Cities: Skylines II

Cities: Skylines II

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Oct 27, 2023 @ 6:08pm
Why is there no "Move it!" option?
Remember the move it! mod from Skylines 1? It would give us so much freedom and personality. It would be like release from a prison of strange physics. I really just don't see the problem. Where is it? Are they trying to make us suffer or whats the deal?
Last edited by ; Oct 27, 2023 @ 6:14pm
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Showing 1-15 of 16 comments
ImKrazyK Oct 27, 2023 @ 6:09pm 
If you click on the building you want to move, there's a popup window that has a button called "Relocate"
Oct 27, 2023 @ 6:11pm 
Literally. I'm talking about the "move it" mod from CS1. Where you can just click anything. A road node and move it wherever you would like.
Originally posted by mummitrollet:
Literally. I'm talking about the "move it" mod from CS1. Where you can just click anything. A road node and move it wherever you would like.

That mod is a tough one because its essentially a cheat depending on how one chooses to use it. It definitely can be super cheaty and probably why it's not included in the base game.

But i agree, it was always the first mod i downloaded in cities 1
tha grumbie Oct 27, 2023 @ 6:28pm 
Because the devs didn't put it in.
shoe76 Oct 27, 2023 @ 6:30pm 
Should have been a no-brainer to include that on day one. Maybe with all these "region" assets some functionality like that will be included. Most likely it's one of the first MODs to be available.
Xamurai Oct 27, 2023 @ 6:41pm 
Originally posted by mummitrollet:
Literally. I'm talking about the "move it" mod from CS1. Where you can just click anything. A road node and move it wherever you would like.

You can move roads, but its very limited. since the game is just out, its obvious it does not yet have mods.

But you can go in debug mode if you want. and you can do pretty much what you want right now.
Last edited by Xamurai; Oct 27, 2023 @ 6:42pm
ArmedGhost- (Banned) Oct 27, 2023 @ 6:47pm 
Originally posted by mummitrollet:
Remember the move it! mod from Skylines 1? It would give us so much freedom and personality. It would be like release from a prison of strange physics. I really just don't see the problem. Where is it? Are they trying to make us suffer or whats the deal?

The fact that there's not mechanics like Move it or Intersection Line Tool baked into native build of CS2 blows my minds. Hands to two of the most useful mods.

Lowing my mind trying to get roads to be completely flat and intersections being even.
briansterling81 Oct 27, 2023 @ 8:21pm 
Originally posted by LethalDiabetic-:
Originally posted by mummitrollet:
Remember the move it! mod from Skylines 1? It would give us so much freedom and personality. It would be like release from a prison of strange physics. I really just don't see the problem. Where is it? Are they trying to make us suffer or whats the deal?

The fact that there's not mechanics like Move it or Intersection Line Tool baked into native build of CS2 blows my minds. Hands to two of the most useful mods.

Lowing my mind trying to get roads to be completely flat and intersections being even.

RICO would have been great but I loved the marking tool as well. I just figured the devs would have looked at the top Mods of the last 8 years and integrated the features. I know it’s more complex than that but they had time, resources, and a literal library of content for inspiration.

TMPE
Marking tool
Find IT
Move IT
Etc.
The Met4l God Oct 27, 2023 @ 8:39pm 
Originally posted by shoe76:
Should have been a no-brainer to include that on day one. Maybe with all these "region" assets some functionality like that will be included. Most likely it's one of the first MODs to be available.
I'm more concerned with not being able to set right-of-way at intersections. It's either 4-way stops or nothing.
Agamemnicon Oct 27, 2023 @ 10:39pm 
Originally posted by briansterling81:
Originally posted by LethalDiabetic-:

The fact that there's not mechanics like Move it or Intersection Line Tool baked into native build of CS2 blows my minds. Hands to two of the most useful mods.

Lowing my mind trying to get roads to be completely flat and intersections being even.

RICO would have been great but I loved the marking tool as well. I just figured the devs would have looked at the top Mods of the last 8 years and integrated the features. I know it’s more complex than that but they had time, resources, and a literal library of content for inspiration.

TMPE
Marking tool
Find IT
Move IT
Etc.


THIS! I am so disappointed with this release.
SPAZZ Oct 31, 2023 @ 9:54am 
This is definitely the hardest thing for me to deal with currently. I love putting in pedestrian pathways. They pretty much require a tool like MoveIt to create usable, visably nice, paths. The vanilla tool is basically so difficult to use that I just don't make paths where I want them and a lot of the fun of making a tailored city goes away. Currently unable to connect paths to many static features like parks is also a big issue for me. I can't imagine why this kind of editor wasn't included in the base game
rex_goodheart Oct 31, 2023 @ 10:31am 
I bought a new computer and Cities Skylines II because I read that CSII would require significantly more power than I had, and I definitely wanted CSII for the improved traffic AI. So, right now, I'm feeling a bit cheated, because Move It was definitely an essential part of my enjoyment. Just little things like moving highway nodes and overpass pylons added so much efficiency and beauty to the game. But now it's not there and everything feels and looks wonky. And isn't it OBVIOUS that a tool like Copy and Paste is necessary? How many times must I design the same interchange?
Last edited by rex_goodheart; Oct 31, 2023 @ 11:38am
BE Oct 31, 2023 @ 10:33am 
Originally posted by FM ImKrazyK:
If you click on the building you want to move, there's a popup window that has a button called "Relocate"

:D
Djsstorm Oct 31, 2023 @ 10:34am 
There is a bit of a "move it" in the game. Turn off snapping for roads, then use the replace or upgrade option for the road, depending on what you call it. That allows you to shift the road a bit in either direction. At least it is something to use.
¤ OpN ¤ (Banned) Oct 31, 2023 @ 10:47am 
Or TMPE.... My traffic is dumb. My roads are clunky unless I spend a stupid amount of time using their terrible road tools (which don't work correctly 90% of the time)
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Date Posted: Oct 27, 2023 @ 6:08pm
Posts: 16