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You have no need for 300 sq km in CS1 as the limits prevent you from using more than 9 squares anyway. So I don't really see the point here?
Besides which there is guaranteed a day one mod that let's you buy the full 190 sq km and we still don't know if it will be possible to unlock the entire 800'ish sq km map that's visible.
Both 159 sq km and 190sq km is more than plenty to have a large metropolis with adjacent commuter towns and so forth and unlike CS1 you get to develop all of it as much as you want.
If you played solely on Vanilla, sorry that you got a half-baked experience and enjoyed a mildly awful spreadsheet simulator 100 hours into your little cramped gaming experience. It must be fun playing on a map the size of a cubicle, right?
Until I hear otherwise, I'm putting a pause on any preorders.. or for that matter, the actual order.
Yes, and same. Wanted to pre-order this but the game dev diaries have enlightened me otherwise. I want larger cities but devs have focused on more micromanagement of city mechanics instead.
I’ll check back some months after release to see what modders can do.
To avoid overloading Joes little PC, the default size is "Limited".
Have no fear, have a beer !
I don't see any reason that it would not be a mod that makes it possible to build on the whole map sooner or later, but I don't really see the upside of it. The city looks so much better with a good nice looking horizon than the stupid blue fog or a road going over a cliff at the edge.
Which means this particular Cities Skylines fan will be waiting until the game is out and it's known how much flexibility we will be given to mod the game (and also if mods/assets will be on Steam workshop just like CS1). I'm done with giving game companies preorder money only to be disappointed at launch.
They could have unequivocally avoided this disappointment and hesitation by developing a game whose base, default map size is at least as big as 81 tiles to start with. Everyone has bigger and better PCs than they did in 2015, and the code should be utilizing PC resources more efficiently... Anyone who played this game seriously on something better than a potato has been accustomed to building stuff across nearly 300 sq km. What did they think our reaction would be to a measly 159?
However I suspect the culprit is, once again, developing the same game for consoles, which as an avid PC-only gamer, I'm all to tired of hearing. It's ruined too many games recently (some of the limitations that are annoying Diablo 4 fans are due to cross-play on consoles for example).
Incorrect.
You only have 256k or so of segments you can build.
You have some 89k nodes you can build
The more "smaller" village you build in different tiles, the faster you run into the node and segment limits and the sooner you will have to stop playing.
I know, because I have had to stop many cities because of that limit and that I had 298 sq km made no difference, in fact it hinders you more.
The 81 tile mod is by and large unnecessary as the game simply do not support any more than 9 tiles of city. Simple as that. You cannot get around this, no matter how hard you try.
So you may have had 298 sq km to build on, but realistically speaking, you never had the opportunity to build on more than half that size. You certainly did not have smaller cities that "grew" together all over the place.
So, enough with this ♥♥♥♥♥♥♥♥. Anyone that has played CSL from the get go knows exactly how punishing these limits were. The only reason why we got 81 Tiles mod was because there were a lot of gorgeous squares OUTSIDE of the 5x5 we WANTED to be able to develop as well.
Nor was it a day 1 mod, it wasn't even a year 1 mod. It came
You now have 5 times the original area. That's more than enough to have small towns pop up and merge and still not blow up your PC entirely as they removed the limits from the game. Be happy.
ermm if you calculate the threshold of 9 tiles base game and only mod 25 of those tiles, and ignore the other 56 tiles, the game is objectively 80% bigger 🤓
I mean what kind of argument is that? Way to cherry pick your data to give you imaginary percentages to make your point look big. Who's payroll are you on anyways? Did anything in that need to be said if your goal here wasn't to distort reality and invent corporate fiction to get that bullet point out of your head? Could you not act like a scripted NPC for once and just look at hte real numbers, without distortions or omissions for what it is. 50% SMALLER map. Not 80% bigger. You play with the entire map, yes? You don't play vanilla CS, please don't tell me you don't. You need around 100 dollars to get the necessary dlc packs to even enjoy this game, or mods, one of the two. They've been working on something that appeals to maybe 10-20% of Cities Skylines returning user base. And I bet you, they know what the 81 tiles mod is.
So are you going to be real with us for a second? Stop justifying the downgrade by making it look like they did us a huge favor, when this should've been forced into the game from the START. The goalposts need to align with reality, not whatever decade-backwards track you have going on.
So, would you kindly restate your post and reply with a little bit more common sense?
159 sq.km is the buildable area not the map size. The eager beavers here are claiming the CS2 maps are to be five times larger than the CS1 maps. If that is true and considering the CS1 maps are 298 sq.km. the new CS2 maps would be around ..... I better let you do your own math.
Personally, I won't even believe it if I see it. I can't believe even the CS dev's can be that stupid.
no one wants to work on a big city, which your pc can display at 5 fps...