Cities: Skylines II

Cities: Skylines II

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Specialized Industry Field Sizes
How big have field sizes to be?
Does a farm yield more if its field is bigger?

What about fields for stone or wood?

Pleeeeaaase someone elaborate.
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Showing 1-13 of 13 comments
saverello Oct 29, 2023 @ 1:15pm 
I would love to know too, as well as how to see an industry after you place it. I put down a forestry builsing and drew out an area with the nodes (personally I found these really awkward to use) but then everything vanishes unless I mouse over it. There's nothing to tell an industry is there.
And personally what to you do with the industries beside set up a filed?
icedude94 Oct 29, 2023 @ 1:20pm 
You only want it big enough to meet demand.

For stone and livestock, the bigger the size, the more it can potentially produce as long as their is demand for it.

All others have to have their zones over a ground resource and they are against limited by the resource, the size of the zone, and demand.

You'll know if you zoned too much when in the production tab of your city information screen, you see a surplus. You don't need to do anything as they won't produce the surplus, it's just there if your city demands it.

Having a large potential surplus however will heavily bias what types of industrial zones get built and what commercial zones develop with.

You can end up in a situation with a lot of stores selling something that there aren't enough buyers for.
Overeagerdragon Oct 29, 2023 @ 1:21pm 
the bigger the field you assign; the more it yields and the more people can work there; it's as simple as that.

As for what to do with those yields... well.... nothing atm really. Once setup your industry zones will start to spawn more industries related to that yield like Sawmills or lumberyards for forestry but with the external and internal economy being "a bit busted" atm it's more for flavour... You will push back import costs on the local industry that uses that resource; I guess there's that
Tregon Oct 29, 2023 @ 1:35pm 
Originally posted by icedude94:
You only want it big enough to meet demand.

For stone and livestock, the bigger the size, the more it can potentially produce as long as their is demand for it.

All others have to have their zones over a ground resource and they are against limited by the resource, the size of the zone, and demand.

You'll know if you zoned too much when in the production tab of your city information screen, you see a surplus. You don't need to do anything as they won't produce the surplus, it's just there if your city demands it.

Having a large potential surplus however will heavily bias what types of industrial zones get built and what commercial zones develop with.

You can end up in a situation with a lot of stores selling something that there aren't enough buyers for.

But if you have transportation ability you can export excess and make money from that yes?
Overeagerdragon Oct 29, 2023 @ 1:39pm 
Originally posted by Tregon:
Originally posted by icedude94:
You only want it big enough to meet demand.

For stone and livestock, the bigger the size, the more it can potentially produce as long as their is demand for it.

All others have to have their zones over a ground resource and they are against limited by the resource, the size of the zone, and demand.

You'll know if you zoned too much when in the production tab of your city information screen, you see a surplus. You don't need to do anything as they won't produce the surplus, it's just there if your city demands it.

Having a large potential surplus however will heavily bias what types of industrial zones get built and what commercial zones develop with.

You can end up in a situation with a lot of stores selling something that there aren't enough buyers for.

But if you have transportation ability you can export excess and make money from that yes?

Right now that's one of the things that's kinda iffy on whether it's busted or not because it's not clear IF it happens at all or, when it happens, what the result of that is as there's no clear overview of what kind of profits it nets you
icedude94 Oct 29, 2023 @ 1:40pm 
Originally posted by Tregon:

But if you have transportation ability you can export excess and make money from that yes?

It doesn't work that way anymore and that's why people think their cargo ports and cargo rail is broken.

CS2 has something called transport cost which factors into whether or not a company will produce a good and sell it. If the cost to transport it outside of the city is too high, they will not produce it and export it.

You also don't own the companies or the goods. If they do get exported, you get taxes on the sale.

To get them to export, you have to make the production cheap enough to make it worth selling outside of the city. The low value though of the raw resources and their high cost to transport because of their weight make it very difficult to get the producers to make surplus for export.

It's much easier to zone the industry for the factories to make a manufactured good and export those out of the city.

To get raw material producers to fully utilize their surplus production capacity and export, you basically have to give them free everything and not tax them.
icedude94 Oct 29, 2023 @ 1:43pm 
Originally posted by Overeagerdragon:
Originally posted by Tregon:

But if you have transportation ability you can export excess and make money from that yes?

Right now that's one of the things that's kinda iffy on whether it's busted or not because it's not clear IF it happens at all or, when it happens, what the result of that is as there's no clear overview of what kind of profits it nets you

It's not busted. The only thing busted about the rail and ports is that they are blocking the import of local mail deliveries when they are active.
This is my cargo rail terminal. It is heavily used by the local industries for both import and export with constant truck traffic in and out. The trucks and vans are lined up around the block all day long.

- Import train
https://steamcommunity.com/sharedfiles/filedetails/?id=3065345055
- Export train
https://steamcommunity.com/sharedfiles/filedetails/?id=3064781220
- Truck activity
https://steamcommunity.com/sharedfiles/filedetails/?id=3065346906

You'll see in the screenshot the cargo quantities on the export train. Those are the exact amounts dropped off by a fully loaded semi truck from a warehouse that has too many goods in stock.
Last edited by icedude94; Oct 29, 2023 @ 1:44pm
Overeagerdragon Oct 29, 2023 @ 1:52pm 
Originally posted by icedude94:
Originally posted by Overeagerdragon:

Right now that's one of the things that's kinda iffy on whether it's busted or not because it's not clear IF it happens at all or, when it happens, what the result of that is as there's no clear overview of what kind of profits it nets you

It's not busted. The only thing busted about the rail and ports is that they are blocking the import of local mail deliveries when they are active.
This is my cargo rail terminal. It is heavily used by the local industries for both import and export with constant truck traffic in and out. The trucks and vans are lined up around the block all day long.

- Import train
https://steamcommunity.com/sharedfiles/filedetails/?id=3065345055
- Export train
https://steamcommunity.com/sharedfiles/filedetails/?id=3064781220
- Truck activity
https://steamcommunity.com/sharedfiles/filedetails/?id=3065346906

You'll see in the screenshot the cargo quantities on the export train. Those are the exact amounts dropped off by a fully loaded semi truck from a warehouse that has too many goods in stock.

That's why I said it's iffy... I've had cities who did well in that regard too; exporting surplusses like crazy but then in the next city and with the exact same setup and prizes I get 0 transport even if I make everything free for them.... and in yet another city I never get to see any of that because my deficit for those raw materials (or even produced goods) is at such ludicrous amounts that no matter how much I would try to zone against it on the ENTIRE MAP I'd still not have enough
Last edited by Overeagerdragon; Oct 29, 2023 @ 1:54pm
BadlyStitched Nov 3, 2023 @ 3:03pm 
I'm also wondering if the size of the field/work area has an impact on building upkeep price - That would make sense, and provide an incentive not to go too big too soon. But I haven't been invested enough to do any meaningful research into it... Which is why I was hoping I'd find the answer here! I do see a link between the field size and efficiency, which I suppose is linked to the number of employees. If the field is too big, you won't fill the positions, and your efficiency will drop - What the effect of that is ultimately, I don't quite know.
Shaldoryn May 19, 2024 @ 3:54am 
I read all this, and I still don't know what kind of size i need to make for my farms :p
Stealthy May 19, 2024 @ 3:59am 
Originally posted by Shaldoryn ☣:
I read all this, and I still don't know what kind of size i need to make for my farms :p

There is no rule. They can be the size you think fits into your city. Making multiples of them allows you to scale the supply to meet demand. I usually make more smaller ones rather than few big ones.
***Astera*** May 19, 2024 @ 8:26am 
Originally posted by Shaldoryn ☣:
I read all this, and I still don't know what kind of size i need to make for my farms :p

I would make them nearly as big as possible, with access to the highway. That might be partly out of laziness, if you want the aesthetic build them whatever size. Demand will get eaten up and trucks will normally come to export/import stuff. As far as I've seen, there is really no downside to having more. Well unless they can't ship it out (too much traffic I guess?)
alphasierra1963 May 19, 2024 @ 2:55pm 
A square mile works well for all of them. Look at wheat & corn fields we have alfalfa field a mile square
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Date Posted: Oct 29, 2023 @ 1:03pm
Posts: 13