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Simply amazing.
its seems unity is generally bad for games with lots of assets on the screen
Likewise. I'd read somewhere that they were moving to Unreal for CS2 but I guess that was just a disappointingly incorrect rumor.
Generally speaking, Unreal would have been an obvious alternative, but I'm not sure how well it would have supported modding. My impression is that C# is great for modding and C++ not as much.