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other random tips
-I'll use the alley road to create a node if I want to change or modify some lanes, or need a node in the center of a road, do what I need to then delete the alley, since there is no node creation method other than that right now... old CS1 vanilla trick. Great for when freeway sound walls are having trouble connecting to an onramp thats too sharp.. Just place a small 1 tile alley where you want the wall to end, place the wall, delete the alley, BOOM new node.
-If you set the ped path to 2.5ish and run it along the waterfronts it makes good quays until we get real ones. Use the curve or straight tool, and adjust for the edge on the water to show the wall and the edge on the land to not show a wall, then place. Makes great waterfront districts for what we have now.
-If you select the drag tool (I use Straight) you can hover on overpass bridges and a pillar will appear. You can use the up and down heights to raise and lower the area where the pillar is. You can click to place the pillar at the specified height, it will show the tool to drag the road, just right click out of it and you'll have a new pillar. Works with trains and all that too.
-You can also hover and "drag", then click the cursor over the walls on a elevated road to move them up further under the overpass. (sometimes, dependent on build)
-To enhance realism, especially with trains, watch the grade % as you're working with track elevation changes and changes in land elevation.
-Slight up/down height adj (less than tunnel or bridge height) can create roads with retaining walls in canyons and cliffsides, supporting walls in the case of hillsides, cliffs and mountain tops, and some nice euro style "underpass interchanges" found in dense urban areas without building a full tunnel.
-For the crosswalk tools and lights, you can right or left click and drag to add or delete them across an entire street.
I like making various areas with the grid tool, in different directions that correspond with geography, and connecting the adjacent/inbetween areas with commerical districts and filling the res area with rowhouses around the downtown district makes for a pretty realistic and satisfying city.
Tempted to make some tutorials for road tricks and tips because there's a ton more I've been using that I'm sure others aren't aware of.
Hope that helps
That's horrible. I guess you'll just have to survive your game with flat roading.
When I have by structure (the vanilla train station), it's automatically raised by about 15' or so above the surrounding terrain, flat terrain. I want it the same height (or reasonable height to accommodate the tracks, etc). What am I doing wrong where it's raised above?