Cities: Skylines II

Cities: Skylines II

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Creamy P1e Skwert (Banned) Jul 30, 2023 @ 6:15pm
4
2
The map sizes are small.
Cities Skylines 2 maps are tiny. In comparison to cities skylines. The new game has only 159km squared of buildable spaces, now this is 61 square miles, this is a tiny map. In comparison Cities Skylines had 324 square Km of buildable areas, or 125sq. Miles.

This means that cities skylines is double the size of the new game. Now someone will argue that the game is fun. What does that have to do with the Map sizes?

P.S. I meant 81 tiles =324 sq. Km.

I don't know if mods will be able to add onto the map sizes if the ground is not buildable outside the game border region, if it's not, we're stuck with a tiny map.
Last edited by Creamy P1e Skwert; Jul 30, 2023 @ 6:17pm
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Showing 166-180 of 186 comments
Playerguy11 Aug 18, 2023 @ 10:55am 
Originally posted by Hugh:
Without Workshop mods CS2 will never be on my list of options.

I keep seeing that point in this forum. Is there any basis for this, and can anyone provide a link to show evidence that the above will be the case?

Of course, time will tell all
danko9696 Aug 18, 2023 @ 11:33am 
Originally posted by Playerguy11:
I keep seeing that point in this forum. Is there any basis for this, and can anyone provide a link to show evidence that the above will be the case?

Of course, time will tell all
I asked about that in the Paradox forum and the response I got was the "Paradox Mods" button, which to me means nothing because that could be a lot of different things. There wasn't anything more specific than that.

In my case if there isn't a Workshop, steam or not, making easy and fast to install/uninstall mods/assets with no microtransactions then I won't buy CS2. I won't get through the annoyance of manually installing mods from Nexus or from a very small and limited set of assets/mods from Paradox (if that's what "Paradox Mods" means).
Last edited by danko9696; Aug 18, 2023 @ 11:33am
ovehaithabu Aug 18, 2023 @ 12:48pm 
Originally posted by Playerguy11:
Originally posted by Hugh:
Without Workshop mods CS2 will never be on my list of options.

I keep seeing that point in this forum. Is there any basis for this, and can anyone provide a link to show evidence that the above will be the case?

Of course, time will tell all
No need for evidence because a Steam Workshop is a given.
Tsubame ⭐ Aug 18, 2023 @ 2:04pm 
Originally posted by danko9696:
I'd point out that you don't have to build a huge Metropolis in order to enjoy the 81 tiles mod in CS1. You can go for more sparse small cities across the map. The same could apply to CS2 if the outer terrain can be unlocked via mods.

There is no choice anyway due to the hard limits in CS1. Nodes or zone/building limits are reached very early on in a 81 Tile playthrough.

My hope is that they will be absent or at least at such a high level one is unlikely to hit them them even with the map mostly or fully filled.
danko9696 Aug 18, 2023 @ 2:27pm 
Originally posted by ovehaithabu:
Originally posted by Playerguy11:

I keep seeing that point in this forum. Is there any basis for this, and can anyone provide a link to show evidence that the above will be the case?

Of course, time will tell all
No need for evidence because a Steam Workshop is a given.
No, it's not a given. It wouldn't be the first company to fall into the dark side.

I expect the game will have a workshop. I think most likely that's how it's going to be but I don't take it for granted, specially when they haven't said anything about it afaik. Trust but verify, that's a good motto.


Originally posted by Tsubame ⭐:
There is no choice anyway due to the hard limits in CS1. Nodes or zone/building limits are reached very early on in a 81 Tile playthrough.
I stopped playing CS1 due to node/building limits, I wanted a huge road network, but in principle you can build the same amount of stuff in 81 than in 25 tiles and just spread it over a larger area.


Originally posted by Tsubame ⭐:
My hope is that they will be absent or at least at such a high level one is unlikely to hit them them even with the map mostly or fully filled.
They've said there are no agent limits this time and that the only limitation will be the hardware.
Tsubame ⭐ Aug 18, 2023 @ 3:44pm 
Originally posted by danko9696:
Originally posted by ovehaithabu:
No need for evidence because a Steam Workshop is a given.
No, it's not a given. It wouldn't be the first company to fall into the dark side.

I expect the game will have a workshop. I think most likely that's how it's going to be but I don't take it for granted, specially when they haven't said anything about it afaik. Trust but verify, that's a good motto.


Originally posted by Tsubame ⭐:
There is no choice anyway due to the hard limits in CS1. Nodes or zone/building limits are reached very early on in a 81 Tile playthrough.
I stopped playing CS1 due to node/building limits, I wanted a huge road network, but in principle you can build the same amount of stuff in 81 than in 25 tiles and just spread it over a larger area.


Originally posted by Tsubame ⭐:
My hope is that they will be absent or at least at such a high level one is unlikely to hit them them even with the map mostly or fully filled.
They've said there are no agent limits this time and that the only limitation will be the hardware.

Yes, I did see that. I am more concerned with the other limits.

Agent limit is not immediately noticeable, you just see less activity in your city.

Segment/node/building/zone limit will immediately bring any further expansion to a halt, and the ones I am concerned about, and one of the key reasons I do much of my city building in Transport Fever 2.
Bart (Banned) Aug 19, 2023 @ 6:18am 
Screw their agent limits and their unit limits. I'll start thinking/worrying about agent, unit, or any other limits when I have the option to set them.
SteveL Aug 19, 2023 @ 8:36am 
I play 81 tiles with multiple commuter towns and villages. Green space, farms and forestry inbetween, usually around 5 commuter lines, usually trams so as not to make huge losses. The new game looks a lot more work and sophistication so I am likely to buy even if the map is smaller than 81 tiles. However, what I would like to see is the Region concept from SimCity 3000 / 4 so I can connect cities. That would enable virtually anyone to develop a mega city and solve the aspirations of someone wanting to build a greater LA area.
Bart (Banned) Aug 19, 2023 @ 12:08pm 
I'd like to be able to use the rocket to put satellites in orbit to track my industrial shipments and facilitate midcourse corrections in the event of unforeseen difficulties.
GamingBren Aug 19, 2023 @ 2:31pm 
I play with 81 Tiles in CS I and I have an argument in favor of CS II map sizes. We don't know what the scaling difference is, and judging by the level of realism CS II is going for things could be scaled smaller. I guess we'll find out soon enough.
Last edited by GamingBren; Aug 19, 2023 @ 2:33pm
GamingBren Aug 19, 2023 @ 2:36pm 
Originally posted by danko9696:
Originally posted by ovehaithabu:
No need for evidence because a Steam Workshop is a given.
No, it's not a given. It wouldn't be the first company to fall into the dark side.

I expect the game will have a workshop. I think most likely that's how it's going to be but I don't take it for granted, specially when they haven't said anything about it afaik. Trust but verify, that's a good motto.

I saw a "Paradox Mods" button on the main menu (as seen in a dev diary video) instead of a Content Manager one, so that's not a great sign unless the content manager is somewhere else
Last edited by GamingBren; Aug 19, 2023 @ 2:37pm
BakiDance Aug 19, 2023 @ 3:42pm 
Originally posted by GamingBren:
Originally posted by danko9696:
No, it's not a given. It wouldn't be the first company to fall into the dark side.

I expect the game will have a workshop. I think most likely that's how it's going to be but I don't take it for granted, specially when they haven't said anything about it afaik. Trust but verify, that's a good motto.

I saw a "Paradox Mods" button on the main menu (as seen in a dev diary video) instead of a Content Manager one, so that's not a great sign unless the content manager is somewhere else
It was like that with CS1 when it was in development. They more than likely just haven't implemented workshop support yet, but I see no reason why they wouldn't. You can check the Paradox Mod website, and see that CS1 is there, too. It's normal.
Niki Juggs (Banned) Aug 19, 2023 @ 5:47pm 
Originally posted by BakiDance:
It was like that with CS1 when it was in development. They more than likely just haven't implemented workshop support yet, but I see no reason why they wouldn't. You can check the Paradox Mod website, and see that CS1 is there, too. It's normal.

So what you're saying is don't believe the BS you see in dd videos? :) I tend to believe you are right.
BakiDance Aug 19, 2023 @ 9:41pm 
I don't understand your point. It's not BS; it's just part of the development process. Thanks? Lmao
Niki Juggs (Banned) Aug 20, 2023 @ 5:30am 
That IS the point. :)
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Date Posted: Jul 30, 2023 @ 6:15pm
Posts: 186