets filled Magicaly. Export isnt Working, build the biggest forestery you can wait to the point you have 800t/month than you can it shrink to a little field and you get still 800t / month. If you name this working simulation sorry, you do not know what a simulation is.
Bitula Oct 30, 2023 @ 11:57am 
Originally posted by ZircumFlex:
It is fake you can see if you send your Supply Trucks and you delete the Street in some time the supply in your Building gets filled Magicaly. Export isnt Working, build the biggest forestery you can wait to the point you have 800t/month than you can it shrink to a little field and you get still 800t / month. If you name this working simulation sorry, you do not know what a simulation is.

No, thanks, but I do understand what is simulation. I did mention, that the remaining 90% could be non existent, or virtually simulated. By virtually one may think of "Building gets filled Magicaly". That is one way to alleviate performance issues. Also there are bugs, let us not involve these in this discussion. So from my point of view this slider would eliminate all performance tricks or holes in the simulation. Let me repeat: what I see, sometimes you need to wait very-very long to see that adverised feature exists, so some people unwilling to wait come to the conclusion that it does not exist and makes philosophy of fake simulation. At least according to my observation of the game, the features do exist but heayily toned down for some reason. I may be wrong, but so far we can't know I beleive. I see no reason to beleive it otherwise, since many "fake simulation" believers were inaccurate in their observation and came to wrong conclusion.
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Date Posted: Oct 30, 2023 @ 11:36am
Posts: 2