Cities: Skylines II

Cities: Skylines II

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Yoorko Oct 29, 2023 @ 5:42am
How make shoreline road?
Does anyone know how to build a road on the shoreline so that the wall falling into the water looks like concrete? I have seen on various materials how they surround islands like this, but I can't figure out how to do it. I tried to build a road near the shore and then lower the area from the water side, but the falling "wall" looks like it is made of dirt, not concrete.

I will be grateful for your tips.
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Showing 1-8 of 8 comments
The Met4l God Oct 29, 2023 @ 5:46am 
I haven't figured it out here, but I remember in CS1 you could build Quays. Unfortunately, I don't see Quays in this game.
Last edited by The Met4l God; Oct 29, 2023 @ 5:47am
Professor H. Farnsworth (Banned) Oct 29, 2023 @ 5:50am 
You have a lower piece of land near the shore and a higher piece of land behind it (must have mountain looking terrain between the two height differences).

Build a road on the top piece of land slightly sticking out into the lower piece of land this activates the fill road - place it zoom out to judge if it is the way you want and when happy you scootch the shoreline back into the road with the terrain tools and bam.

Quay road although it is very funky to work with and takes a lot of patience - especially if you're trying to work your way up a river that changes in height.
Last edited by Professor H. Farnsworth; Oct 29, 2023 @ 5:51am
methoz84 Oct 29, 2023 @ 5:58am 
Wait for Quays DLC - no other option yet :sadcube:
ViraCorp Oct 29, 2023 @ 6:01am 
I was playing around doing a canal for my freight dog, and you can do something like this.

https://steamcommunity.com/sharedfiles/filedetails/?id=3064364229

Had to do a lot of terrain manipulation. I only started playing with it. but plan to do it it around the whole island. Also using some sunken highways.

https://steamcommunity.com/sharedfiles/filedetails/?id=3064364584

Last edited by ViraCorp; Oct 29, 2023 @ 6:04am
ViraCorp Oct 29, 2023 @ 6:13am 
Originally posted by Professor H. Farnsworth:
You have a lower piece of land near the shore and a higher piece of land behind it (must have mountain looking terrain between the two height differences).

Build a road on the top piece of land slightly sticking out into the lower piece of land this activates the fill road - place it zoom out to judge if it is the way you want and when happy you scootch the shoreline back into the road with the terrain tools and bam.

Quay road although it is very funky to work with and takes a lot of patience - especially if you're trying to work your way up a river that changes in height.

I've been putting down normal road, and then using the terrain tool around that to help prep the terrain. Like for my canal. I put two roads parallel from one sone of the island to the other.

Then, I lowered and even all the terrain in between. BUT, not to the full edge of the water.

I had to play with the level, so that when I build my new road on the lower level, the top of the road matched the height of the road/land above.

Once that was all in place, I lowered the terrain in between and let the waters come in and fill.

Doing a similar process along the shore. It's tedious, but seem to be getting decent results.
ARMRARR Oct 29, 2023 @ 6:26am 
it amazes me that they didn't even putt it in the game, we can clearly see them on the background here on the shores.

1 of the things i'm actually pissed about from this game atm.

in CS1 they were just a tool.
The Met4l God Oct 29, 2023 @ 1:00pm 
Originally posted by armrarr:
it amazes me that they didn't even putt it in the game, we can clearly see them on the background here on the shores.

1 of the things i'm actually pissed about from this game atm.

in CS1 they were just a tool.
It was a DLC tool, for what it's worth.
Nightstar Oct 29, 2023 @ 1:15pm 
I requested a refund instantly when I realized :( From the videos and screenshots you can see awesome quays and roads running along the coast lines. I simply refuse to struggle with the elevation tool just to build that.
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Date Posted: Oct 29, 2023 @ 5:42am
Posts: 8