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I keep seeing that point in this forum. Is there any basis for this, and can anyone provide a link to show evidence that the above will be the case?
Of course, time will tell all
In my case if there isn't a Workshop, steam or not, making easy and fast to install/uninstall mods/assets with no microtransactions then I won't buy CS2. I won't get through the annoyance of manually installing mods from Nexus or from a very small and limited set of assets/mods from Paradox (if that's what "Paradox Mods" means).
There is no choice anyway due to the hard limits in CS1. Nodes or zone/building limits are reached very early on in a 81 Tile playthrough.
My hope is that they will be absent or at least at such a high level one is unlikely to hit them them even with the map mostly or fully filled.
I expect the game will have a workshop. I think most likely that's how it's going to be but I don't take it for granted, specially when they haven't said anything about it afaik. Trust but verify, that's a good motto.
I stopped playing CS1 due to node/building limits, I wanted a huge road network, but in principle you can build the same amount of stuff in 81 than in 25 tiles and just spread it over a larger area.
They've said there are no agent limits this time and that the only limitation will be the hardware.
Yes, I did see that. I am more concerned with the other limits.
Agent limit is not immediately noticeable, you just see less activity in your city.
Segment/node/building/zone limit will immediately bring any further expansion to a halt, and the ones I am concerned about, and one of the key reasons I do much of my city building in Transport Fever 2.
I saw a "Paradox Mods" button on the main menu (as seen in a dev diary video) instead of a Content Manager one, so that's not a great sign unless the content manager is somewhere else
So what you're saying is don't believe the BS you see in dd videos? :) I tend to believe you are right.