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the game doesn't recognize that you just removed water, until you reload your game, but the graphics and the in game effects apply...
..iBulldoze, level, save, load, rebuild and enjoy.....its a bug
:edit: water i believe no longer has physics like the 1st one, another downgrade
Put on the heightlines to check the height you are choosing.
Make sure you start terraforming a lot higher than the sourrounding water.
start slow and work in very small chunks - surrounding waterlevels may rise if the water has nowhere to go to - watch the streaminglines of the water and the heightprofile on the surrounding coastlines. Its an easy way to flood your entire city after 30 game minues if you do it too fast.
pray that there is no watersource in the area where you build.
If you are able to get a stable coastline after 10-20+ gameminutes you can use the plateautool to lower the ground again to just above sealevel. I recommend a height difference of 3-5 lines if you want to avoid flooding later. If there is water still on the platea make sure to have flat slopes of land instead of flat ground so that the water has a path to flow down over time - may take again up to an hour if small portions of water have to travel over larger distances.
Sounds fiddly but until the mapeditor releases water will be hard to form properly in larger scale if you do not use the workaraound with savegames that Lunchbox mentioned above.