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yeah but you don't need half of that to make it a complete game
Also have always hated the $1/per hour thing.
In many jobs, especially software development, everything is a matter of priorities. There is always more work than you can handle so you have to decide on priorities.
A simplified example:
You have money for e.g. 12 months of development, then your funding is gone. But you have great features you want to implement (or that your customers expect) that would take you 24 months to develop, but you don't have funding for 24 months, only for 12. So you have to pick those features that give you the best possible product that you can sell after 12 months.
Once that product is available after 12 months, you start selling it. By that, you generate new funding that allows you to continue development, let's say for 6 months. During these 6 months, you develop new features that are of value for your customers, then you sell them as a DLC to again generate new funding (together with ongoing sales of the base-game, that will decrease over time, naturally). And so on. This way, on one hand the developers have the opportunity to continue their work and customers get the opportunity to buy new valuable add-ons if they like. And if they consider the DLCs of no value, they will not buy it.
So claiming that DLCs are about "withholding work results" is not hitting the point. We also have to acknowledge that CO included a lot of DLC content and features introduced by mods in CS1 already in the base game of CS2.
And for those complaining about DLCs, there is another option for companies to generate money: Simply releasing a new version of the same game yearly, like EA likes to do with many of their FIFA, etc. franchises. There, you spend 30-40 bucks every year for a new base game with usually nearly zero value. Personally, I do prefer the DLC approach where I can decide myself which DLCs are worth the additional content and which ones not.
I mean I'm fairly disappointed bikes aren't base game, but other than that it appears from what I've seen CS2 base game has quite a bit more to it than CS, so I wouldn't say it's stripped down.
This was always going to be a DLC heavy game, so ofc things will be added over time like parks, campuses etc.
I also highly doubt the DLC will be $50USD each. Currently the highest priced I see is $20CAD. At $50USD that would be a $45CAD increase as the price would be $65CAD...the base game alone is $60CAD.
Ironically at $500USD ($650CAD)...that's quite a bit cheaper than what I've spent on Sims 4. That would also mean at $650, it's more than double what I've spent on the current CS.
Also, I assume that they took CS1 and built and improved upon it to make CS2, its not like they are starting from scratch? Tho thats just a guess, i dont know 100%.