Cities: Skylines II

Cities: Skylines II

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Anisoptera Oct 25, 2023 @ 3:27pm
What Happened to Specialized Industrial Zones?
Way back in Cities Skylines we were able to build Specialized Industrial Zones like wood, fishing, underground resources and petrol etc. to get rid of default industrial zones which is creating high sound and air pollution. While leveling up on that industrial area, additional buildings were unlocking such as sawmills for wood industry and furniture factory and then special furniture shopping malls. Within that we can turn our city like IKEA producer city.

In Citites Skylines 2 I'm only seeing single building that only gathering special industry resource thats all. And it is only good for exporting goods if we produce more than what we need in our city.

So you think that it is a DLC wall content? Or they really got rid of this good concept?
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Showing 1-9 of 9 comments
banzaimonkey Oct 25, 2023 @ 3:31pm 
Specialized industry was simplified to include a primary specialized industry building as well as an industry area where auxiliary buildings are built automatically.

I prefer the simpler version myself, but who knows what shape it will take later on.
Rhaane Oct 25, 2023 @ 3:33pm 
I liked the way parks and industry was built in CS1 in the DLCs but NOT the campus. Way way too big of a footprint. I don't mind this version of it. Feels better overall.

The custom parks would really be the main thing Id like, if I got to pick just 1.
Overeagerdragon Oct 25, 2023 @ 3:36pm 
Originally posted by dragonflyGT:
Way back in Cities Skylines we were able to build Specialized Industrial Zones like wood, fishing, underground resources and petrol etc. to get rid of default industrial zones which is creating high sound and air pollution. While leveling up on that industrial area, additional buildings were unlocking such as sawmills for wood industry and furniture factory and then special furniture shopping malls. Within that we can turn our city like IKEA producer city.

In Citites Skylines 2 I'm only seeing single building that only gathering special industry resource thats all. And it is only good for exporting goods if we produce more than what we need in our city.

So you think that it is a DLC wall content? Or they really got rid of this good concept?

This is not entirely true.... when I started building logging in my town I quickly noticed an uptick in wood-related industry appearing too. When I scrolled through the breakdown for taxation of my industry this was confirmed as I began having tonnes of woodworking related industries. It's kinda neat seeing sawmills, lumberyards, furniture factories and other related industries slowly starting to dominate your industry zones
Anisoptera Oct 25, 2023 @ 3:41pm 
Originally posted by Overeagerdragon:
Originally posted by dragonflyGT:
Way back in Cities Skylines we were able to build Specialized Industrial Zones like wood, fishing, underground resources and petrol etc. to get rid of default industrial zones which is creating high sound and air pollution. While leveling up on that industrial area, additional buildings were unlocking such as sawmills for wood industry and furniture factory and then special furniture shopping malls. Within that we can turn our city like IKEA producer city.

In Citites Skylines 2 I'm only seeing single building that only gathering special industry resource thats all. And it is only good for exporting goods if we produce more than what we need in our city.

So you think that it is a DLC wall content? Or they really got rid of this good concept?

This is not entirely true.... when I started building logging in my town I quickly noticed an uptick in wood-related industry appearing too. When I scrolled through the breakdown for taxation of my industry this was confirmed as I began having tonnes of woodworking related industries. It's kinda neat seeing sawmills, lumberyards, furniture factories and other related industries slowly starting to dominate your industry zones

Oh I missed that! So you are talking about when you start to build main buildings of for instence wood industry, your industrial zones starts to converting wood related factories etc. Well that is my bad so is there anyway to eleminate generic industrial zone to full wood related industrial areas? Can we able to do that? Is there any way?
banzaimonkey Oct 25, 2023 @ 3:45pm 
Originally posted by dragonflyGT:
Oh I missed that! So you are talking about when you start to build main buildings of for instence wood industry, your industrial zones starts to converting wood related factories etc. Well that is my bad so is there anyway to eleminate generic industrial zone to full wood related industrial areas? Can we able to do that? Is there any way?

New placements will take on some of the industry specializations but in my experience the existing ones will not tear down to adopt the new specialization.

You can set city-wide tax rates on specific types of industries to encourage or discourage the ones you want or don't want.

However, I haven't a way to explicitly designate an area as "forestry only industrial zones", for example.
Overeagerdragon Oct 25, 2023 @ 3:48pm 
Originally posted by dragonflyGT:
Originally posted by Overeagerdragon:

This is not entirely true.... when I started building logging in my town I quickly noticed an uptick in wood-related industry appearing too. When I scrolled through the breakdown for taxation of my industry this was confirmed as I began having tonnes of woodworking related industries. It's kinda neat seeing sawmills, lumberyards, furniture factories and other related industries slowly starting to dominate your industry zones

Oh I missed that! So you are talking about when you start to build main buildings of for instence wood industry, your industrial zones starts to converting wood related factories etc. Well that is my bad so is there anyway to eleminate generic industrial zone to full wood related industrial areas? Can we able to do that? Is there any way?

I would LOVE to know this too but haven't found a way to micromanage this tbh... My starting city decided to build a crapton of plastic related industry (before I plopped down logging) but once I started building logging I suddenly saw whole zones of industry composing of nothing but lumberyards and sawmills xD
Anisoptera Oct 25, 2023 @ 3:50pm 
Originally posted by Overeagerdragon:
Originally posted by dragonflyGT:

Oh I missed that! So you are talking about when you start to build main buildings of for instence wood industry, your industrial zones starts to converting wood related factories etc. Well that is my bad so is there anyway to eleminate generic industrial zone to full wood related industrial areas? Can we able to do that? Is there any way?

I would LOVE to know this too but haven't found a way to micromanage this tbh... My starting city decided to build a crapton of plastic related industry (before I plopped down logging) but once I started building logging I suddenly saw whole zones of industry composing of nothing but lumberyards and sawmills xD

The question is; Is it going to reduce air and ground pollution? Because producing logs and furnitures related wood doesn't need so much heat and firepower to create air and ground pollution. :D In previous game my aim was creating green cities such as green energy solutions and for instence industry only related with wood and fishing. This is why I'm asking it actually.
banzaimonkey Oct 25, 2023 @ 4:05pm 
Pollution seems to be related to the industry's level, which is based on a combination of profit (how much the industry is able to sell via commercial zones and exports) and education.

I haven't seen anything like the "Industry 4.0" or other green policy options yet. Perhaps that will come later.
Yoorko Oct 25, 2023 @ 4:12pm 
Can I boldly interject into the thread when it comes to industrial areas/spheres/buildings? I have a question, but due to the avalanche of complaints about optimization, I can't get anywhere. Maybe you could help me, I would be very grateful.

How do spaces for specialized production buildings work? Do they have a limit or minimum requirement for the size of the area? I am asking in the context whether there is a need to build more than one building of this type, or whether it is enough to expand the allocated space until there is enough area with the raw material.

Additionally, I have the impression that the size of the allocated space does not affect the production volume. I made a huge one for the chicken coop, then reduced it drastically and didn't notice any changes in the production chart.
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Date Posted: Oct 25, 2023 @ 3:27pm
Posts: 9