Cities: Skylines II

Cities: Skylines II

View Stats:
molly_zero Sep 26, 2023 @ 12:01pm
Will satellite villages be possible?
I'd like to build smaller communities outside my main city such as towns & villages. But they would need small versions of service buildings. The inhabitants can travel to the city for most services, but they need small elementary schools, health clinics, small train stations, things like that, in their actual communities.
< >
Showing 1-12 of 12 comments
evanloohaklm Sep 26, 2023 @ 12:24pm 
Yes.
(at about 1:10 in the video below)
https://www.youtube.com/watch?v=t8bndjZLgO4
Haristess Sep 26, 2023 @ 1:13pm 
The biggest gripe i have with cs2, is all the service buildings are large, and no, there isnt any smaller ones. they dont even start small, as they all have large plot footprints, for upgrades.
This means, we will have to wait for mods, to get the smaller service buildings, in order to build villages and smaller towns, but with larger distance coverage, to reach you residential, etc. villages are known to be on long winedy country roads, tucked away in the middle of no-where.
Thats the other issue, is the distance in which service buildings can reach.

Im like you OP. I wish to make smaller villages, and not large town villages that the milestones claim within cs2. Villages can be tiny, with less than 20 homes. I live next to a village that has just 10 homes. theres nothing there except a co-op shop and pub. I even know of homes, that arnt even in a village, but on their lonesome, out in the sticks. I would love to make really tiny rural communities plotted all over the map, all of which are slowly interconnecting via small roads, linking to larger highways, connecting to a city in the centre. all of which have bus and taxi routes, and schedules. i fear, this is something that just wont be possible, simply because the service buildings have to be within coverage distance and cant be made smaller, to blend in.
thats why we need to wait for mods to make this possible.

So the simple answer is no.
Yes you can make satellite towns, and cities, that arnt directly connected with eachother, by unlocking parts of the map, but my guess is, you will still have to build all of the service buildings within that satellite community, all of which have big rectangular plots. If you dont, you will suffer with all the issues you get without having service buildings, from fire, health and education.
Its funny because, the most wealthy tend to live in villages.
Chrispy Sep 26, 2023 @ 7:00pm 
Originally posted by Haristess:
Yes you can make satellite towns, and cities, that arnt directly connected with eachother, by unlocking parts of the map, but my guess is, you will still have to build all of the service buildings within that satellite community, all of which have big rectangular plots. If you dont, you will suffer with all the issues you get without having service buildings, from fire, health and education.
Its funny because, the most wealthy tend to live in villages.

My understanding of the new service buildings is that modules are used to expand their capacity and range so we won't need to spam them all over the map like in CS1. I think this means you will be able to build one larger town with all the main service buildings and small satellite communities that then rely on the larger town for these services?
sethtriggs Sep 26, 2023 @ 8:03pm 
Originally posted by Chrispy:
Originally posted by Haristess:
Yes you can make satellite towns, and cities, that arnt directly connected with eachother, by unlocking parts of the map, but my guess is, you will still have to build all of the service buildings within that satellite community, all of which have big rectangular plots. If you dont, you will suffer with all the issues you get without having service buildings, from fire, health and education.
Its funny because, the most wealthy tend to live in villages.

My understanding of the new service buildings is that modules are used to expand their capacity and range so we won't need to spam them all over the map like in CS1. I think this means you will be able to build one larger town with all the main service buildings and small satellite communities that then rely on the larger town for these services?

That is my understanding as well. So you can have isolated settlements and they can also grab their services too.
This is a good platform too because there will eventually be assets players make that will do those tiny community amenities too. But I also appreciate not having to spam all over the map.
Haristess Sep 27, 2023 @ 1:30am 
Originally posted by Chrispy:
Originally posted by Haristess:
Yes you can make satellite towns, and cities, that arnt directly connected with eachother, by unlocking parts of the map, but my guess is, you will still have to build all of the service buildings within that satellite community, all of which have big rectangular plots. If you dont, you will suffer with all the issues you get without having service buildings, from fire, health and education.
Its funny because, the most wealthy tend to live in villages.

My understanding of the new service buildings is that modules are used to expand their capacity and range so we won't need to spam them all over the map like in CS1. I think this means you will be able to build one larger town with all the main service buildings and small satellite communities that then rely on the larger town for these services?

that makes perfect sense, but as of right now, we just dont know the mechanics of whether that is true or not.
We may still have that situation of building many service buildings throughout the map. theres certainly a balance needed there, because lets face it, i wouldnt wish to build 1 set of service buildings, fully upgrade them, and never have to build any service buildings again. but at the same time, i wouldnt want to be forced to spam them either.
At the end of the day, its really a question of whether said service buildings can reach villages that are tucked away on long winedy country roads, and from cs1 standards, thats a no.
Northwind Sep 27, 2023 @ 6:28am 
I would definetly say yes. I am planning to do the same thing. Outlying farm, miningvillges and the like.

I am pretty sure that i have seen that schools do not have a set range, but that it sort of just fills up depending on the density of the population nearby.

I myself are planning to start with a few real small farming communities, and outlying homesteads centred around a smaller town, and I do not think it is gonna be a real problem.

I must say though that I have not seen a small trainstation in the gameplay, and since those exists in numerous places around smalle towns and villages I really hope they are there or that they will be added very soon.
molly_zero Oct 13, 2023 @ 11:26am 
Schools: central high schools/colleges/universities are fine, but elementary schools should be local.

Clinics: for non-emergencies you wouldn't want to travel miles to the city hospital, you'd want to see a local doctor.

Stations: industrial areas need small rail freight stations to send stuff directly to the main cargo station, cutting road traffic. I'm thinking of farming, mining, forestry. Passenger stations too, although trams can do the job.

From what I've seen it's all going to be a bit centralised. Most cities after all are made up of local neighbourhoods, based on the villages that were swallowed up by the city as it grew. I think there should be the option to place small individual service buildings if that's how you want to play.
Last edited by molly_zero; Oct 16, 2023 @ 6:48am
Apples Oct 13, 2023 @ 2:07pm 
Well, the creations by a bunch of people on CS1 (need i mention their names?) can hopefully be moved across for quick use, as graphically they are perfectly fine.

If they don't, i'll certainly be doing it. >:)
molly_zero Oct 14, 2023 @ 3:55am 
That will be great, thanks :)
I'd love to do mods myself but I haven't the first clue where to start. Are there any decent introductory tutorials out there? I used to do stuff for Sims 3 ages ago (just for myself though) so I've got Blender and Photoshop Elements. No don't laugh!!!
ralfaltmann Oct 14, 2023 @ 4:15am 
Anyone thought of the new district mechanics to ensure that the satellites will get proper services? I remember a dev diary video where police and garbage collection have been assigned to districts. Unfortunately, it hasn't been shown if multiple districts can be assigned. If yes, it might be a solution to have two service building of each kind, one for the main city and one for the satellites, both of them placed in the main city.
Apples Oct 14, 2023 @ 4:19am 
Originally posted by molly_zero:
That will be great, thanks :)
I'd love to do mods myself but I haven't the first clue where to start. Are there any decent introductory tutorials out there? I used to do stuff for Sims 3 ages ago (just for myself though) so I've got Blender and Photoshop Elements. No don't laugh!!!

Nothing wrong with that! You are half way there already, there are a bunch of modding tutorials for CS1, no doubt some nice person will do one for CS2.

Perhaps Avanya may be able to if they get the time.
Last edited by Apples; Oct 14, 2023 @ 4:19am
molly_zero Oct 14, 2023 @ 7:32am 
Originally posted by ralfaltmann:
it might be a solution to have two service building of each kind, one for the main city and one for the satellites, both of them placed in the main city.
That still wouldn't work for me. I want my local services to actually be local. I know it wouldn't make any difference to the gameplay, but I want it to look like a working city too, one that I'd like to live in. So I want some local service buildings as an alternative to the upgrade/extension modules. Optional, of course.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Sep 26, 2023 @ 12:01pm
Posts: 12