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Tell me you know nothing of coding without telling me you know nothing about coding -_-
"Just", hah, good one. Tell me you've never worked with a game engine before without telling me you've never worked with a game engine before.
They most likely were too far dug in already when Unity started going downhill.
But yes Unity is hard to optimize especially for simulation game on this scale.
Hope CO quickly address the performance issue.
Currently played on gamepass but will buy it on Steam some day soon.
Dont get me wrong UE5 looks great but if you see 5 games made in it, you'll see patterns. The only thing will be either going out of the norm with the aesthetics or simply aiming for even more "realism", otherwise all games will start looking the same. The worst part is not that but the control schemes which will feel the same due to the engine.
ps : seeing Cities skyline's 2 optimization, prolly chatgpt was used lol
It's a shame.... but maybe it will work. I'm already happy with how many triangles assets can have.... and that you don't seem to have to make lod models for each of your asset if you're creating for the game.
Look at the more simply High Rise City with UE4-Engine, which has heavy GPU demanding too.
1. unity controversy was last month. the game is in the making since 5 years now
2. co is a team of unity programmers, you dont learn a new engine in some days, this take years for a small company to switch engine
You cannot. Not when it's well made. You can when it's an indie dev that use the default presets of the engine. But if you know what you're doing, an UE5 or Unity game can look the exact same on both of these, or with any other engine.