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I just posted something also about this. Its a legit bug that needs to be fixed
I made a complete mess of my first run, did a second one, didn't try rushing anything, basically you need more residents than stores, which drives up demand.
So if you see the demand for commercial lots, don't jump on it straight away, it's fine for the bar to sit maxed out for a while, when you do make more zones only do small amounts at a time, not a whole street of commercial, but it's fine to keep the street empty until you need it...
I think it has to do with the unbalanced demand zone. This happens to me often too.
building much more than the city actually needs. for exmaple My city still demands an industrial zone even though, for example, I had 600 free jobsand 150 unemployed people (small city, the beginning of the game) and this continues as the buildings improve and increase their employment limit. A vicious circle of building zones, the same applies to commercial buildings.
taxes probalby have nothing to do with it, they only slow down the development of enterprises, and a larger number of inhabitants (low taxes will force you into eternally building a hundredfold inflated need)
commercial viability map - works like ♥♥♥♥ compared to cs1, and is like in random place, mine recently stated that it would be in the very corner of the city, and all the companies there may also have this problem
Yep I noticed that, high demand areas are on the waterfront where I had low/Med density, but does also show up in higher traffic and higher density areas when I can build high density LOL
An area of light residential can do ok with a very small area of light commercial in the middle of it.
Remember, in CS2 there's no noise pollution from commercial so you can put them right up against residential blocks.