Cities: Skylines II

Cities: Skylines II

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Strigt Oct 26, 2023 @ 10:40pm
Why is there still no protected opposing hand turn?
This is the one thing that continuously killed my cities in both C:S 1 and 2; at least in 1 it could be resolved with TM:PE mod's timed lights.
This is one of the most basic traffic laws in the world: that if you are going to perform an opposing hand turn (turning left in right-hand drive, right in left-hand drive)
then the light allowing you to do so stops the flow of traffic you're turning in front of.
Consistently I've had cars slam into the side of traffic trying to turn and ram through, stopping all flow until they've completed their selfish maneuver.
Do this continuously and the traffic light may as well be a giant wall preventing anyone from going anywhere at the intersection.
What's the point of traffic lights if the rules that govern them don't do anything to prevent the same exact behavior that having no lights does?

Please, just add in an extra step to traffic lights to protect my cims' car doors.

Also is jaywalking a thing because deleting crosswalks don't seem to stop people from crossing anyway.
It could just be people walking off from despawning their cars after being slammed into for the fifth time that day by opposing hand turners.
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Showing 1-6 of 6 comments
Rocket Oct 26, 2023 @ 10:47pm 
i totally agree with this. I've literally been asking for this feature in base game for years before I switched to pc cities 1. Disappointed this wasn't added to cities skylines 2
icedude94 Oct 26, 2023 @ 11:15pm 
Jaywalking is definitely a thing now. They jog right across the street. Since left turn lanes are a thing now, they can also change the traffic light automatically when that gets put in place. They did half the work already.

Right now, if there's an intersection with significant traffic crossing the oncoming lane to make a turn, you have to use a roundabout or completely turn off left turns and put in a jug handle.
Last edited by icedude94; Oct 26, 2023 @ 11:16pm
I specifically love how absolutely EVERYone ignores the "no u-turn" signs, especially on the 4 lane two-directional highways.
LarryWF Oct 26, 2023 @ 11:27pm 
The thing everyone needs to realize is that traffic congestion isn't really much of a thing anymore. While traffic issues encompassed most of your playtime in CS1, it has been downgraded to a minor annoyance in CS2. Due to this, a lot of the additional traffic functions you wanted in CS1 aren't really relevant. You don't need a protected left turn signal, because traffic is never so bad that it's important. Almost all traffic issues in CS2 can be fixed with small changes.

In CS2, the rest of the gameplay mechanics now all take front seat, and traffic is just a little thing that happens a bit during rush hour.
Originally posted by LarryWF:
In CS2, the rest of the gameplay mechanics now all take front seat, and traffic is just a little thing that happens a bit during rush hour.

That is until you heavily utilize cabs and they completely break pathfinding in your town by causing a complete gridlock as they fail to properly pick up or drop off their fares. Garbage will pile up, buildings will burn down, it's great fun for the entire family.
LarryWF Oct 28, 2023 @ 3:11pm 
Originally posted by ⎛⎝Aarki⎠⎞:
Originally posted by LarryWF:
In CS2, the rest of the gameplay mechanics now all take front seat, and traffic is just a little thing that happens a bit during rush hour.

That is until you heavily utilize cabs and they completely break pathfinding in your town by causing a complete gridlock as they fail to properly pick up or drop off their fares. Garbage will pile up, buildings will burn down, it's great fun for the entire family.
That's not so much a mechanic as it is the game being a broken early access mess.
Last edited by LarryWF; Oct 28, 2023 @ 3:11pm
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Date Posted: Oct 26, 2023 @ 10:40pm
Posts: 6