Cities: Skylines II

Cities: Skylines II

View Stats:
Creamy P1e Skwert (Banned) Jul 30, 2023 @ 6:15pm
4
2
The map sizes are small.
Cities Skylines 2 maps are tiny. In comparison to cities skylines. The new game has only 159km squared of buildable spaces, now this is 61 square miles, this is a tiny map. In comparison Cities Skylines had 324 square Km of buildable areas, or 125sq. Miles.

This means that cities skylines is double the size of the new game. Now someone will argue that the game is fun. What does that have to do with the Map sizes?

P.S. I meant 81 tiles =324 sq. Km.

I don't know if mods will be able to add onto the map sizes if the ground is not buildable outside the game border region, if it's not, we're stuck with a tiny map.
Last edited by Creamy P1e Skwert; Jul 30, 2023 @ 6:17pm
< >
Showing 46-60 of 186 comments
ovehaithabu Jul 31, 2023 @ 1:47pm 
Originally posted by guyerg:
Originally posted by ovehaithabu:
Sounds to me like either the total map is 23x23 and you just can't vanilla-play on the outer ring. Then my guess is that a few months after release we see a modder to unlock the outer ring with a stable game play. That would be 190 km² with a 159 tile mod (i.e. the new 81 tile mod).
Or the 23x23 is the new 5x5 and you pick your 441 tiles (the new 9 tiles) within that area.

you can unlock all the way to the edge but only unlock a total of 441 tiles even though there are a total of 159 tiles you need to unlock some tiles to the edge in order to interact with the outside connections. But, since you can unlock tiles in any order and they don't have to be connected to each other you can unlock some of the edge and leave some un purchased in the middle of the map it you wanted. don't have to purchase unwanted all ocean tiles :)
OK, thanks. So the new 529 tiles (23x23) is the old 25 tiles (area you can pick playable area from) and the new 441 tiles is the old 9 tiles (i.e. the max amount of tiles you can pick in a vanilla game).
My guess is that it won't take long and someone unlocks all 529 tiles =190 km² in a stable way. It did not take too long in C:S1 either to have a stable 25 tile mod.
We'll see on how long it takes to unlock what beyond. In C:S1 it took a while until the 81 tile mod was out. I am somewhat optimistic as a) the area beyond can already be seen in the video, so at least it's "there" and just needs to be unlocked and b) the developer seems to code mod-friendly so they might even help and help to code another ring around. If a new tile is 600m x 600m we would need about 29x29 tiles to get to the old 81 tile size.
guyerg Jul 31, 2023 @ 2:43pm 
I am a bit disappointed in the amount of space because I was hoping that the new game was going to be larger than the 81 tile mods. Or that they would have done the game like Cim City 4 and did regions as it might have been difficult for the game to run on the lower end PCs if it was much bigger. I would have been ecstatic if each map was 190 km Squared and then they had 1000 or 2000 km Squared regions where the maps were side by side and the neighboring connections were those tiles and you could. work those together just like in Cim City 4.

I know they said that the space is bigger than some countries, but it is smaller than some of the world's largest cities. New York for example is a total of 783.8 kilometers squared. The size of CS2 will be less than a quarter of the space needed if you wanted to build a city like New York eventually over time.

I think this is going to have an impact on some players who are going to want larger cities. For American Cities you will be missing the miles of neighborhoods that make up some of the cities. Hell I would not be surprised if one American suburb was 159 K's squared.
Professor H. Farnsworth (Banned) Jul 31, 2023 @ 3:01pm 
Originally posted by ovehaithabu:
Originally posted by Professor H. Farnsworth:
Just because you can unlock 81 squares, doesn't mean you can build all 81 squares. There was a hard cap and that hard cap was met well before you had build up all 81 squares - easily depending on how good you were with Networks you would cap out around 18 squares fully built - forget about getting all of those houses populated as you were hard capped to 1million residents and the vehicle limit would hit much faster - even if you were clever.

Point is that while the overall map of CS2 might be half the size of the map of CS1, it's still far more squares that you can build up now as CS1, according to what they have said, does not have limits. At least that's how they've spun it so far.
I never fully built my squares in C:S1. But I used the 81 tile mod to have a lot of commuter towns outside with mainly low density residential and a city center with offices all connected with bus and rail. That worked just fine on the full 81 tiles and I don't really like the idea of playing on a smaller map.

You're comparing a modded version of the game to an unmodded version of the game. Fact is that CS2 is 5 times as big as CS1 is.
We still don't know if we can access squares outside of this when modded, there's a distinct possibility that you can as CS1 limits the 9x9 area to a 5x5 area buyable area and only with 81 tiles mod are you able to get access to the full 9x9 area.
Even if we would not be able to and only be able to access the full 23x23 area that is 190 sq km which is plenty of space to make commuter towns on.
You do not need an entirety of 1431 sq km to do this, you don't even need 300 sq km to do this.
crotalidae75 Jul 31, 2023 @ 3:05pm 
Originally posted by Professor H. Farnsworth:
You're comparing a modded version of the game to an unmodded version of the game. Fact is that CS2 is 5 times as big as CS1 is.
We still don't know if we can access squares outside of this when modded, there's a distinct possibility that you can as CS1 limits the 9x9 area to a 5x5 area buyable area and only with 81 tiles mod are you able to get access to the full 9x9 area.
Even if we would not be able to and only be able to access the full 23x23 area that is 190 sq km which is plenty of space to make commuter towns on.
You do not need an entirety of 1431 sq km to do this, you don't even need 300 sq km to do this.

Indeed, I'm wondering if (or rather, how) the mod community will tackle the issue of not being able to build on the surrounding border tiles. If it was done for the first game, I figure a mod for the sequel to do the same thing will eventually show up.

I'm not quite sure how large the maps are in total, but if it's all unlocked, past the base 441, it should be pretty sizable.
guyerg Jul 31, 2023 @ 3:13pm 
Originally posted by crotalidae75:
Originally posted by Professor H. Farnsworth:
You're comparing a modded version of the game to an unmodded version of the game. Fact is that CS2 is 5 times as big as CS1 is.
We still don't know if we can access squares outside of this when modded, there's a distinct possibility that you can as CS1 limits the 9x9 area to a 5x5 area buyable area and only with 81 tiles mod are you able to get access to the full 9x9 area.
Even if we would not be able to and only be able to access the full 23x23 area that is 190 sq km which is plenty of space to make commuter towns on.
You do not need an entirety of 1431 sq km to do this, you don't even need 300 sq km to do this.

Indeed, I'm wondering if (or rather, how) the mod community will tackle the issue of not being able to build on the surrounding border tiles. If it was done for the first game, I figure a mod for the sequel to do the same thing will eventually show up.

I'm not quite sure how large the maps are in total, but if it's all unlocked, past the base 441, it should be pretty sizable.

The difference being that in CS1 the 81 tiles mod let you access the spawn edges of the map in CS2 they are giving you all the tiles up to the spawn edges of the map. To go beyond that Moders will also have to be able to change the spawn edges of the map and that area might not even be available as buildable area at all.
Professor H. Farnsworth (Banned) Jul 31, 2023 @ 3:21pm 
Originally posted by crotalidae75:
Originally posted by Professor H. Farnsworth:
You're comparing a modded version of the game to an unmodded version of the game. Fact is that CS2 is 5 times as big as CS1 is.
We still don't know if we can access squares outside of this when modded, there's a distinct possibility that you can as CS1 limits the 9x9 area to a 5x5 area buyable area and only with 81 tiles mod are you able to get access to the full 9x9 area.
Even if we would not be able to and only be able to access the full 23x23 area that is 190 sq km which is plenty of space to make commuter towns on.
You do not need an entirety of 1431 sq km to do this, you don't even need 300 sq km to do this.

Indeed, I'm wondering if (or rather, how) the mod community will tackle the issue of not being able to build on the surrounding border tiles. If it was done for the first game, I figure a mod for the sequel to do the same thing will eventually show up.

I'm not quite sure how large the maps are in total, but if it's all unlocked, past the base 441, it should be pretty sizable.

It's definitely going to be able to make a mod to unlock all 529 squares, it's just a simple matter of adding extra development points to the later unlocks. I suspect there's going to be a very early mod with just that.

We'll see about pushing the boundary, though I'm fairly sure there's someone that will figure it out eventually.
guyerg Jul 31, 2023 @ 3:26pm 
Originally posted by Professor H. Farnsworth:
Originally posted by crotalidae75:

Indeed, I'm wondering if (or rather, how) the mod community will tackle the issue of not being able to build on the surrounding border tiles. If it was done for the first game, I figure a mod for the sequel to do the same thing will eventually show up.

I'm not quite sure how large the maps are in total, but if it's all unlocked, past the base 441, it should be pretty sizable.

It's definitely going to be able to make a mod to unlock all 529 squares, it's just a simple matter of adding extra development points to the later unlocks. I suspect there's going to be a very early mod with just that.

We'll see about pushing the boundary, though I'm fairly sure there's someone that will figure it out eventually.

I am sure there will be a mod soon after launch that will allow you to unlock all 529 mods before even starting the city just like in the 81-tile mode where you don't even have to purchase them, they will just unlock. so that you could start a map in a different area if you wished.
Hugh (Banned) Jul 31, 2023 @ 3:45pm 
You both should go back and rewatch the video. Yes I'm sure someone will create a way to unlock all 441 tiles, but that will only allow you to fill in all the tiles it will NOT move the city limits any closer to the edge of the map or expand the 159 sq.km limit or allow you to build on any of that wasted space on the map..
guyerg Jul 31, 2023 @ 5:45pm 
Originally posted by Hugh:
You both should go back and rewatch the video. Yes I'm sure someone will create a way to unlock all 441 tiles, but that will only allow you to fill in all the tiles it will NOT move the city limits any closer to the edge of the map or expand the 159 sq.km limit or allow you to build on any of that wasted space on the map..

I think it is you who needs to go back and watch the video and while your at it maybe watch the video of a couple of the youtubers who have beta access before you open mouth and insert foot.

so lets do the math together shall we.

Maps are 23 tiles by 23 tiles that is 23X23=529

Total map tiles 529 tiles. Per the developers only 441 of the 529 tiles are unlockable in the Vanilla CS2 game totaling 159 Sq,km build area your talking about. I am not sure why they used the word all 441 tiles are able to be open because we can count the map tile edges in the video. Because the math does not work out to be 441 tiles because 441 math would be 21 x 21 and there are definitely 23 x 23 tiles when you count them in the video.

So what is the sq.km of the remaining 88 tiles. Well lets do that math shall we.
we know that each square is about 1/3 that of CS1 and that is approximate 0.6 * 0 .6km = 0.36kmSq 0.36km.sq times 88 tiles is 31.68kmSq add that do the 159km.sq they indicate in the video and developer diary you get the roughly 190km.sq we are discussing.

Now if the developers took away a 2 rows and 2 columns and the bata footage from the video is wrong and there are only 21 x 21 tiles and you can open all 441 then ok but if they are showing in the video 23x23 then the code is already allowing for 23 by 23 and I am guessing that there will be a mod for those tiles very soon after launch.

But just because your not aware of what we are discussing and have not looked into it does not mean we are idiots talking into the either.

So good day sir.
Don't believe me you go watch the video pause it and count the tiles yourself.
way2co0l_2003 Jul 31, 2023 @ 5:56pm 
It's a troll guys. Gotta stop feeding them.
guyerg Jul 31, 2023 @ 6:03pm 
Originally posted by way2co0l_2003:
It's a troll guys. Gotta stop feeding them.

but sometimes it is fun to watch them eat because they are so messy ;D :steamhappy:
¤ OpN ¤ (Banned) Jul 31, 2023 @ 6:25pm 
Originally posted by guyerg:
Originally posted by way2co0l_2003:
It's a troll guys. Gotta stop feeding them.

but sometimes it is fun to watch them eat because they are so messy ;D :steamhappy:
It's like the zoo
Creamy P1e Skwert (Banned) Jul 31, 2023 @ 6:25pm 
Originally posted by way2co0l_2003:
It's a troll guys. Gotta stop feeding them.

"It's a troll guys" copout answer. Weak minded people always add troll when they have no constructive criticism. I didn't think a place worse than REDDIT existed on the entire internet, I guess I was wrong.
Creamy P1e Skwert (Banned) Jul 31, 2023 @ 6:26pm 
Originally posted by guyerg:
Originally posted by way2co0l_2003:
It's a troll guys. Gotta stop feeding them.

but sometimes it is fun to watch them eat because they are so messy ;D :steamhappy:

Bro what
Creamy P1e Skwert (Banned) Jul 31, 2023 @ 6:26pm 
Originally posted by ¤ OpN ¤:
Originally posted by guyerg:

but sometimes it is fun to watch them eat because they are so messy ;D :steamhappy:
It's like the zoo

I see animals.
< >
Showing 46-60 of 186 comments
Per page: 1530 50

Date Posted: Jul 30, 2023 @ 6:15pm
Posts: 186