Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
+1
SC4 was the end of the spreadsheet system that was too easy to figure out as they were very similar to SC1, 2000, and 3000.
CS1 was harder, as it wasn't fully realized until Natural Disaters, and was just piecemealed together for the first two years. It was very unbalanced. but luckily the modders stepped up and solved most issues quickly, or at leased exposed the issues more clearly.
I'm sure CS2 will be way more organic and self restricting itself, so we don't need gamey mechanics, like despawning, one-lane bakups, partial transportation load backup, restricted outside connection backups. etc.
It should be more like throttling income in cs1, so you can't reach limits. Your growth will just be stifled until you figure out how to keep the limits low with logistics, like CS1 vanilla traffic. Plus a lot more fine tuning in abilities, I just hope they don't go too overboard in micro management. I see way too many stats everywhere in the game. I was getting dizzy watching the videos.
What the heck happened to spell checker. I can't spell anything right without it!!
I had many difficulty mods on CS1, but it still felt far too easy.
SC4 with NAM has been my go to city builder for a while.
Most streamers played with unlimited $, did you see some of those noobs play with a real economy? Can you point to one please?
Simcity 4 had less of that because the traffic in Simcity was not actually simulated.
On the other hand, I really liked the graphics of Simcity. And I find that with the CS2 images known so far, that is still quite flat/undetailed.
https://www.youtube.com/live/bbdCZvATRto?si=ocuVAYKhJXEENphI is one I remember top of my head, were a few more
Except that - we'll see about C:S2, though I haven't watched the streamers in such detail to make myself a picture about its difficulty.
I'm glad you said this. Not only where they new to the game, but they were on a crane terrified for their life, chatting with viewers, and even on their phone calling people and still earning a profit.
They really are going for an even more casual audience this time around. I really hope i'm wrong but it's not looking like it.
Edit: this guy plays with a real economy.
https://www.youtube.com/live/JsOQJr1o51s?si=CZvkVtq1p7UTUODk
roads don't seem to cost any maintenance, i don't see how was able to make money, considering he didn't have power nor water/sewage setup... i guess they had the sims take after most gamers, easily pleased.
Yeah I don't know. I think the government subsidies make starting the game much easier. This would be OK if the game became harder down the line somehow. But I'm not so sure if that's the case.
Traffic doesn't seem to be too much of an issue anymore either...which would be fine if there were other challenges.