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https://www.pcgamer.com/cities-skylines-2-map-size/
yes only 5 times bigger then the original 9 tiles of playable area unmoded in CS1. Yet CS2 full 441 tiles and 159km.sq is way smaller than the 81 tiles in CS1. That is my gripe and what I see so far I am only expecting that cs2 will have a max of 190km.sq after mods and that is still smaller than the 81 tiles mod from CS2. It is not a deal breaker for me but it is a disappointment.
https://www.youtube.com/watch?v=twcgdTm18ak
But you can't expect a new game to launch with day one mods that are the same as it's predecessor that's existed for over a decade.
There's a lot of map outside the tiles
https://www.reddit.com/r/CitiesSkylines2/comments/15epixk/dont_panic_guys_the_map_is_absolutely_gigantic/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=1
I have to admit, that it will allow you to buy tiles that aren't right next to the ones you already own I find very intriguing. As he mentioned in the video, it'll be interesting to see what happens when you buy a plot of land that has no connections, in terms of how you'll get things inside/outside of that area. Hopefully a future video will address how networks will work between two different owned areas. 🤞
I agree a computer could not handle a city of 9 million or 780 kmsq. I however was hoping for larger than 159km.sq I would have been happy with 400km.sq but like I said not a deal breaker. Or at least it would have been nice if the Maps were regional like in Cim City 4 where you could plan a city the size of New York you just had to load into side by side maps to do so.
Also I have seen New Dollarton and yes it looks big but a city that big in real life at least in the US would have massive low density suburbs all around it that map would be full of them in 159km.sq. I get it though this is just a simulation and I have always had issues in these city builders with trying to make them more realistic than the game can truly give. I understand that is a me issue as well lol because not everyone cares about complete realism or as close as you can get within the parameters of the program.
I am still going to get the game and I am still going to have fun with it and truly so far this is the only disappointing thing I have found for me anyway.
Lol after seeing what I wrote, a bit of the ol typo. But will be interesting to see how buying non connected tiles works. Hopefully the devs go into it a bit more.
Going by what is said in City Planner's video, he was saying that the building scale looks a lot different to how it it in CS1. Why you could have a larger looking city in a smaller area.
So, do you have a link to something official where that has been stated outright already, or are you just making an assumption? Remember, they've made it a point of stating that this is a different game; don't just assume that the mechanics will work exactly the same way for CS2 as it was for CS1.
If you've got a link to something official on the subject, please post it; I'm sure I'm not the only one would would be eager to read it. 😉👍
I don't watch that P- is he even a city planner? Anyone can call themselves an architect.
61 Sq. Miles is small. You can build a large city and there wouldn't be enough space for the agricultural side, where's that supposed to go without the city sticking out?
Outside borders look unbuildable.
That said, he himself has stated previously that while he's been able to play the beta and is under a NDA, he's not privy to everything that's going on at the developer's end. Still, I enjoy his videos and am looking forward to watching his take on it.
"If you use your eyes the 441 covered half the map tiles" if you draw a large city with your mind in that area, the map turns small.
I'm not sure where you got 441 tiles from, these seem like old figures. If you draw an imaginary city, the map is small.
Unlike your sorry ass. Yes he is in fact a City Planner.
Nor is an architect a city planner. It is two different jobs with two different educations.