Cities: Skylines II

Cities: Skylines II

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VTG Jun 12, 2023 @ 7:47pm
What you want from CS2 features?
This my wish list what I want
1. Creation the building like in Planet Coaster. Doesn't need 3D max or Blender software. This make Planet Coaster best game ever made and never get old.
2. In base game must added Rush Hour features and day cycle include season cycle with calendar in game. This make more fun play CS2
3. Photo mode in CS2 with day time setting, weather, camera view, depth of field, and more this make the city cool.
4. Not only random building, every region building have option to chose building design, this make boring play CS1 without MOD and MOD always error when CS1 have new update.
5. Traffic setting and Traffic line must be in base game
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Showing 1-15 of 25 comments
Jimbo_WestCoast Jun 12, 2023 @ 8:15pm 
As an asset creator I want a smoother system for creating and publishing assets. I hope for more flexibility in shaders, texturing and materials, allow for bigger meshes without killing game performance, etc.. Can't wait to see what's coming in this regard.
Angry Mob Justice Jun 13, 2023 @ 7:09am 
Time that moves through the actual seasons with all the graphical effects accompanying it instead of Winter being locked to DLC maps.
phillipsaayman Jun 13, 2023 @ 7:12am 
Originally posted by AK47s For Everyone:
Time that moves through the actual seasons with all the graphical effects accompanying it instead of Winter being locked to DLC maps.
This is already confirmed. A city moves through all seasons (depending on biome).
Hinkel Jun 13, 2023 @ 8:18am 
Originally posted by AK47s For Everyone:
Time that moves through the actual seasons with all the graphical effects accompanying it instead of Winter being locked to DLC maps.

Seasons with different effects are in. Also plant/trees growth and such, different each season.
bish0p23 Jun 13, 2023 @ 2:20pm 
Currently, I would like to see just a LITTLE more variation in the building roof colors. I mostly play zoomed out and top down and CO went from too colorful to too grey.

I don't want CS1 vanilla colors, but just a little variety.

Also, I hope the lower wealth citizens have more gritty looking homes. It doesn't make much sense if they added different levels of wealth and all the Cims live in the same style buildings.

Still, I'm happy with what I'm seeing.
Akari_Enderwolf Jun 13, 2023 @ 3:18pm 
For it to not try to load literally every asset into ram like the first game did.

Cities Skylines was the only game I EVER had that issue with. Not even Minecraft, which was coded in a language not made for game programming, doesn't try to load EVERYTHING into ram at the same time.
Jimbo_WestCoast Jun 13, 2023 @ 3:21pm 
Originally posted by Akari_Enderwolf:
For it to not try to load literally every asset into ram like the first game did.

Cities Skylines was the only game I EVER had that issue with. Not even Minecraft, which was coded in a language not made for game programming, doesn't try to load EVERYTHING into ram at the same time.

Oh god yes, this one. There is no reason why a game should require 64GB of RAM and take 10 minutes to load a savegame.
Akari_Enderwolf Jun 13, 2023 @ 3:25pm 
Originally posted by Jimbo_WestCoast:
Originally posted by Akari_Enderwolf:
For it to not try to load literally every asset into ram like the first game did.

Cities Skylines was the only game I EVER had that issue with. Not even Minecraft, which was coded in a language not made for game programming, doesn't try to load EVERYTHING into ram at the same time.

Oh god yes, this one. There is no reason why a game should require 64GB of RAM and take 10 minutes to load a savegame.
yea, honestly, that issue is one reason I haven't touched the first game in over half a year. I have enough ram to run it, but it really shouldn't require so much.
Frizbee Jun 13, 2023 @ 3:59pm 
Traffic control options. Ie. the ability to designate turning only lanes etc on multi lane roads, one way roads, and other myriad options to make traffic less of a problem in the city.
daft Jun 13, 2023 @ 4:03pm 
Looks like based on the in-game trailer, there IS time of day based mechanics for traffic flow.
VTG Jun 13, 2023 @ 5:47pm 
Originally posted by AK47s For Everyone:
Time that moves through the actual seasons with all the graphical effects accompanying it instead of Winter being locked to DLC maps.
That''s cool doesn't need change the map like in CS1
was_fired Jun 13, 2023 @ 6:18pm 
1. Better built in traffic options - I feel like traffic management is half the fun in the game and they the model really robust in the original, but some add-ons were required to really control intersections that would be nice to see already loaded and fully baked in.

2. Traffic accidents - As above traffic is a huge part of the game, and in reality sometimes even a well made structure breaks because of poor roads, poor planning, or just bad drivers. So yeah having a % chance of accidents which can be worse with road conditions, speed, turns or all sorts of factors would be neat so you can have a killer turn or bad intersection that flows well normally but also often has accidents which can cause temporary backups and animated crashes.

3. Industries being part of the city - I felt pretty burnt out by the industry add-on pack since none of these felt like part of the city. Instead of my logging being part of the industrial sector it was its own thing. I would much rather have my industrial sector build up and extract resources instead of having a separate fully managed add-on that I do it for which then doesn't interact with my other sectors in a meaningful way.

4. Performance Improvements - Being able to handle larger loads would be nice.

5. Deeper Citizens - I think this is coming as part of it, but with the introduction of a real day / night with its own traffic cycle. Parts of the year for vacations / travel. Really kicking this up to 11 would be nice, but given how well the #1 did I wouldn't complain it this doesn't expand much.

6. Optional slow builds - I don't think should be a default, but it might be interesting to have an option to require roads and civic buildings to take time to build / be repaired. In real life a huge amount of the work is having to plan out years in advance vs hit the button instant giant road. That said, it probably would be less fun so it almost certainly should be a default.
Sticky Wicket Jun 13, 2023 @ 7:13pm 
Much better traffic control is an absolute must imo. I have no desire to play CS2 if it going to involve spending hours trying to deal with complex traffic problems using the kind of clumsy and over-simplistic player tools and options that were given in the first game.

I'd also like to see a much better modular-type asset editor that could allow people to easily customise buildings and objects.
VTG Jun 13, 2023 @ 7:40pm 
Originally posted by was_fired:
1. Yeah I hope too traffics management include in base game, I hate modding every have new update, always get error because the modder late to update their content.
2. is really good for traffic accident, this make fireman and police have function in this game include criminal in poor region. The A.I can correction the road are safety or not.
5. It's called rush hour mod, or like in Simcity 4 Rush Hours in weekend, day and midnight have different population and activities. Yeah this will be cool when added in base game with vanilla version. And this will be good when in CS2 have event like seasons event new years or Christmas event.
6. Agreed but not all people like the features, this like Banished need worker skill population to build, this will be cool play CS2 without unlimited money and build day to day.
Hank Kitts Jun 13, 2023 @ 11:38pm 
Better farmland especially. I hate the square 'farmland' buildings Cities Skylines has.
Cities XL (despite being older) had farmland like this: https://www.gamegrin.com/files/images/games/c/Cities_XL/standard_FarmsAerialView-1024.JPG
Farms with open fields is way better, plus being able to fill areas with concrete or cobble to create more realistic areas too.

Day/Night content plus the slower building would be great too. Comparing Skylines to something like Workers & Resources: Soviet Republic shows how lacking the realism aspect is for city design.
Last edited by Hank Kitts; Jun 13, 2023 @ 11:40pm
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Date Posted: Jun 12, 2023 @ 7:47pm
Posts: 25