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The only way you could do that would be to have a day/night cycle that changed with each passing day. Given the speed at which a day passes even on the slowest speed it would be insane to watch; everything would have to happen so fast I think it would give you a headache. Game performance would also be an issue with that.
The other way would be to slow the day/night cycle down meaning the passing of time in the whole game would be much slower. This would also have the effect of slowing down the economy of the game since it is tied in with how many people are doing what.
I wouldn't want either of these things personally.
2023-08-21
Feature #10: Citizen Simulation & LifepathEach
citizen has their own Lifepath. They either move into the city or are born there. If they are happy, they will stay in the city and eventually grow old and die of old age.
https://www.paradoxinteractive.com/games/cities-skylines-ii/features
citizen will look how they get to work, to shopping and more.
it will have random events like car accidents.
driver of cars will act more naturally like looking which way they drive, which line and more.
ps: sorry, english isnt my native language, i hope you understand what i mean.
Nice. That sounds better
https://en.wikipedia.org/wiki/File:JR-East-Tokyo-STA_Shinkansen-Home.jpg
I made a calculation based on time passing on the gameplay footage and a single day should last 72 minutes of real time at x1 speed, which should be triple the duration of the equivalent of cities 1 day\night cycle.
Or does this mean the day/night cycle have a different way of calculating based on the hour?
(Assuming 20 real-life minutes = 1 in-game hour, does that mean +100,000/hr means you earn 100,000 per 20 real-life minutes?)
?
Oh something else I hope they touch on, I believe there was a mod that made the A.I. smarter IIRC were they wouldn't just B line it to the nearest destination if you had more roads leading to it. Right now your civilians will just B line straight to the destination regardless of other lanes, they could simply by pass a traffic jam for a 1-2 mins detour only to instead decide to wait in a traffic jam for 10 mins or more just to make a left turn. They would also cause a backup if they tried to turn into the turning lane but couldn't and other cars behind them couldn't get passed and were also stuck even if they weren't gonna make a left turn which causes miles of back up on the highways. Couldn't get into the city in one spot men every other entrances passed it was useless because 1 car was blocking like 400. Had a made that helped because it would force the cars to stay in one lane or to keep going rather then trying to merge whenever, however it didn't solve the problem of cars just going around despite having 3 lanes they all crowded 1 trying to merge over blocking all 3 lanes effectively and causing a long snake of cars.
A combination of these 2 mods basically fixed all the problems the vanilla traffic system had when it came to how dumb the A.I. was and it sucked because having to build based on how dumb the A.I. was really sucked when it came to city planning. causing the game to run at 100% simulation at all times was a pain but thanks to Real time for causing the A.I. to surge and slow down based on the time of day really did help a lot with traffic problems making them almost non existent but also controlling the lanes at which they use to turn or drive also helped relieve the flow of traffic, sadly real time stopped updating and no longer works so hopefully that comes back because even tho the A.I. was bad this helped fixed it's problem by simply staggering the simulation rather then full blasting it.