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N64 and above all had 60 fps games. Hell F Zero X one of the most famous was 60 fps.
In fact N64 had 60+ games that ran at 60 fps.
PS1 had a dozen games at launch that were 60 fps.
By ps2 60 fps was basically on the vast majority of their games.
You can travel a mile hopping on 1 leg. It doesn't mean you should.
More proof 30 fps can't be defended. I'm about to break out my N64 and crank up SimCity 64 probably runs better then CS2
This indeed.
If you start at 30 Fps, you'll likely drop by the low 20s reaching 10K population.
Reaching anywhere above 20K population would simply not be handled by your hardware, leading to crash in-between unplayable slideshow. And 20K pop is a very small city.
Last patch did seem to help a lot, no more freeze every 20 seconds when above 50K here and a smooth experience so far. Still many city-breaking bugs , but at least it gets playable on bigger cities.
Also, are people actually comparing the 24 frames per second of movies to FPS in games? That's getting ridiculous...
Besides, have you tried the same test? Watch some video recorded at 24 Fps , then try the same recorded at 48, 60 or any other number supported by your screen, and come tell everyone here that you don't see the difference ^^
Now, does it makes sense to use high Fps for movies? Is the ratio between added costs and visual gain worth it? Is there any visual gain to begin with?
Most of the times nope. Sometimes yes. Movies don't work the same way a video game does............
It makes a big difference, unfortunately not disclosed. An empty city doesn't run the same as a mid-sized city, and by the time you reach the last milestone, you'll have a significant hit on performance.
I'd say 30 FPS when you are literally at the last milestone would be more than reasonable, as at that point, your city is gigantic, and everything smaller than that is going to run better.
Incorrect, some games were, not all.. and even then PAL games were usually less.
I fully agree with that. I have no performance issues as of now on the way to 100K at 60 FPS, but I'll be very happy if I still have 30 Fps when I reach a million ^^
Go read my statement. I literally never said all games in fact I explicitly listed the number of games.
I said all systems N64 and above had 60 fps games. That is not the same as saying all of their games were 60 fps.
Reading comprehension my friend. No wonder you are satisfied with 30
That is exactly what he said, some games, not all. Consoles are pretty hardware limited and don't make much sense here anyway.
The PAL question is still running at full speed. The only difference is that PAL fullspeed was 50Hz when NTSC was 60Hz , making games run 20% slower (most noticeable with musics that were also slowed down ^^ ) .
But we are talking about the Snes/Megadrive era then. Some PS1 games already had 50/60hz options and it got widespread during the PS2 era.
Also, the PAL or NTSC question never made sense in PC gaming, 60 hz was always the norm.
And that difference was caused by a difference in power distribution policies and electronics manufacturing between Europe and most of the world, quite far from the topic ;)
Anime movies usually have even much lower than 24fps and they can get away with it because they use many tricks, like "motion lines'.
And animation CGI at 24fps adds advanced motion blur, while in video games motion blur is just not good enough plus you want high framerates anyway because the better responsiveness.
Yes. The difference is plain huge just moving the cursor, the resolution and the mouse sensitivity being the same.
That in part is why there are options like adding motion blur to the cursor in windows and other OS. It is harder to lose track of it with higher framerate and/or motion blur (or higher contrast a bigger cursor...
but let's ignore that, games are bring launched on console locked to 30fps so clearly this is still a debate.
my issue is with a 12th gen i7 and a 4070 I get a nice crisp 80+ maxed out, woah right? wrong. the more you play your fps goes down quite fast.
so 30fps min but actually max for many, on a game where performance is known to tank as you play, a game where you have population milestones, is telling you 30fps is playable.
big L
I never said the systems were not capable though, did i? so less of trying to be a smart ass.
The standard was always less than 60, and more along the lines of 30... if that was unacceptable, then nobody would have bothered, it doesn't automatically become unplayable.
Sure i misread a little part of that, but still I never said the consoles couldn't produce that many frames, 30 fps was quite the norm though, and that does depend on NTSC vs PAL, as PAL was slower., since we are talking about consoles here, not PC.
If 30 FPS was so damn unplayable, nobody would have bothered.
Yeah i saw a list of PS4 games locked to 30fps, though 60% of them were at 60fps, Even those at 60 on a PS5 many appear to be at 1080p with the odd few at 1440p and 4k.
Even though the PS5 says it supports 4k, it doesn't mean everything will run on it at 60FPS, it's a same with graphics cards.
Tell us you have 60+ FPS with 100,000 citizens then, we'll talk