Cities: Skylines II

Cities: Skylines II

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poke_ravi Aug 1, 2023 @ 4:51pm
The map size in CSII worries me....
159 sq km seems pretty small doesn't it? That's barely one borough of NYC. I felt like the map in CS 1 was bigger if you used the 81 tiles mod. I think it was 300 sq km from what I read once with every tile unlocked with the mod. What a shame.
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Professor H. Farnsworth (Banned) Aug 1, 2023 @ 5:05pm 
Yes, it's smaller.

You have no need for 300 sq km in CS1 as the limits prevent you from using more than 9 squares anyway. So I don't really see the point here?

Besides which there is guaranteed a day one mod that let's you buy the full 190 sq km and we still don't know if it will be possible to unlock the entire 800'ish sq km map that's visible.

Both 159 sq km and 190sq km is more than plenty to have a large metropolis with adjacent commuter towns and so forth and unlike CS1 you get to develop all of it as much as you want.
vthemighty Aug 1, 2023 @ 5:26pm 
It's quite inexcusable to downgrade the map by more than FIFTY percent, one HALF of the entire map just gone from CS:1. 81 tiles with mods was better, and how the game was ideally intended to be enjoyed. CS:2 needs to fix and remedy this asap or else many people are going to be very disappointed. There is no way around this. You can't say that the game is that much bigger than CS, when it's a 50% downgrade.

If you played solely on Vanilla, sorry that you got a half-baked experience and enjoyed a mildly awful spreadsheet simulator 100 hours into your little cramped gaming experience. It must be fun playing on a map the size of a cubicle, right?
Agamemnicon Aug 1, 2023 @ 8:21pm 
Wait... CS2 maps will be smaller than 81 tiles unlocked CS1 maps?

Until I hear otherwise, I'm putting a pause on any preorders.. or for that matter, the actual order.
159 KM ! People only play on 1 Meter screens...
CPT. Doc Aug 1, 2023 @ 11:51pm 
It is not an issue for me as I did not use the 81 tile mod, though I understand for those who used it they are getting a smaller map.
ZarK Aug 2, 2023 @ 4:15am 
Originally posted by Agamemnicon:
Wait... CS2 maps will be smaller than 81 tiles unlocked CS1 maps?

Until I hear otherwise, I'm putting a pause on any preorders.. or for that matter, the actual order.

Yes, and same. Wanted to pre-order this but the game dev diaries have enlightened me otherwise. I want larger cities but devs have focused on more micromanagement of city mechanics instead.

I’ll check back some months after release to see what modders can do.
I would not worry, modders probably will unlock the surroundings - Its just a matter of time :steammocking:
To avoid overloading Joes little PC, the default size is "Limited".

Have no fear, have a beer ! :steamhappy:
Last edited by General T.Montana Tropic Thunder; Aug 2, 2023 @ 4:38am
themightyswe Aug 2, 2023 @ 4:42am 
Already pre-ordered, it will be great to see the CS2 game evolve as the CS1 did because the mod community. And with the bigger size of any building I bet we will get some amazing buildings, networks and other mods.

I don't see any reason that it would not be a mod that makes it possible to build on the whole map sooner or later, but I don't really see the upside of it. The city looks so much better with a good nice looking horizon than the stupid blue fog or a road going over a cliff at the edge.
Agamemnicon Aug 2, 2023 @ 4:34pm 
Until the game releases and time passes for modders to take their cracks at the game, we won't know if the map can be any bigger. I don't like to bank on "probably".

Which means this particular Cities Skylines fan will be waiting until the game is out and it's known how much flexibility we will be given to mod the game (and also if mods/assets will be on Steam workshop just like CS1). I'm done with giving game companies preorder money only to be disappointed at launch.

They could have unequivocally avoided this disappointment and hesitation by developing a game whose base, default map size is at least as big as 81 tiles to start with. Everyone has bigger and better PCs than they did in 2015, and the code should be utilizing PC resources more efficiently... Anyone who played this game seriously on something better than a potato has been accustomed to building stuff across nearly 300 sq km. What did they think our reaction would be to a measly 159?

However I suspect the culprit is, once again, developing the same game for consoles, which as an avid PC-only gamer, I'm all to tired of hearing. It's ruined too many games recently (some of the limitations that are annoying Diablo 4 fans are due to cross-play on consoles for example).
Professor H. Farnsworth (Banned) Aug 2, 2023 @ 4:50pm 
Originally posted by sternenstaub70:
Originally posted by Professor H. Farnsworth:
Yes, it's smaller.

You have no need for 300 sq km in CS1 as the limits prevent you from using more than 9 squares anyway. So I don't really see the point here?
I disagree.
The point is, lots of peope do not just build *one giant* city, instead they like to simulate (real world) rural areals with small villages which slowly grow together, so the more spread around the villages are and the smaller each of them is the less likely they hit any limit at all, even on 81 tiles maps.

But it's already hard to import complete desired rural areas on C:S1 with buildable 81 tiles, it will be even harder on C:S2 - at least as long as we are stuck on the 159 km² buildable area. That's definitely too small.

However, the area surrounding of the buildable area in the videos looks pretty big, the total size (buildable + unbuildable area ) seems to be really bigger than in C:S1.
It seems the buildable area ist just 25% of the total map size and located in the center of the whole map.
So there is some hope a mod might make at least some parts of the surrounding area acessible and buildable as well. THEN it might be really bigger than C:S1 with the 81 tiles mod.

Who knows, maybe the surrounding area is even reserved for a future "large world" DLC ? I'm pretty sure Paradox knows about those rural area town players and for sure they have kept something in mind to satisfy them as well at a later stage of the game.

Incorrect.
You only have 256k or so of segments you can build.
You have some 89k nodes you can build

The more "smaller" village you build in different tiles, the faster you run into the node and segment limits and the sooner you will have to stop playing.

I know, because I have had to stop many cities because of that limit and that I had 298 sq km made no difference, in fact it hinders you more.

The 81 tile mod is by and large unnecessary as the game simply do not support any more than 9 tiles of city. Simple as that. You cannot get around this, no matter how hard you try.

So you may have had 298 sq km to build on, but realistically speaking, you never had the opportunity to build on more than half that size. You certainly did not have smaller cities that "grew" together all over the place.

So, enough with this ♥♥♥♥♥♥♥♥. Anyone that has played CSL from the get go knows exactly how punishing these limits were. The only reason why we got 81 Tiles mod was because there were a lot of gorgeous squares OUTSIDE of the 5x5 we WANTED to be able to develop as well.

Nor was it a day 1 mod, it wasn't even a year 1 mod. It came

You now have 5 times the original area. That's more than enough to have small towns pop up and merge and still not blow up your PC entirely as they removed the limits from the game. Be happy.
Simon Aug 2, 2023 @ 7:06pm 
It's 80% larger than (modded) 25-tile CS1, I think. This is fine for the base game IMO. Of course mods will let you make it bigger than the 81-tile CS1. People seem to be overreacting and stressing-out way too much unnecessarily. I know people want to spread out and make a "city of cities", but the equivalent of a 41-tile CS1 will be more than enough to get you going until the "unlock all" mod arrives. This is just my guess, but it's extremely unlikely that the maximum buildable area will be hard-locked to less than what CS1 had with mods.
Initial threads on release day will be "How can I make the game run faster ?" anyway :steammocking:
vthemighty Aug 2, 2023 @ 11:37pm 
2
Originally posted by Simon:
It's 80% larger than (modded) 25-tile CS1, I think. This is fine for the base game IMO. Of course mods will let you make it bigger than the 81-tile CS1. People seem to be overreacting and stressing-out way too much unnecessarily. I know people want to spread out and make a "city of cities", but the equivalent of a 41-tile CS1 will be more than enough to get you going until the "unlock all" mod arrives. This is just my guess, but it's extremely unlikely that the maximum buildable area will be hard-locked to less than what CS1 had with mods.
Wow way to use numbermetrics to stretch your point out into a bunch of bumbling nonsense, how would ya?

ermm if you calculate the threshold of 9 tiles base game and only mod 25 of those tiles, and ignore the other 56 tiles, the game is objectively 80% bigger 🤓

I mean what kind of argument is that? Way to cherry pick your data to give you imaginary percentages to make your point look big. Who's payroll are you on anyways? Did anything in that need to be said if your goal here wasn't to distort reality and invent corporate fiction to get that bullet point out of your head? Could you not act like a scripted NPC for once and just look at hte real numbers, without distortions or omissions for what it is. 50% SMALLER map. Not 80% bigger. You play with the entire map, yes? You don't play vanilla CS, please don't tell me you don't. You need around 100 dollars to get the necessary dlc packs to even enjoy this game, or mods, one of the two. They've been working on something that appeals to maybe 10-20% of Cities Skylines returning user base. And I bet you, they know what the 81 tiles mod is.

So are you going to be real with us for a second? Stop justifying the downgrade by making it look like they did us a huge favor, when this should've been forced into the game from the START. The goalposts need to align with reality, not whatever decade-backwards track you have going on.

So, would you kindly restate your post and reply with a little bit more common sense?
Hugh (Banned) Aug 3, 2023 @ 12:51am 
Originally posted by poke_ravi:
159 sq km seems pretty small doesn't it? That's barely one borough of NYC. I felt like the map in CS 1 was bigger if you used the 81 tiles mod. I think it was 300 sq km from what I read once with every tile unlocked with the mod. What a shame.

159 sq.km is the buildable area not the map size. The eager beavers here are claiming the CS2 maps are to be five times larger than the CS1 maps. If that is true and considering the CS1 maps are 298 sq.km. the new CS2 maps would be around ..... I better let you do your own math.

Personally, I won't even believe it if I see it. I can't believe even the CS dev's can be that stupid.
Last edited by Hugh; Aug 3, 2023 @ 12:57am
Gumfuzi Aug 3, 2023 @ 7:08am 
i think a CS2-full built-city will not be a matter of tiles - it's a matter of cpu and gpu power.
no one wants to work on a big city, which your pc can display at 5 fps...
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Date Posted: Aug 1, 2023 @ 4:51pm
Posts: 80