Cities: Skylines II

Cities: Skylines II

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Kilo_60 Oct 27, 2023 @ 9:59am
Really... High POLY Teeth!!!!
Read an article that examined the game files and made a discovery that each individual tooth of each Citizen/NPC is modeled!

And you wonder why this game has such poor performance?

https://www.dexerto.com/gaming/cities-skylines-2-players-expose-high-poly-teeth-as-the-reason-for-performance-issues-2355255/
Last edited by Kilo_60; Oct 27, 2023 @ 10:00am
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Showing 1-15 of 24 comments
evanloohaklm Oct 27, 2023 @ 10:05am 
Ever heard of LOD?
Althazar Oct 27, 2023 @ 10:09am 
Also as I've pointed out for modders, zoned buildings have a tri budget of 3000 to 95000 tris now.

Does a trailer home or a little corner shop really need that much detail?
Scaristotle Oct 27, 2023 @ 10:09am 
Yeah, I read that. Dat shine, lol.
Sir Samson Oct 27, 2023 @ 10:12am 
someone needs to post how many polygons the teeth are!!!
Sacb0y Oct 27, 2023 @ 10:14am 
There's legitimately no way to test if the teeth are visible miles away in game cause they could be entirely culled instead of having an LOD and you wouldn't know.

all people know is they have teeth.

The amount of ♥♥♥♥ people just make up is absurd.
Last edited by Sacb0y; Oct 27, 2023 @ 10:15am
Project_Rising_Sun Oct 27, 2023 @ 10:20am 
Damn, I laughed loudly. Thank you for your investigation and discovery :D
Haristess Oct 27, 2023 @ 10:32am 
the point the OP is making is that the Article states, that the game does not have LOD models for the teeth, and probably the same could be said for all the sims themselves.

This may mean, that being zoomed out enough to see the sims walking on pavements, would be 1 high poly mesh per sim.

It is possible that the teeth are culled, however, putting that aside, whqt about the sim mesh itself. if that has no LOD models either, then its not just the mouth but everything else too.
the article also states that.
Althazar Oct 27, 2023 @ 10:36am 
Originally posted by Haristess:
the point the OP is making is that the Article states, that the game does not have LOD models for the teeth, and probably the same could be said for all the sims themselves.

This may mean, that being zoomed out enough to see the sims walking on pavements, would be 1 high poly mesh per sim.

It is possible that the teeth are culled, however, putting that aside, whqt about the sim mesh itself. if that has no LOD models either, then its not just the mouth but everything else too.
the article also states that.

Really it's not just citizens either; all the buildings, vehicles, trees, and props are also probably not optimized and do not have LODs.

Having all these high poly models spawn in the game and need rendering in real time is going to take a toll on performance. I guess CO forget they are not Pixar and that they don't need to model every little thing.
Phantasmicality Oct 27, 2023 @ 10:39am 
not to mention, *why do we need modeled teeth on a cim*
Project_Rising_Sun Oct 27, 2023 @ 10:43am 
Originally posted by Taiyu86:
not to mention, *why do we need modeled teeth on a cim*
well, cims are people as well, and they are proud of their teeth insurance.
Haristess Oct 27, 2023 @ 10:43am 
Originally posted by Althazar:
Originally posted by Haristess:
the point the OP is making is that the Article states, that the game does not have LOD models for the teeth, and probably the same could be said for all the sims themselves.

This may mean, that being zoomed out enough to see the sims walking on pavements, would be 1 high poly mesh per sim.

It is possible that the teeth are culled, however, putting that aside, whqt about the sim mesh itself. if that has no LOD models either, then its not just the mouth but everything else too.
the article also states that.

Really it's not just citizens either; all the buildings, vehicles, trees, and props are also probably not optimized and do not have LODs.

Having all these high poly models spawn in the game and need rendering in real time is going to take a toll on performance. I guess CO forget they are not Pixar and that they don't need to model every little thing.

oof.
if thats the case. ouch.
this game has been seriously rushed.

Theres nothing wrong with modelling every little thing. thats what brings a city to life, however not having LOD's for any model, ouchy. Thats like a golden rule for a city builder. would be a different arguement if they used unreal 5, using nanite though.

The hilarious thought, is that, if this game had LOD's, being zoomed in you could easily have far more high polygon counts, for higher details, and add objects with distance cull.
Althazar Oct 27, 2023 @ 10:45am 
Originally posted by Taiyu86:
not to mention, *why do we need modeled teeth on a cim*

There was an article about citizens where they pointed out they used 3rd party software that was mostly intended for character modeling to make the citizens. I'm guessing that given CO's rather small team, they probably do not have that many dedicated 3d modelers on the team and probably rely on a lot of 3rd party stuff for the art assets.

Which would explain why everything is so high poly in the first place and looks the way it does, and it sucks, but at the same time, what can you do when you literally lack the people to make art assets (outside of outsourcing)?
macluk Oct 27, 2023 @ 10:45am 
I believe it brings more tris on a single ball, never mind a sack of them...
I'm sure I could see them from a distance of 2 km...
LOD... I mean LOL
pfffff
Last edited by macluk; Oct 27, 2023 @ 10:47am
Sacb0y Oct 27, 2023 @ 10:47am 
Originally posted by Haristess:
the point the OP is making is that the Article states, that the game does not have LOD models for the teeth, and probably the same could be said for all the sims themselves.

This may mean, that being zoomed out enough to see the sims walking on pavements, would be 1 high poly mesh per sim.

It is possible that the teeth are culled, however, putting that aside, whqt about the sim mesh itself. if that has no LOD models either, then its not just the mouth but everything else too.
the article also states that.
A model does not need an LOD all the time, sometimes you can just cull the entire object (like the teeth) cause you don't need to render it and it can't be seen otherwise.

LOD's may also be generated at run time.

And given some of the building LoD's I've seen plenty could be automatically generated :P
Last edited by Sacb0y; Oct 27, 2023 @ 10:48am
Phantasmicality Oct 27, 2023 @ 10:51am 
Originally posted by Project_Rising_Sun:
Originally posted by Taiyu86:
not to mention, *why do we need modeled teeth on a cim*
well, cims are people as well, and they are proud of their teeth insurance.
ahhahhahah as if they got a clinic :sob:
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Date Posted: Oct 27, 2023 @ 9:59am
Posts: 24