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Seasons with different effects are in. Also plant/trees growth and such, different each season.
I don't want CS1 vanilla colors, but just a little variety.
Also, I hope the lower wealth citizens have more gritty looking homes. It doesn't make much sense if they added different levels of wealth and all the Cims live in the same style buildings.
Still, I'm happy with what I'm seeing.
Cities Skylines was the only game I EVER had that issue with. Not even Minecraft, which was coded in a language not made for game programming, doesn't try to load EVERYTHING into ram at the same time.
Oh god yes, this one. There is no reason why a game should require 64GB of RAM and take 10 minutes to load a savegame.
2. Traffic accidents - As above traffic is a huge part of the game, and in reality sometimes even a well made structure breaks because of poor roads, poor planning, or just bad drivers. So yeah having a % chance of accidents which can be worse with road conditions, speed, turns or all sorts of factors would be neat so you can have a killer turn or bad intersection that flows well normally but also often has accidents which can cause temporary backups and animated crashes.
3. Industries being part of the city - I felt pretty burnt out by the industry add-on pack since none of these felt like part of the city. Instead of my logging being part of the industrial sector it was its own thing. I would much rather have my industrial sector build up and extract resources instead of having a separate fully managed add-on that I do it for which then doesn't interact with my other sectors in a meaningful way.
4. Performance Improvements - Being able to handle larger loads would be nice.
5. Deeper Citizens - I think this is coming as part of it, but with the introduction of a real day / night with its own traffic cycle. Parts of the year for vacations / travel. Really kicking this up to 11 would be nice, but given how well the #1 did I wouldn't complain it this doesn't expand much.
6. Optional slow builds - I don't think should be a default, but it might be interesting to have an option to require roads and civic buildings to take time to build / be repaired. In real life a huge amount of the work is having to plan out years in advance vs hit the button instant giant road. That said, it probably would be less fun so it almost certainly should be a default.
I'd also like to see a much better modular-type asset editor that could allow people to easily customise buildings and objects.
2. is really good for traffic accident, this make fireman and police have function in this game include criminal in poor region. The A.I can correction the road are safety or not.
5. It's called rush hour mod, or like in Simcity 4 Rush Hours in weekend, day and midnight have different population and activities. Yeah this will be cool when added in base game with vanilla version. And this will be good when in CS2 have event like seasons event new years or Christmas event.
6. Agreed but not all people like the features, this like Banished need worker skill population to build, this will be cool play CS2 without unlimited money and build day to day.
Cities XL (despite being older) had farmland like this: https://www.gamegrin.com/files/images/games/c/Cities_XL/standard_FarmsAerialView-1024.JPG
Farms with open fields is way better, plus being able to fill areas with concrete or cobble to create more realistic areas too.
Day/Night content plus the slower building would be great too. Comparing Skylines to something like Workers & Resources: Soviet Republic shows how lacking the realism aspect is for city design.