Cities: Skylines II

Cities: Skylines II

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sXedge Oct 25, 2023 @ 4:07pm
Flat terrain only?
I may be doing something wrong, but I've found myself struggling to build something nice looking even in the areas with small and constant slope (like starting tile of Twin mountains map). Even medium density residential creates these ugly steep terrain steps, not to say about larger building like college or high school. That's probably the reason each and every youtuber with eraly access were contstantly flattering the terrain. So why on earth do we have unflat maps then? CS 1 was much better in that terms...
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Showing 1-11 of 11 comments
Yoorko Oct 25, 2023 @ 4:20pm 
This really irritates me too. And obtaining a uniform grid for zones is almost a miracle. CS1 was more tolerant of terrain slopes and coped much better with automatic flattering during construction.

My little dream is to have a design mode for landscaping tools. So that you can shape the area as part of the design without costs, and only when you obtain the desired shape, click "done" and pay the cost of changes.
Last edited by Yoorko; Oct 25, 2023 @ 4:20pm
Teddy Oct 25, 2023 @ 4:33pm 
landscaping is free now just water is abit of an issue from my game getting "in water error"
sXedge Oct 26, 2023 @ 12:29am 
Originally posted by Yoorko:
CS1 was more tolerant of terrain slopes and coped much better with automatic flattering during construction.
Exactly!


Originally posted by TeddyJenkins:
landscaping is free now
Like in my example, it doesn't even feel that such constant light slope ever needs to be terraformed. That's the buildings that should be adjusted better than they do now.

It looks like they weren't able to develop it normally and that is probably the reason we have "flat" San Francisco map.
FIL903 Oct 26, 2023 @ 12:35am 
i agree with this, i often spend hours trying to flatten areas to build and smooth out areas only to find that still i get 'step' buildings, looks terrible.
ArmedGhost- (Banned) Oct 26, 2023 @ 12:40am 
Originally posted by sXedge:
I may be doing something wrong, but I've found myself struggling to build something nice looking even in the areas with small and constant slope (like starting tile of Twin mountains map). Even medium density residential creates these ugly steep terrain steps, not to say about larger building like college or high school. That's probably the reason each and every youtuber with eraly access were contstantly flattering the terrain. So why on earth do we have unflat maps then? CS 1 was much better in that terms...

Creating clean, smooth road gradients is very difficult without the move it mod/tool. Even a slight gradient in the ground will cause buildings and roads to morph and create unwanted slopes.

Really surprised they didn't implement a native tool like the move it mod into the game.

It seems no mater how long I smooth out a gradient, zoned areas and roadscreate ugly slopes. It almost seems we have to completely flatten out each square at the start just to create a clean looking layout.

Hope we see a move it mod for CS2 when the mod launcher becomes available. Move it mod made creating clean zones and smoothing out roads so much easier. Even without the move it mod, it's not even possible to individual adjust the slop of a road like it was in CS1. I.e. in CS1 without using the move it mod, you could just select a node of a street and page up to manually adjust each segment of the road.
Last edited by ArmedGhost-; Oct 26, 2023 @ 12:44am
Arathir Oct 26, 2023 @ 12:50am 
Originally posted by LethalDiabetic-:
...
Really surprised they didn't implement a native tool like the move it mod into the game.
...

Same. I am probably misremembering but I could swear that I saw something like that in one of the dev streams. Hopefully they add it later (or mods do)
sXedge Oct 26, 2023 @ 1:36am 
Oh, at least I'm not the only one concerned by that poor aspect of the game. Maybe one day our voices will be heard.
BigYundol Oct 26, 2023 @ 1:45am 
No C: S1 is worser in this cases, because of the wide plattforms created by the streets.
In C: S2 this isn't that much ever more.

Because of creating terrain steps in real life everywhere too, C: S2 should have a similar function to add big stones or beton walls to mask such things.
GeneralMosti Oct 26, 2023 @ 1:51am 
It took my time but now im getting better to make flat terrain or make my own small mountains
sXedge Oct 26, 2023 @ 3:14am 
That is not the question of making terrains flat. I want cities on the hiils and slopes with buildings that look organic and nice, not as ugly as the game buiilds them now. That is the easiest way to make everything flat but what is the point? Why we even have unflat maps and therrains at all then?
ibrahim_albay Oct 26, 2023 @ 3:29am 
I think the maps presented to us are really terrible, and what's worse is that the tools used to organize the terrain are useless.
It is impossible to destroy a lake or river, even if you fill the open sea area with soil, it gives the error "in water" when building a road on it.
It is nice to have infrastructure services such as electricity and water on the roads, but if you first settle the building and then build the road, there is no infrastructure connection. The lack of infrastructure on highways is a terrible situation. The producers mentioned that they compiled the modes of the first game and added them to the new game, but we cannot see the good modes remaining in the first game in this game. It's a shame for the money I paid.
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Date Posted: Oct 25, 2023 @ 4:07pm
Posts: 11