Cities: Skylines II

Cities: Skylines II

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Yoda Oct 27, 2023 @ 4:19am
High crime bug
My citizens are complaining about negative -11 yet i got 2 police station and 0 criminals jailed. I've even added buildings that reduce crime and that hasn't decreased.
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Showing 1-15 of 29 comments
NinJesus Oct 27, 2023 @ 4:20am 
are all your buildings and roads green when you use the "view crime" filter?
Yoda Oct 27, 2023 @ 4:24am 
Originally posted by NinJesus:
are all your buildings and roads green when you use the "view crime" filter?

Yes there all green i could place down 20 police stations and none of my cops wouldn't arrest criminals everything says 0
Quadcorephenia Oct 27, 2023 @ 4:24am 
My citizens also complain about high crime and bad health and health care. My streets are green, the houses are green to yellowish. It looks like I have to build the expensive endgame stuff to improve all that, so I have no chance a healthy/crimeless society early and mid. So, is that a bug or some kind of wrong balancing?
Or maybe I'm doing something wrong in general.
NinJesus Oct 27, 2023 @ 4:25am 
Originally posted by Todd Howard:
Originally posted by NinJesus:
are all your buildings and roads green when you use the "view crime" filter?

Yes there all green i could place down 20 police stations and none of my cops wouldn't arrest criminals everything says 0
sounds like a bug then.

report it to paradox
TheAceOfSpodes Oct 27, 2023 @ 4:27am 
Yeah I'm in the same boat. Doesn't matter how many police stations/clinics I have. Its perpetually high crime/low healthcare.
Yoda Oct 27, 2023 @ 4:28am 
Originally posted by Quadcorephenia:
My citizens also complain about high crime and bad health and health care. My streets are green, the houses are green to yellowish. It looks like I have to build the expensive endgame stuff to improve all that, so I have no chance a healthy/crimeless society early and mid. So, is that a bug or some kind of wrong balancing?
Or maybe I'm doing something wrong in general.

I had the same issue with health system mainly people complaining. But the criminal stat is negatively effecting my citizens mood. I have increased both services and i see no changes from both buildings.
Yoda Oct 27, 2023 @ 4:29am 
Originally posted by NinJesus:
Originally posted by Todd Howard:

Yes there all green i could place down 20 police stations and none of my cops wouldn't arrest criminals everything says 0
sounds like a bug then.

report it to paradox
Do you own the game?
NinJesus Oct 27, 2023 @ 4:30am 
Originally posted by Todd Howard:
Originally posted by NinJesus:
sounds like a bug then.

report it to paradox
Do you own the game?
gamepass.

why is that?
Yoda Oct 27, 2023 @ 4:33am 
Originally posted by NinJesus:
Originally posted by Todd Howard:
Do you own the game?
gamepass.

why is that?

Ah okay, i just find it strange you didn't report a similar is everyone on steam is reporting same issues in relation to healthcare stats.
nZ RaifalM3n Oct 27, 2023 @ 4:35am 
Its a ♥♥♥♥♥♥♥ bug. I had it last night... crime bug, low customers bug, and low demand too. Hope they balance and patch soon.
NinJesus Oct 27, 2023 @ 4:36am 
Originally posted by Todd Howard:
Originally posted by NinJesus:
gamepass.

why is that?

Ah okay, i just find it strange you didn't report a similar is everyone on steam is reporting same issues in relation to healthcare stats.
i have a list of bugs i'm going to report. some have been confirmed by the devs already.

see below:
Here are a few other bugs I've found.
1. Death waves (1000s die instantly, all at the same time)
2. people get sick all at the same time
3. Hospitals don’t provide health care.
4. None or very limited exports.
5. Water pollution never disappears.
6. Traffic is dumb (improved over CS1 tho).
7. education doesn't really work, participation is arbitrary.
8. pop growth is broken and will decrease dramatically.
9. Trade index/graph is broken
10. Tourism has no or very little impact.
11. transport is broken (10 buses to a line, with 2/3 just following right behind each other with 5 passengers each).
12. Mail system is broken, if a post office gets full it will just stop working all together and the sorting warehouse wont pick up the mail from it.
13. incinerators will always be half fall, regardless of how much rubbish you produce or burn.
14. Commercial (blue zones) don’t really have an impact, even if you have a high demand for commercial zones, they will always say they don’t have enough customers. even if you delete large amounts of them, or move them around.
15. collapsing buildings, even with a large pop growth and all services provided
16. Always a high need for basic housing (homes)
17. production surplus and deficit is arbitrary
Knight0vvl Oct 27, 2023 @ 6:03am 
Frequently the high crime and low healthcare isn’t just about coverage. I’ve found in big cities they complain about that if the cop or ambulance doesn’t arrive on time due to travel and traffic also.
Calv Oct 27, 2023 @ 6:19am 
Originally posted by NinJesus:
Originally posted by Todd Howard:

Ah okay, i just find it strange you didn't report a similar is everyone on steam is reporting same issues in relation to healthcare stats.
i have a list of bugs i'm going to report. some have been confirmed by the devs already.

see below:
Here are a few other bugs I've found.
1. Death waves (1000s die instantly, all at the same time)
2. people get sick all at the same time
3. Hospitals don’t provide health care.
4. None or very limited exports.
5. Water pollution never disappears.
6. Traffic is dumb (improved over CS1 tho).
7. education doesn't really work, participation is arbitrary.
8. pop growth is broken and will decrease dramatically.
9. Trade index/graph is broken
10. Tourism has no or very little impact.
11. transport is broken (10 buses to a line, with 2/3 just following right behind each other with 5 passengers each).
12. Mail system is broken, if a post office gets full it will just stop working all together and the sorting warehouse wont pick up the mail from it.
13. incinerators will always be half fall, regardless of how much rubbish you produce or burn.
14. Commercial (blue zones) don’t really have an impact, even if you have a high demand for commercial zones, they will always say they don’t have enough customers. even if you delete large amounts of them, or move them around.
15. collapsing buildings, even with a large pop growth and all services provided
16. Always a high need for basic housing (homes)
17. production surplus and deficit is arbitrary

Honestly feels like a lot of this stuff, and other issues, might be working as intended but the game just doesn't provide any explanation as to how any of these systems work.

The healthcare thing seems to be based on the health percentage, not the total area covered by hospitals. But it doesn't explain what contributes to that percentage.

Same with low customers, no overlays or anything to show customer footfall, so it could be a bug, or it could just be that the shops are too far from their customers.
Quadcorephenia Oct 27, 2023 @ 7:09am 
Originally posted by Calv:
Originally posted by NinJesus:
i have a list of bugs i'm going to report. some have been confirmed by the devs already.

see below:
Here are a few other bugs I've found.
1. Death waves (1000s die instantly, all at the same time)
2. people get sick all at the same time
3. Hospitals don’t provide health care.
4. None or very limited exports.
5. Water pollution never disappears.
6. Traffic is dumb (improved over CS1 tho).
7. education doesn't really work, participation is arbitrary.
8. pop growth is broken and will decrease dramatically.
9. Trade index/graph is broken
10. Tourism has no or very little impact.
11. transport is broken (10 buses to a line, with 2/3 just following right behind each other with 5 passengers each).
12. Mail system is broken, if a post office gets full it will just stop working all together and the sorting warehouse wont pick up the mail from it.
13. incinerators will always be half fall, regardless of how much rubbish you produce or burn.
14. Commercial (blue zones) don’t really have an impact, even if you have a high demand for commercial zones, they will always say they don’t have enough customers. even if you delete large amounts of them, or move them around.
15. collapsing buildings, even with a large pop growth and all services provided
16. Always a high need for basic housing (homes)
17. production surplus and deficit is arbitrary

Honestly feels like a lot of this stuff, and other issues, might be working as intended but the game just doesn't provide any explanation as to how any of these systems work.

The healthcare thing seems to be based on the health percentage, not the total area covered by hospitals. But it doesn't explain what contributes to that percentage.

Same with low customers, no overlays or anything to show customer footfall, so it could be a bug, or it could just be that the shops are too far from their customers.

I totally agree with your first point, not enough explanation.

Regarding healthcare, you might be right, still I don't understand why my citizens are sick (indicator says health is about 70%), when streets are green (100%) they should improve. Industry contributes with some air pollution, but it's a separate area and not close to my city. Or could it be because some people work there?

The low customers should be a bug, I thought it was confirmed by CO as long as only YouTubers had access to the game. I always mix LD residential with LD commercial, the indicator is orange or green and there are still not enough customers. Must be a bug.
sebastiaanbesier Oct 27, 2023 @ 7:26am 
upgrade your buildings
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Date Posted: Oct 27, 2023 @ 4:19am
Posts: 29