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Повідомити про проблему з перекладом
But now I wonder if the rapid, unchecked growth I was having was more and more homeless people and that's why the mod isn't fixing this. I still believe the transit loading bug is also preventing homeless people from leaving since they don't tend to have cars. (Incidentally because your city doesn't have transit maybe that's part of the issue?)
Apparently they just walked out on the dozens of outside connected roads, or so i assume. The only homeless i could find in that version of the city are in parks now. None are on the streets.
https://steamcommunity.com/sharedfiles/filedetails/?id=3296829106
However the Vanilla version still has homeless littering every single street everywhere, none of them leave the city but I think that was the whole reason for the mod was it not? It certainly evacuated the bodies and the jobs they had entirely.
Also important to consider is the population of the current Vanilla city and the modded version at same timeline are roughly the same number which leads me to believe neither version is counting homeless at all.
However, only the modded version recorded the number that left as 1.4 million which is close to how many the city lost in total population since Eco2.
Again, this still suggests to me CS2 does not include homeless as part of the total unless they live in parks.
But the thing is, this wasn't even a bug that was killing either city I've made. Even with this and other bugs, I've been having fun getting a city to 800,000 - and it's actually working. This was unthinkable with CS1 for me (mainly because of the vehicle spawn limits that were hardcoded in). And there's so much I can do in this game that's really fun and engaging. But they do have to get through a lot of bug triage. I think it's possible for them to get there but it's going to take time.
It's perfectly fine to take a break or even come back to it years later if you want. Heck if they finish the asset editor that'll solve a LOT of issues related to capacity.
For example I look at the insane university capacity numbers MK has in his mega-save and I think the current sprawling campuses won't work. We need people to make modular university assets. I can even try to do so if I can figure out an easy way to implement my architectural ideas.
Game? We generally expect to play games, but not this one, this one plays us.
Just another line on the long list of unfinished (or even started) business in this adventure in babysitting.
That's what comes from trying to make a mountain out of a mole hill. :)
14 months time has passed since we wiped out all forms of commerce by applying the 30% tax fix for 5/5 bug in my old city of 2.85 million. The tax fix dropped business count from a high of 37,000 to the low point of 7,000 some 14 months ago,
We need to see about 7,200 more businesses return and 650K more population to achieve to the starting point. Its getting there very slowly.
Also we tested Bye Bye Homeless on same save in a different account (see previous updates). This vanilla current account remains 100% vanilla and free of Dev mode.
The city seems on a steady but very slow upward growth curve in spite of being overrun with homeless on every last street and park.
Bye Bye Homeless did nothing other than hide the street homeless from view (they are still there). The data from the other account shows there is still at least 1.4M of uncounted homeless on the vanilla save streets. Those homeless only show as "moved out" in the modded save and not in the actual population total of either save from what I can see. See my previous posts for views.
https://steamcommunity.com/sharedfiles/filedetails/?id=3298607454
I hope after Aug 5 CO gives us a way to deal with those uncounted homeless cluttering the streets and killing CPU's. Likely a big cause of the CTD's everyone is reporting since Eco3 patch
Its like having 1.4 million no income people draining the CPU and city resources with no return.
That's the thing that frustrated me when homeless started to become an issue. I have no problem with homeless (in the game), it's life. What I do want to see is a representative number of homeless aligned to the city size and general economics. Maybe in mainland US, it's common to have 20, 30, whatever, percent of the population homeless and wanton anarchy but things still ticking along? I just don't see that being acceptable in most democracies in Europe.
Even if the homeless mod hides the homeless behind the curtain, it does make the game play slightly more palatable and realistic , to my mind at least.
Thanks - I'm still here, just not having as much free time ATM to play the game. Although frustrating on so many levels, I'm still playing it, so that must count for something!
Next thing to try is "pruning" them out to see if they return or not. No sign of it returning in office yet.
Homeless? One word; Hilarious! every street-corner is just riddled with those sorry CimSouls!
I pray every day for the Norse Gods to return from Asgard and vanquish their zombie bodies.
Meanwhile I cherish the "Good Ol Days"
https://steamcommunity.com/sharedfiles/filedetails/?id=3258333143
I'd probably be way better off just checking in with Putey :) Then again .... Maybe Not. I hear he's a little edgy these days.