Cities: Skylines II

Cities: Skylines II

turn off money each milestone / wind turbine maintenance cost
Hi there.
I came across a youtube video yesturday, where you can literally brake the game, by exporting electricity with wind turbines. the guy, was trolling the game, by only having 1 sim, and 1 home, and effectivelly hitting milestone after milestone to city status.
It really became obvious how broken cs2 actually is, and how rich you can get without much effort at all, particularly given that wind turbines have no maintenance cost.
He also exposed the fact you can actually build outside the map boundary, which also broke the game further with higher wind speeds.

Now in terms of being rewarded free money per milestone, may not appear as an issue for a casual gamer, who just wants to build a city, however for me, and others who seek a more difficult challenge, having the ability to turn off money rewards per milestone, would be amazing.
I would like to dig deep into industry and production, and eek out profits by utilising imports and exports, and how in which products are moved around my cities. I dont wish to be given free money for simply "playing".
I feel like a game mechanic like this, which gives you free stuff, really ruins a gaming experience and any motivation, of learning and digging deep into the game economics and mechanics, to be able to find ways to obtain a profit.
So please, if possible, give us the option to turn off money as part of the milestone system.
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114/14 megjegyzés mutatása
I'm pretty sure I can resist the urge to play the game in such an unusual way, but to each their own I guess.
Wenatchee Willie eredeti hozzászólása:
I'm pretty sure I can resist the urge to play the game in such an unusual way, but to each their own I guess.

Maybe, but the fact that you can, and knowing you can, shouldnt be possible.
Ignore the 1 sim, 1 home situation, but having wind farms alone, that essentually give you free money with no cons, will surely influence alot of players, particularly if sims complain of air pollution.
Wind turbines, do brake down and do need to be maintained and inspected in real life. they also have their blades replaced too. So it would make sense that they have some kind of maintenance cost, or perhaps over a period of time, they no longer work.
I can see the need for maintenance cost for wind turbines. But what exactly is the problem with playing the game in that particular way? Once people start building other parts of their city, the maintenance costs will offset all the extra money gotten from exporting electricity. So if people were to "abuse" this loophole, what would they be spending their money on if they're deliberately avoiding building up their city? The game is about building cities, after all.
I don't see how giving the player more freedom with how they play a bad thing, if exporting electricity using wind turbines and having one sim and home is fun for you then go for it.
if you turn off the money, then how are you going to pay for all of the yorkshire tea that you are now obligated to buy for Spiff.
I wouldn't play that way as would spoil and many games have cheat codes I never use

However maybe they will change it in future to reverse XP where things are removed - just a thought
Other players are playing the game differently, that can't be allowed to happen.
Just....don't do that then?
That's the type of thing that will be patched in the launch patch, or one of the first few patches. The game is single player, so no one is effected if someone does it, so it doesn't really matter.
That's not something systematic that's going to be hard to patch.
Just give them a small maintenance cost, and let the price of electricity collapse if you export too much, and it would be fixed.
Or even have some hand-wavey fix like saying you can't export power if over X% of your grid is wind. Frequency stability is a real world challenge for systems with low base load power generation, so it's entirely believable that neighbouring cities just wouldn't want your power. if you are just a giga wind farm.
Abu eredeti hozzászólása:
I can see the need for maintenance cost for wind turbines. But what exactly is the problem with playing the game in that particular way? Once people start building other parts of their city, the maintenance costs will offset all the extra money gotten from exporting electricity. So if people were to "abuse" this loophole, what would they be spending their money on if they're deliberately avoiding building up their city? The game is about building cities, after all.

I was just pointing out, that this youtuber, actually broke the game. It wasnt so much the wind farm, but the fact that he got to city status with 1sim, and that he was building stuff out of the boundaries of the map, with much higher windspeeds.

I dont have an issue with any player wishing to build wind farms in the game. or playing with only 1 sim, however, the game should in my opinion, support that type of playing style, without braking the game. And by braking the game, i mean attaching limits, to keep things from getting stupid aswell as milestones.

A few simple fixes like, each windturbine needing 1 worker, and has a maintenance cost, and getting rid of the entire system of everything you build accumulates to a milestone would help alot.. It should be population based.

Also as Lethminite stated, maybe introduce a cap, where based upon the frequency of exported electricity, the markets will plummet, lowering the profits.

Maybe im getting old, and people want an unrealistic citybuilder, to essentially troll, i dont know. Personally i want a realistic citybuilder in cs2, where the game is challenging. Thats why i also mentioned obtaining free money at each milestone.
A milestone is an achievement in itself without giving me money. The money i have, should be based upon the profits ive accumulated over time, allowing me to progress, not to win the lottery each milestone, making it easy.
An option to turn off money rewards every milestone, would be more than sufficient.
That youtuber specializes in breaking games, and it's a very bizarre way to play, but as a toy toolbox it was an interesting experiment.

About the milestone money, your region is not the entire country. You're part of a nation you can export and import goods and people from, so the national government is rewarding your regional administration with subsidies at each milestone for your sustainable performance, to motivate you and other regions to do well. It's a tool for development of new lands, using funds accumulated years past.
Waggy eredeti hozzászólása:
That youtuber specializes in breaking games, and it's a very bizarre way to play, but as a toy toolbox it was an interesting experiment.

About the milestone money, your region is not the entire country. You're part of a nation you can export and import goods and people from, so the national government is rewarding your regional administration with subsidies at each milestone for your sustainable performance, to motivate you and other regions to do well. It's a tool for development of new lands, using funds accumulated years past.

Ofc. i think people like that, should be employed as game testers, as its personalities like this who do find ways to brake games. Ofc those days are gone now, but given the quantity of games that are simply a buggy mess, having people like that are precious.

Interms of being part of a nation and being given subsidies for "goodwork" etc, doesnt really appeal too me.
unlocking stuff, is just as rewarding, as you go from milestone too the next.
The point i was merely making is that, the game becomes too easy the more you progress, and i would like my playthroughs to be tough, and for me to dig deep into industry and production to create those profits, and to progress that way.
The whole idea of being given a million, for simply building stuff, is brain dead gaming too me. Its a very low attention span, spoon fed reward, type gaming today, which im not really a fan of.
Its very much the same for alot of things within cities skylines 2. Everything that is ploppable, are squared or rectangular in shape and size. from parks, to service buildings. Its very plop, your done, now you can forget about it, type of gaming.
No park is ever square or rectangular, atleast not here in the UK. Parks come about from simply being a Field. A field can be oddly shaped. I wish the spline boundary system for specialised industry could have been used more for service buildings, and parks, allowus creative freedoms to build inside of that boundary and make an organic park of paths, ponds, and recreation, and that entire area, is the actual Park. Something like how a district is within cs1, even cs2.
Maybe you wish to add rules to said parks like you do with districts, like having "no litter", "no homeless allowed" etc etc.
I just wish there was more thought, and depth.
Legutóbb szerkesztette: Haristess; 2023. okt. 4., 10:59
I see. I think your way to play is a fun challenge, I'd like to try it myself too. I've been playing Farming Simulator series for years and when I started I played the hardest challenge possible, it felt like a big accomplishment to start from zero money and achieve more land and better machines through hard work. So I think there should be some way to turn off these cash rewards.
Legutóbb szerkesztette: Waggy; 2023. okt. 4., 11:24
Waggy eredeti hozzászólása:
I see. I think your way to play is a fun challenge, I'd like to try it myself too. I've been playing Farming Simulator series for years and when I started I played the hardest challenge possible, it felt like a big accomplishment. So I think there should be some way to turn off these cash rewards.

I very much doubt it will. Theres far too many gamers who want that instant gratification. Its a huge issue within the games industry, where your easily rewarded stuff. We're even seeing it in films and series. Starwars being the famous example, of a mary sue, with Rey.
Its a generational issue i think.

the problem i see with cs2, is that, the dev videos clearly state, that its a game of leisure, to build you city, but as an option, a choice, you can dive under the hood, and dig deep into industry, production, production chains, imports and exports etc etc if you so wish. Its more of a side activity. thats why your given free money per milestone, so you dont have to worry about what your industries are doing as much.
what i wish to do within the game is already within the game, but i want the ability to switch all of the Carebear features off, so i can have that challenge.
I hope that kinder makes sense hehe.

for instance, alot of us arnt fans of natural disasters, but ill want it in my city, not just because its a challenge, but theres an element of realism there. Maybe not a giant F5 tornado ripping through my downtown city, but forest fires and such are real things. Hailstorms, blizzards, floods. I like to be able to react and manage such crysis scenario's.
but at the same time, im very much a perfectionist, beautification type person, so things like the trees in cs2, will do my head in lol.
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114/14 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2023. okt. 3., 16:11
Hozzászólások: 14