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My guess is that it won't take long and someone unlocks all 529 tiles =190 km² in a stable way. It did not take too long in C:S1 either to have a stable 25 tile mod.
We'll see on how long it takes to unlock what beyond. In C:S1 it took a while until the 81 tile mod was out. I am somewhat optimistic as a) the area beyond can already be seen in the video, so at least it's "there" and just needs to be unlocked and b) the developer seems to code mod-friendly so they might even help and help to code another ring around. If a new tile is 600m x 600m we would need about 29x29 tiles to get to the old 81 tile size.
I know they said that the space is bigger than some countries, but it is smaller than some of the world's largest cities. New York for example is a total of 783.8 kilometers squared. The size of CS2 will be less than a quarter of the space needed if you wanted to build a city like New York eventually over time.
I think this is going to have an impact on some players who are going to want larger cities. For American Cities you will be missing the miles of neighborhoods that make up some of the cities. Hell I would not be surprised if one American suburb was 159 K's squared.
You're comparing a modded version of the game to an unmodded version of the game. Fact is that CS2 is 5 times as big as CS1 is.
We still don't know if we can access squares outside of this when modded, there's a distinct possibility that you can as CS1 limits the 9x9 area to a 5x5 area buyable area and only with 81 tiles mod are you able to get access to the full 9x9 area.
Even if we would not be able to and only be able to access the full 23x23 area that is 190 sq km which is plenty of space to make commuter towns on.
You do not need an entirety of 1431 sq km to do this, you don't even need 300 sq km to do this.
Indeed, I'm wondering if (or rather, how) the mod community will tackle the issue of not being able to build on the surrounding border tiles. If it was done for the first game, I figure a mod for the sequel to do the same thing will eventually show up.
I'm not quite sure how large the maps are in total, but if it's all unlocked, past the base 441, it should be pretty sizable.
The difference being that in CS1 the 81 tiles mod let you access the spawn edges of the map in CS2 they are giving you all the tiles up to the spawn edges of the map. To go beyond that Moders will also have to be able to change the spawn edges of the map and that area might not even be available as buildable area at all.
It's definitely going to be able to make a mod to unlock all 529 squares, it's just a simple matter of adding extra development points to the later unlocks. I suspect there's going to be a very early mod with just that.
We'll see about pushing the boundary, though I'm fairly sure there's someone that will figure it out eventually.
I am sure there will be a mod soon after launch that will allow you to unlock all 529 mods before even starting the city just like in the 81-tile mode where you don't even have to purchase them, they will just unlock. so that you could start a map in a different area if you wished.
I think it is you who needs to go back and watch the video and while your at it maybe watch the video of a couple of the youtubers who have beta access before you open mouth and insert foot.
so lets do the math together shall we.
Maps are 23 tiles by 23 tiles that is 23X23=529
Total map tiles 529 tiles. Per the developers only 441 of the 529 tiles are unlockable in the Vanilla CS2 game totaling 159 Sq,km build area your talking about. I am not sure why they used the word all 441 tiles are able to be open because we can count the map tile edges in the video. Because the math does not work out to be 441 tiles because 441 math would be 21 x 21 and there are definitely 23 x 23 tiles when you count them in the video.
So what is the sq.km of the remaining 88 tiles. Well lets do that math shall we.
we know that each square is about 1/3 that of CS1 and that is approximate 0.6 * 0 .6km = 0.36kmSq 0.36km.sq times 88 tiles is 31.68kmSq add that do the 159km.sq they indicate in the video and developer diary you get the roughly 190km.sq we are discussing.
Now if the developers took away a 2 rows and 2 columns and the bata footage from the video is wrong and there are only 21 x 21 tiles and you can open all 441 then ok but if they are showing in the video 23x23 then the code is already allowing for 23 by 23 and I am guessing that there will be a mod for those tiles very soon after launch.
But just because your not aware of what we are discussing and have not looked into it does not mean we are idiots talking into the either.
So good day sir.
Don't believe me you go watch the video pause it and count the tiles yourself.
but sometimes it is fun to watch them eat because they are so messy ;D
"It's a troll guys" copout answer. Weak minded people always add troll when they have no constructive criticism. I didn't think a place worse than REDDIT existed on the entire internet, I guess I was wrong.
Bro what
I see animals.