Cities: Skylines II

Cities: Skylines II

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KevlaKevlon Oct 29, 2023 @ 1:46pm
Raise or lower built roads
Is there any way to raise or lower a built road? I'm trying to build a decent highway intersection and the 6 intersections that this AAA-game offers are not what I'm looking for. Turns out it's hard to create any good road because Paradox decided against workshop support but doesn't give us the tools that everyone downloaded in CS1.

So now I have to use the intersections provided but the highway I want to add them to is raised off the ground. I can't just press Page Up to raise the whole intersection before building it, so how do I connect it to the raised highway?

By the way. What a ♥♥♥♥♥♥ bang for my buck this game is. Too much attention to the graphics and almost no new tools or options compared to CS1.
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Overeagerdragon Oct 29, 2023 @ 1:48pm 
I just built my own.....
gameblogger Oct 29, 2023 @ 2:02pm 
Originally posted by KevlaKevlon:
Is there any way to raise or lower a built road? I'm trying to build a decent highway intersection and the 6 intersections that this AAA-game offers are not what I'm looking for. Turns out it's hard to create any good road because Paradox decided against workshop support but doesn't give us the tools that everyone downloaded in CS1.

So now I have to use the intersections provided but the highway I want to add them to is raised off the ground. I can't just press Page Up to raise the whole intersection before building it, so how do I connect it to the raised highway?

By the way. What a ♥♥♥♥♥♥ bang for my buck this game is. Too much attention to the graphics and almost no new tools or options compared to CS1.
You can still build your own in-game.
ViraCorp Oct 29, 2023 @ 2:08pm 
I just build my own, that part still works the same way in this game as it did in the old one
100_Series_Lexus Oct 29, 2023 @ 2:12pm 
-Try raising a small spot or area of land to "raise" the placement and use that to level it, place it, then flatten or smooth. Not sure how well that will work, just a thought. I always build them, never liked the pre-loaded ones.. but once you get the hang of it you can make some pretty cool interchanges and euro style crazy weird intersections.

other random tips

-I'll use the alley road to create a node if I want to change or modify some lanes, or need a node in the center of a road, do what I need to then delete the alley, since there is no node creation method other than that right now... old CS1 vanilla trick. Great for when freeway sound walls are having trouble connecting to an onramp thats too sharp.. Just place a small 1 tile alley where you want the wall to end, place the wall, delete the alley, BOOM new node.

-If you set the ped path to 2.5ish and run it along the waterfronts it makes good quays until we get real ones. Use the curve or straight tool, and adjust for the edge on the water to show the wall and the edge on the land to not show a wall, then place. Makes great waterfront districts for what we have now.

-If you select the drag tool (I use Straight) you can hover on overpass bridges and a pillar will appear. You can use the up and down heights to raise and lower the area where the pillar is. You can click to place the pillar at the specified height, it will show the tool to drag the road, just right click out of it and you'll have a new pillar. Works with trains and all that too.

-You can also hover and "drag", then click the cursor over the walls on a elevated road to move them up further under the overpass. (sometimes, dependent on build)

-To enhance realism, especially with trains, watch the grade % as you're working with track elevation changes and changes in land elevation.

-Slight up/down height adj (less than tunnel or bridge height) can create roads with retaining walls in canyons and cliffsides, supporting walls in the case of hillsides, cliffs and mountain tops, and some nice euro style "underpass interchanges" found in dense urban areas without building a full tunnel.

-For the crosswalk tools and lights, you can right or left click and drag to add or delete them across an entire street.

I like making various areas with the grid tool, in different directions that correspond with geography, and connecting the adjacent/inbetween areas with commerical districts and filling the res area with rowhouses around the downtown district makes for a pretty realistic and satisfying city.

Tempted to make some tutorials for road tricks and tips because there's a ton more I've been using that I'm sure others aren't aware of.

Hope that helps
Last edited by 100_Series_Lexus; Oct 29, 2023 @ 2:27pm
KevlaKevlon Oct 30, 2023 @ 12:51pm 
Thanks for all the comments, you guys. Helped a lot.
bzimage Nov 4, 2023 @ 11:29am 
This is really stupid without the ability to raise/lower built road/bridge. Without this, it will take much more time to achieve what we can do in CS1.
Nik-Naks Nov 4, 2023 @ 11:41am 
Originally posted by bzimage:
This is really stupid without the ability to raise/lower built road/bridge. Without this, it will take much more time to achieve what we can do in CS1.

That's horrible. I guess you'll just have to survive your game with flat roading.
bzimage Nov 7, 2023 @ 5:50pm 
This is a basic function that should have been exist since start.
5510corteen Jun 27, 2024 @ 4:06pm 
I have an issue with CS2, being a fond user of CS1. I find CS2 much more difficult to use, but will grasp and master it soon enough. I have another, somewhat similar question in CS2.
When I have by structure (the vanilla train station), it's automatically raised by about 15' or so above the surrounding terrain, flat terrain. I want it the same height (or reasonable height to accommodate the tracks, etc). What am I doing wrong where it's raised above?
5510corteen Jun 27, 2024 @ 4:09pm 
Originally posted by bzimage:
This is really stupid without the ability to raise/lower built road/bridge. Without this, it will take much more time to achieve what we can do in CS1.
I agree. What happened to PG UP and PG DOWN to raise and lower assets? Now you have to deal with concrete sidewalls when you raise a road. I want embankments. I'm tiring of CS2 already.
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Date Posted: Oct 29, 2023 @ 1:46pm
Posts: 10