Cities: Skylines II

Cities: Skylines II

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Biggins Jun 23, 2023 @ 7:25pm
3
People complaining about the price is so crazy to me.
Lets say you put 50 hours into the game for your entire life. That's $1 an hour. Sounds reasonable to me. I have 984 hours in Cities Skylines that I spent $25 total on. That ends up being around 2 cents an hour. Lets say I ended up spending $50 on Cities Skylines that means I would of ended up paying 5 cents an hour.

If you can name any form of entertainment that is $1 an hour or even LESS then I might change my mind. To me city builders have so much replay-ability the price is more then justified.
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Showing 1-15 of 47 comments
vackillers Jun 23, 2023 @ 7:29pm 
People will complain about anything just to complain I wouldn't take much notice of mostly troll posts. This game isn't even priced as a full priced game either so just don't take them seriously.
Biggins Jun 23, 2023 @ 7:31pm 
Originally posted by vackillers:
People will complain about anything just to complain I wouldn't take much notice of mostly troll posts. This game isn't even priced as a full priced game either so just don't take them seriously.
You are 100% right for sure
JaK1up Jun 23, 2023 @ 9:38pm 
Well to get all of the dlc for the first CS to make it a complete game is $395.41 :steamfacepalm:
Jiro Dragonheart Jun 23, 2023 @ 10:11pm 
The price seems fine to me. I just hope people make japanese assets again as well as move it needs to be remade..
vackillers Jun 23, 2023 @ 10:57pm 
Originally posted by JaK1up:
Well to get all of the dlc for the first CS to make it a complete game is $395.41 :steamfacepalm:

yeah but you don't need half of that to make it a complete game
Gjafar Jun 24, 2023 @ 1:05am 
Breaking News: Game is made for making money!...:lunar2019laughingpig:
🐺Blue Wolf Jun 24, 2023 @ 1:17am 
$60 CAD seems fine to me for the standard. $113 for the deluxe for what I see it offers is questionable right now.

Also have always hated the $1/per hour thing.
Toshis8 Jun 24, 2023 @ 1:47am 
Keep in mind that game content will be spread over multiple DLCs each costing maybe 50 USD, so end price might be 500 USD. My concern is not the price of base game, but that instead of improving and fixing the base game over time, those improvements might be pushed out as DLCs to milk as much money as possible. That base game might be stripped down version.
Last edited by Toshis8; Jun 24, 2023 @ 1:48am
Hinkel Jun 24, 2023 @ 4:10am 
1
Originally posted by Toshis8:
Keep in mind that game content will be spread over multiple DLCs each costing maybe 50 USD, so end price might be 500 USD. My concern is not the price of base game, but that instead of improving and fixing the base game over time, those improvements might be pushed out as DLCs to milk as much money as possible. That base game might be stripped down version.

In many jobs, especially software development, everything is a matter of priorities. There is always more work than you can handle so you have to decide on priorities.

A simplified example:
You have money for e.g. 12 months of development, then your funding is gone. But you have great features you want to implement (or that your customers expect) that would take you 24 months to develop, but you don't have funding for 24 months, only for 12. So you have to pick those features that give you the best possible product that you can sell after 12 months.

Once that product is available after 12 months, you start selling it. By that, you generate new funding that allows you to continue development, let's say for 6 months. During these 6 months, you develop new features that are of value for your customers, then you sell them as a DLC to again generate new funding (together with ongoing sales of the base-game, that will decrease over time, naturally). And so on. This way, on one hand the developers have the opportunity to continue their work and customers get the opportunity to buy new valuable add-ons if they like. And if they consider the DLCs of no value, they will not buy it.

So claiming that DLCs are about "withholding work results" is not hitting the point. We also have to acknowledge that CO included a lot of DLC content and features introduced by mods in CS1 already in the base game of CS2.

And for those complaining about DLCs, there is another option for companies to generate money: Simply releasing a new version of the same game yearly, like EA likes to do with many of their FIFA, etc. franchises. There, you spend 30-40 bucks every year for a new base game with usually nearly zero value. Personally, I do prefer the DLC approach where I can decide myself which DLCs are worth the additional content and which ones not.
🐺Blue Wolf Jun 24, 2023 @ 4:42am 
Originally posted by Toshis8:
Keep in mind that game content will be spread over multiple DLCs each costing maybe 50 USD, so end price might be 500 USD. My concern is not the price of base game, but that instead of improving and fixing the base game over time, those improvements might be pushed out as DLCs to milk as much money as possible. That base game might be stripped down version.

I mean I'm fairly disappointed bikes aren't base game, but other than that it appears from what I've seen CS2 base game has quite a bit more to it than CS, so I wouldn't say it's stripped down.

This was always going to be a DLC heavy game, so ofc things will be added over time like parks, campuses etc.

I also highly doubt the DLC will be $50USD each. Currently the highest priced I see is $20CAD. At $50USD that would be a $45CAD increase as the price would be $65CAD...the base game alone is $60CAD.

Ironically at $500USD ($650CAD)...that's quite a bit cheaper than what I've spent on Sims 4. That would also mean at $650, it's more than double what I've spent on the current CS.
Hoboclown23 Jun 24, 2023 @ 4:48am 
Prices seem fair to me so far.
Aturchomicz Jun 24, 2023 @ 5:05am 
Originally posted by Geist:
Originally posted by Toshis8:
Keep in mind that game content will be spread over multiple DLCs each costing maybe 50 USD, so end price might be 500 USD. My concern is not the price of base game, but that instead of improving and fixing the base game over time, those improvements might be pushed out as DLCs to milk as much money as possible.
That base game might be stripped down version.

Without DLC there will be no "improving the base game over time"
Without additional monetization companies will stop supporting a game after release and initial patching. Thats how it always has been.

So if you want long time support and improving of the base game ( like they did in the first game, the base game now is much more polished and has added features than the initial 2015 release) you (or other people) have to pay for it in form of DLC (or other forms of monetization, like ingame cosmetics shops, of monthly fees or whatever)

games prices today are not expensive
Back in the day for example you had to pay 129,99DM (german old currency) for Age of empires 2. Including inflation from 1990 to Today that turns into 127,31EUR (thats 138,29USD)

The game here is sold at 49.99 USD.
So gaming today is not more expensive but in fact about 60% cheaper than 1990.

Even the ultimate edition priced at 89.99USD is still 35% cheaper than gaming in 1990
Hollow Knight didnt need any paid DLCs and still got updates, do you own shares in Paradox as well?😂
Toshis8 Jun 24, 2023 @ 5:49am 
I partially agree with you. Look at Terraria for example, it was released in 2011 and developers are still updating that game till this day, no extra fees or DLCs, So its doable, right? If game gets improved, more people will buy the base game. Either way, its up to morality of the company, how they decide to approach it. I am not judging the CO, just a bit concerned. Probably i'll just wait until full release and then decide.

Also, I assume that they took CS1 and built and improved upon it to make CS2, its not like they are starting from scratch? Tho thats just a guess, i dont know 100%.
ArchWorld Jun 24, 2023 @ 1:21pm 
OMG... There is nothing wrong with the price. What do they want to pay. 20 Dollars
Hoboclown23 Jun 24, 2023 @ 2:02pm 
Originally posted by ArchWorld:
OMG... There is nothing wrong with the price. What do they want to pay. 20 Dollars
Omg 20 dollars do you think we are made of money. You must have stock in CO , we want them to pay us to play this repackaging of the workshop. Jeez ...... that is the mindset of the people saying it's too much
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Date Posted: Jun 23, 2023 @ 7:25pm
Posts: 47