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I always want it to be expensive, its more realistc and it forces me to be creative.
on the other hand buildings & roads don't handle rough terrain very well (visually)
so it makes it essential to use it at all times.
its a personal dilemma...
There should be some consideration in Cities 2 whether we do the tunnel or go around the hill, and so on.
sandbox (unlimited money/tools/buildings)
easy (like now, free landscaping, easy fake industry, big rewards when leveling up, free relocate)
Normal (some money for landscaping, challenging industry, small rewards, some money lost deleting buildings ore relocate)
Hard (Very expensive for landscaping, no money back for deleting, alot of money lost for relocating, no despawning traffic, tiny or no rewards, etc..)
I feel the same.
It should good at least a symbolic price, or, as someone sayd, an easy/hard setting...
Actually I'm trying not use this tool, cause I feel I'm a thief eheh (maybe I'm crazy).
But it's just an opinion.
Free is the way to go.
You polluted some water? No problem, just raise the ground to make it a land for some time and then lower the level again. Voila - you have clean water now =)))
Another funny legal cheat related to water pollution. Raise the land locally around your sewage outlets - the tool will form a tiny well around your sewage pipe. Voila - instead of polluting the whole basin you are now polluting a tiny hole in the ground. =)))