Cities: Skylines II

Cities: Skylines II

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guyerg Jul 31, 2023 @ 5:49pm
Map Size Disappointment
I am a bit disappointed in the amount of space because I was hoping that the new game was going to be larger than the 81 tile mods. Or that they would have done the game like Cim City 4 and did regions as it might have been difficult for the game to run on the lower end PCs if it was much bigger. I would have been ecstatic if each map was 190 km Squared and then they had 1000 or 2000 km Squared regions where the maps were side by side and the neighboring connections were those tiles and you could. work those together just like in Cim City 4.

I know they said that the space is bigger than some countries, but it is smaller than some of the world's largest cities. New York for example is a total of 783.8 kilometers squared. The size of CS2 will be less than a quarter of the space needed if you wanted to build a city like New York eventually over time.

I think this is going to have an impact on some players who are going to want larger cities. For American Cities you will be missing the miles of neighborhoods that make up some of the cities. Hell I would not be surprised if one American suburb was 159 K's squared.
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Showing 1-15 of 47 comments
¤ OpN ¤ (Banned) Jul 31, 2023 @ 5:55pm 
"That results in a playable area of 159km² which is roughly 5 times bigger than in Cities: Skylines."

https://www.pcgamer.com/cities-skylines-2-map-size/
guyerg Jul 31, 2023 @ 6:01pm 
Originally posted by ¤ OpN ¤:
"That results in a playable area of 159km² which is roughly 5 times bigger than in Cities: Skylines."

https://www.pcgamer.com/cities-skylines-2-map-size/

yes only 5 times bigger then the original 9 tiles of playable area unmoded in CS1. Yet CS2 full 441 tiles and 159km.sq is way smaller than the 81 tiles in CS1. That is my gripe and what I see so far I am only expecting that cs2 will have a max of 190km.sq after mods and that is still smaller than the 81 tiles mod from CS2. It is not a deal breaker for me but it is a disappointment.
Blox Jul 31, 2023 @ 9:51pm 
Although, yes, the map size of CS2 is smaller than the 81 tiles mod, it's still a huge size increase for remastered console players, and an even greater increase for vanilla PC players. Furthermore, we are not sure what the scale of CS2 is yet. CS2's scale could be smaller compared to CS1 making the map seem larger. If the map isn't large enough, I'm sure modders will increase the size to 529 tiles (size of entire map) or possibly create a bigger map, hence more tiles. The smaller map size might as well be a trade off, at least we have a city builder with a ton more extra and enhanced features compared to CS1, making it a lot better than its predecessor. We'll just have to wait and see.
Ghostrider Aug 1, 2023 @ 7:43am 
City Planner talks about this in their video, what I find interesting is that buying tiles can now be discontinuous, which could be interesting.

https://www.youtube.com/watch?v=twcgdTm18ak
¤ OpN ¤ (Banned) Aug 1, 2023 @ 8:03am 
Originally posted by guyerg:
cs2 will have a max of 190km.sq after mods
This is not what they said.
But you can't expect a new game to launch with day one mods that are the same as it's predecessor that's existed for over a decade.

There's a lot of map outside the tiles

https://www.reddit.com/r/CitiesSkylines2/comments/15epixk/dont_panic_guys_the_map_is_absolutely_gigantic/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=1
Last edited by ¤ OpN ¤; Aug 1, 2023 @ 9:22am
Dave Aug 1, 2023 @ 8:45am 
Originally posted by Ghostrider:
City Planner talks about this in their video, what I find interesting is that buying tiles can now be discontinuous, which could be interesting.
"Their"? I'm pretty sure Phil is only one person, though I suppose he might have an editor helping with his editing of the videos he releases. 😉

I have to admit, that it will allow you to buy tiles that aren't right next to the ones you already own I find very intriguing. As he mentioned in the video, it'll be interesting to see what happens when you buy a plot of land that has no connections, in terms of how you'll get things inside/outside of that area. Hopefully a future video will address how networks will work between two different owned areas. 🤞
guyerg Aug 1, 2023 @ 9:55am 
Originally posted by Geist:
Originally posted by guyerg:
I am a bit disappointed in the amount of space because I was hoping that the new game was going to be larger than the 81 tile mods. Or that they would have done the game like Cim City 4 and did regions as it might have been difficult for the game to run on the lower end PCs if it was much bigger. I would have been ecstatic if each map was 190 km Squared and then they had 1000 or 2000 km Squared regions where the maps were side by side and the neighboring connections were those tiles and you could. work those together just like in Cim City 4.

I know they said that the space is bigger than some countries, but it is smaller than some of the world's largest cities. New York for example is a total of 783.8 kilometers squared. The size of CS2 will be less than a quarter of the space needed if you wanted to build a city like New York eventually over time.

I think this is going to have an impact on some players who are going to want larger cities. For American Cities you will be missing the miles of neighborhoods that make up some of the cities. Hell I would not be surprised if one American suburb was 159 K's squared.


I'm pretty sure we would not be able to simulate all the people and the traffic of a city like New York anyway. I have a 13900K but still i do not think it would be able to simulate 1 Million people and their cars in the game. RL New Yorks 9 Million is probaply just wishfull thinking. Maybe in a new Game in 10 years we will have enough CPU power for something like that.

Also the Building size in CS2 looks completely different than in CS1 to me. So we can not realy compare the 2 build areas very good. But it looks to be quite a huge difference in city look and feel if we look at the screenshots showing New Dollarton on the whole map.

I agree a computer could not handle a city of 9 million or 780 kmsq. I however was hoping for larger than 159km.sq I would have been happy with 400km.sq but like I said not a deal breaker. Or at least it would have been nice if the Maps were regional like in Cim City 4 where you could plan a city the size of New York you just had to load into side by side maps to do so.

Also I have seen New Dollarton and yes it looks big but a city that big in real life at least in the US would have massive low density suburbs all around it that map would be full of them in 159km.sq. I get it though this is just a simulation and I have always had issues in these city builders with trying to make them more realistic than the game can truly give. I understand that is a me issue as well lol because not everyone cares about complete realism or as close as you can get within the parameters of the program.

I am still going to get the game and I am still going to have fun with it and truly so far this is the only disappointing thing I have found for me anyway.
Last edited by guyerg; Aug 1, 2023 @ 9:56am
Ghostrider Aug 1, 2023 @ 10:02am 
Originally posted by Dave:
Originally posted by Ghostrider:
City Planner talks about this in their video, what I find interesting is that buying tiles can now be discontinuous, which could be interesting.
"Their"? I'm pretty sure Phil is only one person, though I suppose he might have an editor helping with his editing of the videos he releases. 😉

I have to admit, that it will allow you to buy tiles that aren't right next to the ones you already own I find very intriguing. As he mentioned in the video, it'll be interesting to see what happens when you buy a plot of land that has no connections, in terms of how you'll get things inside/outside of that area. Hopefully a future video will address how networks will work between two different owned areas. 🤞

Lol after seeing what I wrote, a bit of the ol typo. But will be interesting to see how buying non connected tiles works. Hopefully the devs go into it a bit more.

Originally posted by guyerg:
Originally posted by Geist:


I'm pretty sure we would not be able to simulate all the people and the traffic of a city like New York anyway. I have a 13900K but still i do not think it would be able to simulate 1 Million people and their cars in the game. RL New Yorks 9 Million is probaply just wishfull thinking. Maybe in a new Game in 10 years we will have enough CPU power for something like that.

Also the Building size in CS2 looks completely different than in CS1 to me. So we can not realy compare the 2 build areas very good. But it looks to be quite a huge difference in city look and feel if we look at the screenshots showing New Dollarton on the whole map.

I agree a computer could not handle a city of 9 million or 780 kmsq. I however was hoping for larger than 159km.sq I would have been happy with 400km.sq but like I said not a deal breaker. Or at least it would have been nice if the Maps were regional like in Cim City 4 where you could plan a city the size of New York you just had to load into side by side maps to do so.

Also I have seen New Dollarton and yes it looks big but a city that big in real life at least in the US would have massive low density suburbs all around it that map would be full of them in 159km.sq. I get it though this is just a simulation and I have always had issues in these city builders with trying to make them more realistic than the game can truly give. I understand that is a me issue as well lol because not everyone cares about complete realism or as close as you can get within the parameters of the program.

I am still going to get the game and I am still going to have fun with it and truly so far this is the only disappointing thing I have found for me anyway.

Going by what is said in City Planner's video, he was saying that the building scale looks a lot different to how it it in CS1. Why you could have a larger looking city in a smaller area.
Last edited by Ghostrider; Aug 1, 2023 @ 10:06am
Dave Aug 1, 2023 @ 10:35am 
Originally posted by Geist:
if there is a road or other connection already on the map the city parts on that tiles will be connected by that road.

If there is no road you will need to buy all the tiles in between to build it.
Did you watch the City Planner Plays video that was being referred to here? In his breakdown, Phil says that nothing has been said yet regarding that.

So, do you have a link to something official where that has been stated outright already, or are you just making an assumption? Remember, they've made it a point of stating that this is a different game; don't just assume that the mechanics will work exactly the same way for CS2 as it was for CS1.

If you've got a link to something official on the subject, please post it; I'm sure I'm not the only one would would be eager to read it. 😉👍‍
Last edited by Dave; Aug 1, 2023 @ 10:36am
Creamy P1e Skwert (Banned) Aug 1, 2023 @ 11:08am 
Originally posted by Dave:
Originally posted by Geist:
if there is a road or other connection already on the map the city parts on that tiles will be connected by that road.

If there is no road you will need to buy all the tiles in between to build it.
Did you watch the City Planner Plays video that was being referred to here? In his breakdown, Phil says that nothing has been said yet regarding that.

So, do you have a link to something official where that has been stated outright already, or are you just making an assumption? Remember, they've made it a point of stating that this is a different game; don't just assume that the mechanics will work exactly the same way for CS2 as it was for CS1.

If you've got a link to something official on the subject, please post it; I'm sure I'm not the only one would would be eager to read it. 😉👍‍

I don't watch that P- is he even a city planner? Anyone can call themselves an architect.

61 Sq. Miles is small. You can build a large city and there wouldn't be enough space for the agricultural side, where's that supposed to go without the city sticking out?

Outside borders look unbuildable.
Dave Aug 1, 2023 @ 11:50am 
Originally posted by Geist:
Originally posted by Dave:
Did you watch the City Planner Plays video that was being referred to here? In his breakdown, Phil says that nothing has been said yet regarding that.

He did not, But Biffa did if I remember correctly, and he played the game. Made one of the example cities.

Edit: This video https://www.youtube.com/watch?v=NUQeuhEM-jQ

Edit2: forget it, I wasn't able to pinpoint it in the video.
Oh, I'm planning on watching that as well; it's in my queue. I've already seen CPP's video, but haven't yet watched Biffa's. Probably later today. 👍‍ It'll be interesting to hear his take on it as well.

That said, he himself has stated previously that while he's been able to play the beta and is under a NDA, he's not privy to everything that's going on at the developer's end. Still, I enjoy his videos and am looking forward to watching his take on it.
Last edited by Dave; Aug 1, 2023 @ 11:54am
ExpiredHomework Aug 1, 2023 @ 12:27pm 
If you use your eyes and look at the video, the 441 tiles only covered half the map. There will probably be a mod that will add way more than 441 tiles that uses up the whole map kind of like the 81 tiles mod did for CS1.
Creamy P1e Skwert (Banned) Aug 1, 2023 @ 1:54pm 
Originally posted by CoolDude:
If you use your eyes and look at the video, the 441 tiles only covered half the map. There will probably be a mod that will add way more than 441 tiles that uses up the whole map kind of like the 81 tiles mod did for CS1.

"If you use your eyes the 441 covered half the map tiles" if you draw a large city with your mind in that area, the map turns small.

I'm not sure where you got 441 tiles from, these seem like old figures. If you draw an imaginary city, the map is small.

Last edited by Creamy P1e Skwert; Aug 1, 2023 @ 1:55pm
Professor H. Farnsworth (Banned) Aug 1, 2023 @ 5:15pm 
Originally posted by CreamyCowJuice:
Originally posted by Dave:
Did you watch the City Planner Plays video that was being referred to here? In his breakdown, Phil says that nothing has been said yet regarding that.

So, do you have a link to something official where that has been stated outright already, or are you just making an assumption? Remember, they've made it a point of stating that this is a different game; don't just assume that the mechanics will work exactly the same way for CS2 as it was for CS1.

If you've got a link to something official on the subject, please post it; I'm sure I'm not the only one would would be eager to read it. 😉👍‍

I don't watch that P- is he even a city planner? Anyone can call themselves an architect.

61 Sq. Miles is small. You can build a large city and there wouldn't be enough space for the agricultural side, where's that supposed to go without the city sticking out?

Outside borders look unbuildable.

Unlike your sorry ass. Yes he is in fact a City Planner.

Nor is an architect a city planner. It is two different jobs with two different educations.
ExpiredHomework Aug 1, 2023 @ 6:43pm 
Originally posted by CreamyCowJuice:
Originally posted by CoolDude:
If you use your eyes and look at the video, the 441 tiles only covered half the map. There will probably be a mod that will add way more than 441 tiles that uses up the whole map kind of like the 81 tiles mod did for CS1.

"If you use your eyes the 441 covered half the map tiles" if you draw a large city with your mind in that area, the map turns small.

I'm not sure where you got 441 tiles from, these seem like old figures. If you draw an imaginary city, the map is small.
If you would take 4 minutes off of your "oh-so precious day" then maybe your would have heard them say "there are 441 unlockable tiles witch leads to 159sq"
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Date Posted: Jul 31, 2023 @ 5:49pm
Posts: 47