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Сообщить о проблеме с переводом
From the link.
To get started let's have a brief comparison between the map sizes. In Cities: Skylines the playable area consists of 5x5 tiles, 9 of which can be purchased once everything is unlocked. One map tile is 1.92 x 1.92 km which results in the total playable area being 92.16km² with a maximum of 33.18km² to build a city on.
In Cities: Skylines II things are a bit different. For starters, one map tile is much smaller - roughly ⅓ what it is in the predecessor - but you are able to unlock almost all tiles giving you a whopping total of 441 map tiles. That results in a playable area of 159km² which is roughly 5 times bigger than in Cities: Skylines.
Yup, you asked for a source so I gave you the best source we have so far.
Everyone here seems to be on the same page that "map size" is referring to the unlockable and usable 141 tile area. In the source provided it's very clear that 5x increase in size is in comparison to the 9 tiles of CS1.
And no, I don't like that we don't know how much space is outside of the tiles, or if it's even potentially usable space. It would be nice to know if there's any chance a mod will allow us to use that area or not. But unfortunately, that information wasn't provided so there's not much that can be done about it at the moment.
Thanks That's What I thought. :)
Look. Guy, they’re saying the map size is 5 times bigger than before, how is 61 square miles huge compared to the 127 square mile map size in cities skylines 1 with 81 tiles unlocked?
You’re assuming the outside boundaries are buildable in this new game. That’s called wishful thinking.
Ok I agree with you, I hate tiles region not about PC spec I will upgradeo to i9 14900K with 128GB ram for CS2.
But it's about freedom, Sim City 4 before you build the city, the game give us to make the map first without tiles region. This why i think Sim City 4 are the best sim building games ever time. But I don't know why EA destroy the masterpiece title.
And in CS2 map editor are removed, will I skip this game if not have map editor. I don't like play with basic map.
Yes, right now it is wishful thinking but I am more optimistic about it than before the video. At least it's there, would it be the map edge then I would agree we are ore limited than before.
C:S1 looked the same initially, 25 tiles were inside a bigger map and the outer are had no tile grid until a modder opened it. That gives hope.
Also there is a map editor and I guess you can paint/import the entire map. There is not reason that if you paint/import a map that parts of it will behave differently than the rest.
I see nothing in the information that they have released so far to upgrade computer or pay 49.99 for. I'll at least wait till the cover up is over and the price come way down.
Love your avatar logo, dear ebrumby
Well, the longer one builds...The more max players change their building methods, according to what the game and the players CPU can still handle in FPS-saving ways. So at some point one starts to play towards FPS increases, as a game goal.
As the FPS counter is heading towards zero with a monster city, people start getting rid of roads ( traffic/nodes ), put more people on trains and switch off a lot of heavy CPU mods like Traffic President, throwing out custom mod assets and such + lowering graphic details and screen resolutions.
I expect cs2 to be the same story with fps, but with cool car auto lane changing haha :D
Its like with the Oxygen-not-Included game, the CPU FPS is the "enemy/goal" in the builders endgame.
The FPS counter is often the reason why builder games often provide limited building space as default - Too many bad steam reviews, due to low game speeds, is risky for developers.
Same, I want upgrade my PC too for CS2, I waiting i9 14900K launch.
My feeling bad for CS developer because I think they're going greed like EA The Sims 4. All will be DLC with road map, I hate this.
The i9 is definitely a lot faster than the i7. but I'd wait for at least 128Gb RAM were I you.
Yeah hope 128Gb enough for this game with many props. No props the city detail look bad.
you can add more outside connections by building roads/rail to the edge, so are you sure about that?
But i never used 81 tiles, as a City ended up being borked outside of the standard, so it's fair to say many will be happy with just the larger base size.