Cities: Skylines II

Cities: Skylines II

View Stats:
Game Crashes (always) at New Game Loading - Crashs Logs:
Specs:
- Ryzen 5 2600X, GTX 3060ti (8gb), 16gb RAM, Win 10, updated drivers.
- Graphics: At minimun, all disabled for the last log.
- Logs location: user/appdata/locallow/colossal order/cities skylines ii/logs/sceneflow.log

Seems to be a Out of Memory error so I checked usage:
- RAM usage at crash time: 10 out of 16gb.
- GPU memory usage at crash time: 3 out of 8 gb.

The Error in the Logs:

{Female_Ddmo_Body Mesh} [ERROR] Error when initializing batch 0 for Female_Ddmo_Body Mesh
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
at System.Buffers.TlsOverPerCoreLockedStacksArrayPool`1[T].Rent (System.Int32 minimumLength) [0x000ad] in <b89873cb176e44a995a4781c7487d410>:0
at System.IO.Stream.Read (System.Span`1[T] buffer) [0x0000c] in <b89873cb176e44a995a4781c7487d410>:0
at System.IO.BinaryReader.Read (System.Span`1[T] buffer) [0x0000d] in <b89873cb176e44a995a4781c7487d410>:0
at Colossal.IO.AssetDatabase.TextureAsset.LoadData (System.IO.BinaryReader sr, System.Int32 offset, System.Int32 size) [0x0002e] in <50d740b7940d47f18fae2bcadb8ba222>:0
at Colossal.IO.AssetDatabase.TextureAsset.Load (System.Int32 mipBiasOverride, Colossal.IO.AssetDatabase.TextureAsset+KeepOnCPU keepOnCPU) [0x0004f] in <50d740b7940d47f18fae2bcadb8ba222>:0
at Game.Rendering.ManagedBatchSystem.CreateMaterial (Colossal.IO.AssetDatabase.SurfaceAsset sourceSurface, UnityEngine.Material sourceMaterial, Game.Rendering.ManagedBatchSystem+MaterialKey materialKey) [0x0016e] in <9706b89c33bd48b28cb67e41f7310cfa>:0
at Game.Rendering.ManagedBatchSystem.CreateBatch (System.Int32 groupIndex, System.Int32 batchIndex, Unity.Entities.Entity sharedMesh, Game.Rendering.GroupData& groupData, Game.Rendering.BatchData& batchData, Game.Rendering.PropertyData& lodFadeData) [0x00e53] in <9706b89c33bd48b28cb67e41f7310cfa>:0
at Game.Rendering.ManagedBatchSystem.OnUpdate () [0x00191] in <9706b89c33bd48b28cb67e41f7310cfa>:0

With Mid graphics the log was in MALE instead of FEMALE.
(don't know what it means)

I don't know how to make it playable. I have tried updating all drivers, Windows, restarting, checking files integrity, reinstalling the game. Nothing works.
Originally posted by banzaimonkey:
On my PC using high texture settings the game typically uses 3gb of RAM and 8.5 GB of VRAM, so it seems you should have enough available.

Here are a few things to try:

1. Verify your game files to make sure those files are not corrupted
2. Restart your computer. Does the game crash in the same place?
3. Run a memory test tool to see if you have a bad RAM stick. For example: memtest.org
4. Make sure you have allowed Windows to use virtual memory (it will page out to disk if memory gets full)

It's possible that this is a bug.
< >
Showing 1-2 of 2 comments
The author of this thread has indicated that this post answers the original topic.
banzaimonkey Oct 25, 2023 @ 7:52pm 
On my PC using high texture settings the game typically uses 3gb of RAM and 8.5 GB of VRAM, so it seems you should have enough available.

Here are a few things to try:

1. Verify your game files to make sure those files are not corrupted
2. Restart your computer. Does the game crash in the same place?
3. Run a memory test tool to see if you have a bad RAM stick. For example: memtest.org
4. Make sure you have allowed Windows to use virtual memory (it will page out to disk if memory gets full)

It's possible that this is a bug.
Drooping Ears Oct 25, 2023 @ 10:28pm 
Originally posted by banzaimonkey:
On my PC using high texture settings the game typically uses 3gb of RAM and 8.5 GB of VRAM, so it seems you should have enough available.

Here are a few things to try:

1. Verify your game files to make sure those files are not corrupted
2. Restart your computer. Does the game crash in the same place?
3. Run a memory test tool to see if you have a bad RAM stick. For example: memtest.org
4. Make sure you have allowed Windows to use virtual memory (it will page out to disk if memory gets full)

It's possible that this is a bug.

Hi! Thank you.
Done all of that.

I was allocating virtual memory, but it was capped to 2gb somehow.
I expanded it to 10gb. and I then the game used less memory and the virtual memory file expanded to 6gb. being used by it.
Now it doesn't crash anymore.
Thank you again!
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Oct 25, 2023 @ 7:37pm
Posts: 2