Cities: Skylines II

Cities: Skylines II

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Apexnexius Mar 6, 2023 @ 4:51pm
2
Give us better tools to build realistic European Cities.
Cities: Skylines II - More Urbanism please

:prestige: Keep up the good work Colossal Order,
This is really your chance to make a more European city builder and the option/ability to move away from a US-centric way of doing things.:prestige:

Take some 'urban inspiration' from some of the large modern Western European cities in places like The Netherlands, Scandinavia and the United Kingdom.

- More Mixed Use
- Organic Growth Focus
- Proper City Cores

- Have a mode/scenario start where we can develop in and around a already established European historic city core and integrate it to newer more modern developments.
- Let us play in a typical 'US zoned' city, then allow us to play, changing the zoning laws, the way the city works and redevelop and densify the city into a dense modern city.

If this is to complicated, then let us have several modes/games in Cities Skyline II (ie. East-Asian mode, North-American mode, 'European' Mode with subsets, etc.).

Have a 'advanced player' option in the main screen where we get more control over what kind of "sandbox" we would like to use and build in. :)


Thanks again for Cities Skylines I. :lunar2020ratinablanket:
You guys at Colossal Order helped save the genre and once again popularized it. :steamthumbsup:





Also, feel free to add and post your own ideas on this.
Let's all hope they listen to us and give us more of what we want.
Last edited by Apexnexius; Mar 6, 2023 @ 5:20pm
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Showing 1-10 of 10 comments
MadmanOfArkham Mar 6, 2023 @ 5:35pm 
I agree. I want to build European and Asian style cities. Be nice to have that be an option for the rules set. American zoning makes for some really unlivable cities. Nothing like having to drive 30 min to just get to a small shop to get stuff.
Silverbiker Mar 7, 2023 @ 4:02am 
We want corner shops!! :Khappy:
Jekas Mar 7, 2023 @ 5:05am 
In DLC for your $$$
lagrangewei Mar 7, 2023 @ 5:12am 
idk, i never really play the scenarios in the game. i feel it would be better for us to just have a scenario builder and post our own scenarios... because developer created content can at best last u a few month, player created content can go on for years, if we have the tools to build them.
happysmash27 Mar 9, 2023 @ 5:19am 
Originally posted by Jekas:
In DLC for your $$$

If mixed-use zoning is not in the base game, then I am not buying it (since I can't think of a reason this would be particularly complex to implement, and this is one of the few things that does not already work well in the modded game although technically possible).

Being able to have procedurally-generated high-rises that can fill blocks in grids other than squares would also be nice, but probably way more complicated to design and implement. This is the one feature that would totally warrant a sequel for me, since the best modded equivalent (modular buildings with ploppable RICO) is nowhere close to elegant enough, but I wouldn't blame them for not making it either due to the challenge of implementing it.

These aren't even just useful for European cities (I prefer to make modern international-looking cities in tropical environments), but just for being able to build cool cities with better flexibility than the existing system.
Last edited by happysmash27; Mar 9, 2023 @ 5:21am
the810 Mar 9, 2023 @ 6:42am 
I fully agree. Mixed zones are a deal-breaker for me and their inclusion will be among top factors that will decide whether I buy the game or not.

C:S1 is a fun game, but really only allows you to build one kind of a city (and to make things worse, it's the kind of a city where I'd never want to live). We need to be able to create "15-minutes towns", lively neighbourhoods, etc. I really hope this will be included, it's really the only thing that could justify the presumably high price for the new game.
French Mar 9, 2023 @ 6:48am 
I agree, as a european i feel like CS1 is too US focused. Even if its developed by a Finnish company....
p2745560 Mar 9, 2023 @ 10:21am 
I completely agree with you. In general, CS is too American-centric. CS2 need more mixed use, such as shops and other commerce on the ground floor of apartment buildings. It would also be nice if multi-apartment buildings could have large yards with playgrounds, small gardens and pedestrian zones, which is often the case in Central and Eastern European countries.
demer1983 Mar 9, 2023 @ 1:13pm 
Originally posted by MadmanOfArkham:
I agree. I want to build European and Asian style cities. Be nice to have that be an option for the rules set. American zoning makes for some really unlivable cities. Nothing like having to drive 30 min to just get to a small shop to get stuff.
Thats right! We wanna European Cities because US Style is so ♥♥♥♥♥♥♥ ugly.
kilésengati Mar 9, 2023 @ 2:36pm 
Ah, nice to see a familiar face here. :D

I think CSL1 made it possible to build a European-style city (whatever that's supposed to mean), but only with workshop assets and despite them, it is still a pita.
Most terrible are handling buildings that are not grid-conforming (or rather the lack of dynamically generated building shapes), the lack of mixed-use zoning and how somehow pollution made any attempt on that futile, and how poorly cycling and pedestrian infrastructure integrates with roads and buildings.
Short of those things, nothing kept me from building European-style cities (again, whatever those are), but the atrocious gameplay experience in doing so.
Last edited by kilésengati; Mar 9, 2023 @ 2:37pm
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Date Posted: Mar 6, 2023 @ 4:51pm
Posts: 10