Cities: Skylines II

Cities: Skylines II

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Agamemnicon Oct 26, 2023 @ 10:03pm
Where the heck is Moveit?
Have they learned nothing? This game is nothing without Moveit functionality. For one, and I may be missing something here, but I can't find a way to mass-select a swath of trees and just delete them. I'm holding down the bulldozer key like a noob in early 2016 and losing my patience for continuing the city I've only spent 10 minutes on so far.

Also, cargo hubs are AT LEAST if not MORE annoying to place than they were in CS1. "No Water", "In Water".. pick one? Come on guys!
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Showing 1-15 of 23 comments
briansterling81 Oct 26, 2023 @ 10:07pm 
DLC in 6 months. $9.95 or something. Missing that Steam Workshop yet?
Agamemnicon Oct 26, 2023 @ 10:52pm 
As long as I'm ranting:
- No elevated train station
- No elevated "subway" station (which really should have been rebranded as passenger rail or combined with regular rail. There's literally no need for this distinction unless they created a light rail category, which subways are not).
- a grand total of 18 trees (?!)

The placement of roads and integrating trams is cool. But overall this feels like such a barebones release. CS fans deserve more right out of the box on day one.
Sacb0y Oct 26, 2023 @ 10:55pm 
You can delete trees with the tree brush but you have to select the tree first, then it will delete only that tree when you right click instead of left click.
LarryWF Oct 26, 2023 @ 11:09pm 
I played hundreds of hours of CS1 without MoveIt. Even when I did have MoveIt I barely used it. Only really important if you're a detailer. I like to play the game rather than paint.
Pan Oct 27, 2023 @ 7:31am 
Without mods CS is an OK game but nothing more. With mods it becomes an infinite canvas of possibilities . . . Moveit, TMPE, Extra Landscaping tools, Node Controller, Intersection marking tool, so many more (and above all Remove Chirpy) . . . Once you have got used to working with mods and the power and control they give you working without them is like trying to paint a masterpiece wearing boxing gloves and a welding mask - all you get is a big janky mess . . .
The Quiet Cab Oct 27, 2023 @ 7:40am 
Originally posted by Agamemnicon:
As long as I'm ranting:
- No elevated train station
- No elevated "subway" station (which really should have been rebranded as passenger rail or combined with regular rail. There's literally no need for this distinction unless they created a light rail category, which subways are not).
- a grand total of 18 trees (?!)

The placement of roads and integrating trams is cool. But overall this feels like such a barebones release. CS fans deserve more right out of the box on day one.

"And no religion too." J.L.
Last edited by The Quiet Cab; Oct 27, 2023 @ 7:40am
Actionjackson Oct 27, 2023 @ 7:43am 
dafuq is moveit? Sounds useless... just use the bulldozer and be done with it
Agamemnicon Oct 27, 2023 @ 9:23am 
Originally posted by Actionjackson:
dafuq is moveit? Sounds useless... just use the bulldozer and be done with it

Dunning Kruger effect? If you don't know what Moveit is, you can't possibly know what you're missing. Imagine, for one thing, selecting an entire grid's worth of trees and deleting them with one keypress, rather than afflicting yourself with carpal tunnel using the base game's bulldozer.

Also, that road you just laid down that has a slightly 'off' curve or is just a hair too high/low? Instead of bulldozing and adjusting the ground level and redrawing the road.. you just select it and fix it in 1.5 seconds.

Pan's comment nails it. CS without some of the key mods we're used to is indeed like "..trying to paint a masterpiece wearing boxing gloves and a welding mask"

It's just disappointing that the developer's failed to realize this and integrate them into CSII. I just don't get it.
shoe76 Oct 27, 2023 @ 9:28am 
Originally posted by Pan:
Without mods CS is an OK game but nothing more. With mods it becomes an infinite canvas of possibilities . . . Moveit, TMPE, Extra Landscaping tools, Node Controller, Intersection marking tool, so many more (and above all Remove Chirpy) . . . Once you have got used to working with mods and the power and control they give you working without them is like trying to paint a masterpiece wearing boxing gloves and a welding mask - all you get is a big janky mess . . .

100% agree
snaketus Oct 27, 2023 @ 9:53am 
Indeed. This should be built in the game by default. If I could choose one mod and only one it would be this one. The second in line would be undo.
Djsstorm Oct 27, 2023 @ 9:57am 
Sometimes I think people forget that CS1 had 8 years worth of mods and dlc's and patches in it. No matter what condition this game was at release, there is no way it would release close to the amount of features CS1 had in it. However, 8 years from now I think this game will be light years beyond what CS1 is now.
Agamemnicon Oct 27, 2023 @ 12:51pm 
Originally posted by Djsstorm:
Sometimes I think people forget that CS1 had 8 years worth of mods and dlc's and patches in it. No matter what condition this game was at release, there is no way it would release close to the amount of features CS1 had in it. However, 8 years from now I think this game will be light years beyond what CS1 is now.

Customers who are willing to give a game 8 years to finally be good are part of the modern gaming problem: Developers releasing unfinished products that fall below expectations, especially when that product is a sequel to a 10-year-old game.. meaning they had 10 years to gather metrics, collect data, and get feedback on what we want.

I'd really like to know how many PC players of CS1 did NOT use Moveit. Just look at the subscription count and rating on Steam. Huge "duh" moment for them not to include its functions in CSII.
IceAxe18 Oct 27, 2023 @ 1:04pm 
Originally posted by Agamemnicon:
Have they learned nothing? This game is nothing without Moveit functionality. For one, and I may be missing something here, but I can't find a way to mass-select a swath of trees and just delete them. I'm holding down the bulldozer key like a noob in early 2016 and losing my patience for continuing the city I've only spent 10 minutes on so far.

Also, cargo hubs are AT LEAST if not MORE annoying to place than they were in CS1. "No Water", "In Water".. pick one? Come on guys!

Lets say you put an elementary school down, and you want to relocate it just click on the building , and in the description box at the bottom left theres a relocate button.
Emjay Oct 27, 2023 @ 1:06pm 
They have moveit in the game. It's one of the toggles when placing stuff.

Plenty of videos out there will show you this along with other old mods that are now in the game.
Agamemnicon Oct 28, 2023 @ 4:20pm 
Originally posted by Emjay:
They have moveit in the game. It's one of the toggles when placing stuff.

Plenty of videos out there will show you this along with other old mods that are now in the game.
Again, people who have no idea what Moveit does in CS1 are commenting here and claiming the game actually has it. It. does. not.

Moveit would allow you to select nodes and road segments and tweak them ever so slightly instead of having to bulldoze and rebuild. Moveit would allow you to copy/paste a series of buildings in a certain arrangment to use them over again. Moveit would allow you to raise the height of an elevated rail segment so it could fly over the empty space on a building lot (you know, like often happens in real life).

if you've never used it, you just don't know. So stop telling me CS2 has moveit lol.
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Date Posted: Oct 26, 2023 @ 10:03pm
Posts: 23