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Nice try :) but no cigar.... You make the mistake of thinking curiosity equals actual concern.
You'll need to do way better or get up way earlier or dive way deeper or come up way drier to spring that trap here.
Always remember. If You don't want them to catch your scent, you always want to face upstream.
Sounds like he's saying you've come to the game too late. :)
O.K. Let’s give this a try.
The Dev’s go to great lengths to state CS2 maps are 5 times larger, and proceed to describe a 159sq.km 529 or 441 tile, depending on who’s counting, building area. They then go on to describe and compare this 159 sq.km buildable area to the original CS1 3 x 3 tile building area. Turns out the new CS2 BA is indeed slightly less than 5 times larger than the original 9 tile BA. So far close enough is good enough.
There is some understandable dispute as to the actual tile size as some say the 159 sq.km should be divided by the 441 purchasable tiles mentioned by the dev’s while others say the 529 tiles visible in the video should be used. Makes little difference to me as the dev’s seem to indicate the total sq.km remains at 159 in either event. Why only 441 of the 529 tiles are purchasable and how the remaining 88 tiles are applied is for the moment as best I can tell “Anybody’s Guess”.
The Maps & Themes video does little to answer OP’s inquiry however and woe be it to anyone who might try to find an answer. There exists an abundance of simple minded users willing to refer to the dev’s attempt to pass the maps off as simply being 5 times larger while carefully avoiding pointing to what they are 5 times larger than. Some poor misguided souls have even gone so far as to submit graphical charts such as
https://imgur.io/dG2v9TQ?r
&
https://imgur.io/WA5ytkZ?r
to show what the maps look like. The problem I have with these examples is that I happened to watch the M&T vid #7 with my five year old son who has only one good eye do to a recent accident, and even my son noticed that the map in the video was larger than the 159 sq.km buildable area. The question then arises What is the actual size of the CS2 Maps and if they are so almighty proud of their 5 times larger maps, Why are they hiding them?
Does anybody really believe that if maps were going to be 5 times larger dev’s wouldn’t be spreading across our view screens like Sunday dinner on the Ground?
The thing about dealing with the VCOCS unholy trinity is that you usually get what you deserve.
so the 81 tiles MOD without usin thos foggy tiles on the edge of the CS1-map.
Good enough for most players, as CPU should be noticeable on bigger maps which lead in dropping frames.
but maybe modders (again) will find a way to max out the tiles amount in CS2... just wait until the end of the year.
Well the numbers say you could be right I suppose. Wouldn't that make a real joke out of CS2? Would certainly explain their reluctance to publish the figures wouldn't it? Would also make a prophet out of CCJ.
You've got my vote.
=> A map in C:S1 has 298 km² (81 tiles) of which 92 km² (25 tiles) are playable of which 33 km² (9 tiles) can be purchased in a vanilla game.
=> A map in C:S2 has x km² (y tiles) of which 190 km² (529 tiles) are playable of which 158 km² (441 tiles) can be purchased in a vanilla game.
What we don't know is "how big is the map ?" CO followed up with a "click-bait" developer insight video labelled "Wait, The Map is How BIG?" but the question of how big the map is was not answered in that video either.
TBH. none of the developer insight videos is great, looks like they just film something and if people misspeak or anything else happens they put it online anyway without doing a 2nd take to correct it. Don't know if they are under time pressure for the October release or simply don't have qualified people to do videos but it does not matter, I'll buy the game for game content, not for developer videos. With game content so far I was not disappointed.
But even in a poorly done video that question should have been answered bearing in mind it's the name of the video. So we can assume they did not want to tell us for whatever reason. We'll find out at game release. I for my part are optimistic the entire map (whatever size that will be) can be played one day with a mod.
So you disagree with the dev diaries that set the playable area at 159 sq.km.
How do you justify that assumption?
You choice to omit and dismiss the fact that dev's say "a playable area of 159km²" and you say "190 km² (529 tiles) are playable" in no way answers my question and your statement that "...the 529 tiles are still playable. Just not all of them in the same game." makes no sense at all.
I have no desire to argue the point however as the only thing that it really affects is how one calculates the size of the tiles which makes little difference to the overall playability of the game in the long run. For all I know you may be dead on right and either way, We'll all find out for sure when CS2 finally goes public.
All that said I'v got to say that, I agree with the jest of your original post completely.