Cities: Skylines II
Map Size Disappointment
I am a bit disappointed in the amount of space because I was hoping that the new game was going to be larger than the 81 tile mods. Or that they would have done the game like Cim City 4 and did regions as it might have been difficult for the game to run on the lower end PCs if it was much bigger. I would have been ecstatic if each map was 190 km Squared and then they had 1000 or 2000 km Squared regions where the maps were side by side and the neighboring connections were those tiles and you could. work those together just like in Cim City 4.

I know they said that the space is bigger than some countries, but it is smaller than some of the world's largest cities. New York for example is a total of 783.8 kilometers squared. The size of CS2 will be less than a quarter of the space needed if you wanted to build a city like New York eventually over time.

I think this is going to have an impact on some players who are going to want larger cities. For American Cities you will be missing the miles of neighborhoods that make up some of the cities. Hell I would not be surprised if one American suburb was 159 K's squared.
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This is the bit on CS2 vanilla map size area as per tiles that can be purchased.

From the link.

To get started let's have a brief comparison between the map sizes. In Cities: Skylines the playable area consists of 5x5 tiles, 9 of which can be purchased once everything is unlocked. One map tile is 1.92 x 1.92 km which results in the total playable area being 92.16km² with a maximum of 33.18km² to build a city on.

In Cities: Skylines II things are a bit different. For starters, one map tile is much smaller - roughly ⅓ what it is in the predecessor - but you are able to unlock almost all tiles giving you a whopping total of 441 map tiles. That results in a playable area of 159km² which is roughly 5 times bigger than in Cities: Skylines.
Автор сообщения: Hugh

So what about this one?

Автор сообщения: Chrispy

https://www.paradoxinteractive.com/games/cities-skylines-ii/features/maps-themes

But really why would I care? I just want to know if any of the people claiming that Cs2 maps are 5 times larger than CS1 maps actually know what they're talking about or just full of BS. If the answer you want to go with is, "No information has been provided about the size of the map" that's fine with me.

Yup, you asked for a source so I gave you the best source we have so far.

Everyone here seems to be on the same page that "map size" is referring to the unlockable and usable 141 tile area. In the source provided it's very clear that 5x increase in size is in comparison to the 9 tiles of CS1.

And no, I don't like that we don't know how much space is outside of the tiles, or if it's even potentially usable space. It would be nice to know if there's any chance a mod will allow us to use that area or not. But unfortunately, that information wasn't provided so there's not much that can be done about it at the moment.
Hugh (Заблокирован) 3 авг. 2023 г. в 9:48 
Автор сообщения: Chrispy


Everyone here seems to be on the same page that "map size" is referring to the unlockable and usable 141 tile area. In the source provided it's very clear that 5x increase in size is in comparison to the 9 tiles of CS1.

Thanks That's What I thought. :)
In reality, 1 cm on my screen is a thousand kilometers - Especially if I wear goggles.
Автор сообщения: Blox
Автор сообщения: CreamyCowJuice

Why am I arguing with a person who doesn't know that 159km squared is roughly 61 square miles? You know this is roughly 3 manhattan islands put inside of each other right? Not stacked.

This land area is smaller than Cities skylines. It means that if you have a large city, your agricultural side will also see this said city, which isn't realistic in most areas. Not to mention mods will not be able to unlock the outside boundaries if the outside border area isn't solid. Or buildable.

I urge anyone actually educate themselves, don't be blind to your own arrogance.

P.S. Wrong "which" there bud.

CS2 is a sequel to CS1, not the thousands of mods in CS1. CS2 still provides a way bigger map size than vanilla/remastered. It is indeed smaller than the 81 tiles, but you can still build a pretty, large, reasonable sized city. You won't run out of space by the first month of playing without improving the city you already have, which probably leaves time for the modding community to create a bigger map which, in return, more tiles than the 81 tiles mod.

Look. Guy, they’re saying the map size is 5 times bigger than before, how is 61 square miles huge compared to the 127 square mile map size in cities skylines 1 with 81 tiles unlocked?
You’re assuming the outside boundaries are buildable in this new game. That’s called wishful thinking.
Why Steam community much toxic people...
Ok I agree with you, I hate tiles region not about PC spec I will upgradeo to i9 14900K with 128GB ram for CS2.
But it's about freedom, Sim City 4 before you build the city, the game give us to make the map first without tiles region. This why i think Sim City 4 are the best sim building games ever time. But I don't know why EA destroy the masterpiece title.
And in CS2 map editor are removed, will I skip this game if not have map editor. I don't like play with basic map.
Unless we know whether the outside area will one day be made buildable we can't say either way. The video did not specify which it a pity.
Yes, right now it is wishful thinking but I am more optimistic about it than before the video. At least it's there, would it be the map edge then I would agree we are ore limited than before.
C:S1 looked the same initially, 25 tiles were inside a bigger map and the outer are had no tile grid until a modder opened it. That gives hope.
Also there is a map editor and I guess you can paint/import the entire map. There is not reason that if you paint/import a map that parts of it will behave differently than the rest.
Отредактировано ovehaithabu; 5 авг. 2023 г. в 9:18
Niki Juggs (Заблокирован) 5 авг. 2023 г. в 10:57 
Автор сообщения: Victor_TG
Why Steam community much toxic people...
Ok I agree with you, I hate tiles region not about PC spec I will upgradeo to i9 14900K with 128GB ram for CS2.
But it's about freedom, Sim City 4 before you build the city, the game give us to make the map first without tiles region. This why i think Sim City 4 are the best sim building games ever time. But I don't know why EA destroy the masterpiece title.
And in CS2 map editor are removed, will I skip this game if not have map editor. I don't like play with basic map.

I see nothing in the information that they have released so far to upgrade computer or pay 49.99 for. I'll at least wait till the cover up is over and the price come way down.
I always play CS1 using the 81 tiles mod. Partly it's because maps I use are often designed for it (such as Hart's Hill I'm using now). However, I've never built a city that uses even half the map (I'm a serial city starter). I wonder how many PC players have actually needed 81 tiles vs 25 or is it just the thought that is buggy people?
Автор сообщения: ebrumby
I always play CS1 using the 81 tiles mod. Partly it's because maps I use are often designed for it (such as Hart's Hill I'm using now). However, I've never built a city that uses even half the map (I'm a serial city starter). I wonder how many PC players have actually needed 81 tiles vs 25 or is it just the thought that is buggy people?

Love your avatar logo, dear ebrumby :steamhappy:
Well, the longer one builds...The more max players change their building methods, according to what the game and the players CPU can still handle in FPS-saving ways. So at some point one starts to play towards FPS increases, as a game goal.

As the FPS counter is heading towards zero with a monster city, people start getting rid of roads ( traffic/nodes ), put more people on trains and switch off a lot of heavy CPU mods like Traffic President, throwing out custom mod assets and such + lowering graphic details and screen resolutions.

I expect cs2 to be the same story with fps, but with cool car auto lane changing haha :D

Its like with the Oxygen-not-Included game, the CPU FPS is the "enemy/goal" in the builders endgame.

The FPS counter is often the reason why builder games often provide limited building space as default - Too many bad steam reviews, due to low game speeds, is risky for developers.
Отредактировано General T.Montana Tropic Thunder; 5 авг. 2023 г. в 14:29
Автор сообщения: Niki Juggs
Автор сообщения: Victor_TG
Why Steam community much toxic people...
Ok I agree with you, I hate tiles region not about PC spec I will upgradeo to i9 14900K with 128GB ram for CS2.
But it's about freedom, Sim City 4 before you build the city, the game give us to make the map first without tiles region. This why i think Sim City 4 are the best sim building games ever time. But I don't know why EA destroy the masterpiece title.
And in CS2 map editor are removed, will I skip this game if not have map editor. I don't like play with basic map.

I see nothing in the information that they have released so far to upgrade computer or pay 49.99 for. I'll at least wait till the cover up is over and the price come way down.
I think nothing wrong with the price on Ultimate Edition, they give us expansion pass until 2024. But yeah for PC spec this not cheap games like CS1 because CS2 features like map size, detail lot, accident A.I traffic this make the city going realistic building.
Same, I want upgrade my PC too for CS2, I waiting i9 14900K launch.

My feeling bad for CS developer because I think they're going greed like EA The Sims 4. All will be DLC with road map, I hate this.
Отредактировано VTG; 5 авг. 2023 г. в 19:35
Bart (Заблокирован) 5 авг. 2023 г. в 19:48 
Автор сообщения: Victor_TG
Автор сообщения: Niki Juggs

I see nothing in the information that they have released so far to upgrade computer or pay 49.99 for. I'll at least wait till the cover up is over and the price come way down.
I think nothing wrong with the price on Ultimate Edition, they give us expansion pass until 2024. But yeah for PC spec this not cheap games like CS1 because CS2 features like map size, detail lot, accident A.I traffic this make the city going realistic building.
Same, I want upgrade my PC too for CS2, I waiting i9 14900K launch.

My feeling bad for CS developer because I think they're going greed like EA The Sims 4. All will be DLC with road map, I hate this.

The i9 is definitely a lot faster than the i7. but I'd wait for at least 128Gb RAM were I you.
Автор сообщения: Bart
Автор сообщения: Victor_TG
I think nothing wrong with the price on Ultimate Edition, they give us expansion pass until 2024. But yeah for PC spec this not cheap games like CS1 because CS2 features like map size, detail lot, accident A.I traffic this make the city going realistic building.
Same, I want upgrade my PC too for CS2, I waiting i9 14900K launch.

My feeling bad for CS developer because I think they're going greed like EA The Sims 4. All will be DLC with road map, I hate this.

The i9 is definitely a lot faster than the i7. but I'd wait for at least 128Gb RAM were I you.
Not true, i7 12700K much faster then i9 9900K or i5 13600K faster then i9 9900K.
Yeah hope 128Gb enough for this game with many props. No props the city detail look bad.
Автор сообщения: ExpiredHomework
If you use your eyes and look at the video, the 441 tiles only covered half the map. There will probably be a mod that will add way more than 441 tiles that uses up the whole map kind of like the 81 tiles mod did for CS1.

you can add more outside connections by building roads/rail to the edge, so are you sure about that?


But i never used 81 tiles, as a City ended up being borked outside of the standard, so it's fair to say many will be happy with just the larger base size.
Отредактировано Apples; 6 авг. 2023 г. в 4:56
ITS 81 TILES MOD NOT BASE GAME GOD
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Дата создания: 31 июл. 2023 г. в 17:49
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