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Transport Fever 2 had the same thing going on at launch until they optimized it a few times, though it obviously uses much less textures for building transportation networks. Seems like people don't understand that it takes more than 0.1 hours for the game to "dynamically" load textures.
Not just game crash, but I figured changing these settings may help some users with that as well. The problem is the default graphics settings the game shipped with - which are the worst I could have imagined. The settings I identified in these (above) changes will help get most people's games to a more stable place and at least let them see how the game is "supposed" to look and play, then adjust the base graphics sliders up or down from there to suit their PC specs.
I totally agree with you and my post isn't intended to "rage against the devs" because they really did work hard on the game and now that I've gotten to play it, I'm more addicted than I was to the first. With that said, the game needs A LOT of polish and I suspect it will take 6 months to a year of patches to get it right. My sentiments are that if people change the settings I mentioned in my original post, most will be able to get the game in a playable and enjoyable state.
Because the review bombing and refunding is going to kill this game like it did with KSP 2 and then we will never get a finished product. Players will play themselves.