Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That how I think its suppose to work. But it might be bugged as people some are saying
The only pure export that appears to go directly to city funds in CS2 are Service exports (Power, Water, etc) and only surplus power seems to really make a difference to early game incomes but unless you are exporting 100MW your mostly just covering the upkeep of the power plant & maybe 1-2 other service buildings. Its not alot of income.
I think whats really driving me nuts is the Budget is in "Per Month" but the money ticker is "Per Hour" which makes it hard to see noticeable differences in your income.
For instance, garbage treatment costs a LOT and the effect it has on the city is actually negligent (at least to some higher levels of the city). This could help you save money here and now.
You got to remember that every 24 hrs is a month. So that basically is the daily figure in the budget you then divide it by 24 to get the hourly rate.
I get enough tedious stuff like that from my RL job lol
Huh, I didn't know that... Is it explained anywhere?
I am loathe to bulldoze a hospital and a power plant... I'll also run out of power if I bulldoze the powerplant. :D I have a Landfill. But without it won't things get bad?
Yeah this makes sense, I was aware that's how it is in real life but hoped the game would be slightly different lol, or at least the tax revenues from those industries would be more significant. So other than those ways, what other way is there to increase my city budget? Aside from increasing taxes or cutting expenses?
As for exporting power and water, how do those work? Are you connected by default or do I need to build a connection? Thanks.
Educated workers pay a lot more in taxes and higher level industries employ more people. You really really want your industries and commercial zones to level up in this game to stay afloat financially.
The game actually allows you to set negative taxes for zones to subsidize them so that they grow and level up faster.
https://steamcommunity.com/sharedfiles/filedetails/?id=3061914668
Good reply, thank you. So I need the SEs for the betterment of my commercial/industrial sectors. Which gets me more tax I assume?
However, there are hardly any resources usually in the first starting zones... I am on city 2, and the nearest ore deposits are like 3-4 tiles away. 🤔 Aside from just growing livestock or chopping wood, many of the other resources seem gatekept by distant plots of land. Or is that maybe just my luck so far? Or choosing the wrong maps? Thanks.
Edit:
You don't pay for the imports. The businesses do. You can run your entire city on imports if you want. The huge capacities of the buildings like the cargo port and the way they bring in massed quantities of every good and stockpile it at the port like a warehouse supports a raw resource import heavy economy.